The Wizardless Tower by Bithellio

[raw]
made by Bithellio for Ludum Dare 49 (JAM)

A tower has Gained Sentience since its wizard has left. but two opposing sides wish to capture it the villainous Lefticus and the terrible Rightisha are both attempting to lay waste to the tower to claim it for their own. Build your tower and keep it stead to stop the hoards of goblins and other various enemies from knocking it over .. Any block touches grass then its Game Over.

CONTROLS :

  • click the Shopping cart to buy blocks ( each has a cost and different abilities )
  • if you want to get rid of a block ( not that you would) you can click the red "X" to enter Delete mode remove the next clicked block
  • click a block to catch or reposition it on the base block.
  • if a block touches the ground then Game Over

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Ratings

Overall 646th 3.6⭐ 27🧑‍⚖️
Fun 549th 3.6⭐ 27🧑‍⚖️
Innovation 191th 3.86⭐ 27🧑‍⚖️
Theme 333th 3.96⭐ 27🧑‍⚖️
Humor 593th 3.188⭐ 26🧑‍⚖️
Mood 989th 3.188⭐ 26🧑‍⚖️
Given 23🗳️ 25🗨️

Feedback

gasgiant
05. Oct 2021 · 16:57 UTC
I think there is a potential in the idea of this sort of tetris tower defence.
Sli
05. Oct 2021 · 18:32 UTC
Nice combination of Tetris puzzler and tower defense. I liked the concept. Good Job!
ValidDark
05. Oct 2021 · 18:36 UTC
Pretty fun game. It took me a while to realize the goal was height and not survival time even though your height is displayed in giant letters. I agree with the previous comment, there is definitely potential in the idea.
Roboolet
05. Oct 2021 · 18:46 UTC
A great game all-round. I would enjoy this game immensely if it was a little more carefully balanced. I think the barrage of enemies ramps up too quickly, if you don't already have some blocks down it's very hard to place anything without it getting destroyed pretty much immediately. That aside, i would love this game on my phone
thedude3600
05. Oct 2021 · 19:12 UTC
I liked the idea behind this game - half tower defense and half tetris. Its really creative! Also, really difficult after about a minute, the difficulty spike quickly. I will say, having something drop straight down from the sky (not shot from a cannon) is pretty difficult to defend against, but maybe I didnt have the correct pieces in play. I found myself defaulting to using the arcane missile block. I couldnt figure out what the other blocks did. And a little guidance on what the goal is would be helpful too. I see a height marker at the top so I assumed it was to build as tall as possible but clarification would be helpful. Overall, the art style looked great I had fun playing it. Good job!
TsFreddie
06. Oct 2021 · 13:05 UTC
The idea is pretty refreshing to stand out from the numerous "tetris with physics" games. The gameplay is really engaging. But I do wish I can see the block shape before I purchase it. Great game!
nardandas
06. Oct 2021 · 20:32 UTC
I really liked the idea of the game, but I found it to get difficult too fast. I couldn't really engage with a lot of the more interesting mechanics as I didn't get the time to set them up. As well, the physics simulation was a little unstable itself, and that made it hard to exactly position blocks as I'd have liked to, so I could fit in more stuff. Finally, it'd be really really nice to have a way to rotate pieces. I wanted to tetris things in! Had a lot of fun anyway!
thomz12
07. Oct 2021 · 08:38 UTC
I like the game! I like the idea the tower being attacked by the enemies. I feel like it could use a lot more balancing to make the game more fair. Also, it would be nice if you could disable the collisions of the block you're building until you build it. I destroyed my tower when I dragged it across, but also used it to kill enemies :)

Anyway, well done! I enjoyed playing the game! :)
Kit Gorn
07. Oct 2021 · 17:20 UTC
An interesting concept. But not balanced. It will be interesting to see the game balanced.
yumao
08. Oct 2021 · 11:05 UTC
A really inventive idea, and a lot of fun. It would be great to see it expanded upon into a full fledged game. Well done!
LDJam user 259103
09. Oct 2021 · 02:54 UTC
Took a while to get the hang of, but it's a fun take on the "tower building" genre. Good job! :)
Request
09. Oct 2021 · 03:10 UTC
This is a really clever gameplay loop, nice work!
CodeRaurus
09. Oct 2021 · 10:04 UTC
Very cool game, interesting concept. It got hectic pretty fast. I seemed to have a problem saving falling blocks.
I feel there could be bit downtime for building and the onslaught.
Scarounet
09. Oct 2021 · 19:46 UTC
Nice idea, balance is a bit lacking but a post-jam version would be super cool :) good job!
Arlwin
14. Oct 2021 · 16:34 UTC
This is the first time I have ever played a game with this concept. Super cool idea! I ended up playing for an hour.
puppetmaster
14. Oct 2021 · 19:46 UTC
Very funny game, especially the many different enemy types and their animations.

I fought off more than I built :sweat_smile:, but it was still a lot of fun.

Congratulations on your contribution.
bunnybones
19. Oct 2021 · 04:31 UTC
It looks great but I'm having a hard time even making a tiny bit of progress. I think this would be great if it slowed down a bit, or as some others have mentioned, had waves with time in between for building. If anyone is able to progress I'd love to know what I'm missing.