Wobble by BGDC
Traveling through a normal platform is too easy for you? Well, we got you!

Welcome to Wobble where your life is on the edge, literally. You are on an ever-changing platform. Your goal is to keep the platform relatively stable by moving around to different spots on the platform until all of the blocks are set in stone.
Next, you just have to get to the shining orb spawned after the mayhem subsided, but beware since you still have to keep the platform balanced. Join in for the calming yet challenging adventure with Bob the Box.


This game was made by 8 people representing Binus Game Development Club. Binus Game Development Club is an university club from Binus University aiming to teach everything about game development to Binus University students. Each members contributed to this game and their respective roles are listed on the download page.
| Link | https://bgdc.itch.io/wobble |
| Original URL | https://ldjam.com/events/ludum-dare/49/wobble |
Ratings
| Overall | 220th | 3.939⭐ | 51🧑⚖️ |
| Fun | 578th | 3.573⭐ | 50🧑⚖️ |
| Innovation | 547th | 3.5⭐ | 51🧑⚖️ |
| Theme | 38th | 4.449⭐ | 51🧑⚖️ |
| Graphics | 53th | 4.569⭐ | 53🧑⚖️ |
| Audio | 195th | 3.885⭐ | 50🧑⚖️ |
| Humor | 723th | 2.94⭐ | 44🧑⚖️ |
| Mood | 114th | 4.117⭐ | 49🧑⚖️ |
| Given | 52🗳️ | 85🗨️ |
One critique would be on the speed of the game. Particularly in the beginning, it felt a little slow and I wanted the game to progress a little faster. But it sped up towards the end, so that kind of balanced it out.
Altogether an amazing game, awesome job!
Wish you had a HTML version (Don't have Windows...).
Great job, team!
I just wish there were more levels.
Main menu is interesting, though it took me a while to figure out that I'm supposed to use the cursor to select an option. The game is perhaps too hard, judging by first four levels I managed to play (sorry I couldn't do more, it took me a long time to get to that level). Having to replay after dying didn't feel too great, as most of the do-right-or-die moments in levels are at the very end when you're supposed to touch the light. And the respawn at that particular moment wasn't helpful as by that time the situation is already beyond repair. Could be that I'm just not good at the game. But in general, the art and mood is great and it felt good to play it. Apart from still feeling seasick.
The character, art, and music is all really charming and fits together perfectly. Great job to your team! My only suggestion: make the player blink sometimes! so cute <3!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1173646881?t=2h21m31s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I liked seeing all the new blocks that were introduced. I also really liked the levels that started off balance. It might've been nice if platform blocks acted as platforms while they were falling. Currently, you cant pass through them, and they act like a full normal block.
I wish jump height was increased by a bit. It's hard to hurdle towers without timing your jump near-perfectly. It might feel better if the base jump was higher than the double jump. Also, don't know if this is intentional, but the character respawns normally when i fall off the platform, but the level restarts if i fly too far to the left or right. Overall, I really enjoyed playing this game. Great work!