Bad Magic! by MorePixels
In a Witch's Workshop, you're tasked with developing potions for the customers. However, be careful not to mess up, as using the wrong ingredients can cause an unstable potion to explode over you!
WASD to Move, E in Interact, Add Ingredients to the Cauldron using E and Stir the Cauldron using F. Be sure to grab a flask before you collect the potion!
You have one inventory space! Be sure to plan ahead, as the Grand Witch has forbid you from placing anything down, lest it falls off and smashes on the floor. The countertops are notoriously unstable!
Collect ingredients and use various utensils to turn them into potion ingredients.
When you have a potion ingredient, chuck it into the massive cauldron, and when you're ready, stir away to create your potion!
Once stirred, bottle it up and chuck it into the handy inter-dimensional portal, for a decent profit!
Change Log Player sticking to walls Player not being able to move on reload & new scene Stir Text Fixed level 2 layering issues Took out of development build
Art, Music, and UI: https://twitter.com/ArtisticCarCras
Programming: https://twitter.com/BrockMorePixels
More Pixels: https://twitter.com/MorePixels_
Youtube: https://www.youtube.com/channel/UCmsE6E7iFZQY7ux-WFeijVw
We made a video on our development of this game: https://youtu.be/qqWbtbEuFmk
| Link | https://morepixels.itch.io/bad-magic |
| Original URL | https://ldjam.com/events/ludum-dare/49/bad-magic |
Ratings
| Overall | 1190th | 3.17⭐ | 49🧑⚖️ |
| Fun | 1168th | 3.021⭐ | 49🧑⚖️ |
| Innovation | 1329th | 2.681⭐ | 49🧑⚖️ |
| Theme | 1101th | 3.138⭐ | 49🧑⚖️ |
| Graphics | 737th | 3.617⭐ | 49🧑⚖️ |
| Mood | 848th | 3.33⭐ | 49🧑⚖️ |
| Given | 53🗳️ | 70🗨️ |
Links working now, thanks for the feedback!
What should I be doing? haha!
Some small issues:
- the icon for the berry ingredient for the potions is confusing and makes it seem like you need to use the raw berries instead of cooking them, I'd change it to the cooked version to be more clear since I tried several times before I read a comment here that clarified how to do it.
- once the cauldron explodes from the wrong ingredients there doesn't seem to be a way to get it back? so you just end up wandering around until the timer runs down, I'd either show a level failed screen here or allow the player to refill the cauldron at the cost of extra time
- as others have said, waiting for the timer to run down feels a bit aimless once you've reached the score target - maybe add an optional "end level" trigger once the player has reached the score goal if they want to go to the next level, or let theme score above the goal to incentivize them to keep making potions once they've hit the goal?
There is a way to empty the cauldron if you grab an empty flask and fill it and then throw it in the bin. We should have made that a lot clearer.
The the score thing, yea we should have. Originally we were going to have it that you wouldn't know your score until the timer ran out but right at the end we decided to add the score text.
Good job anyway! Thanks!
I blew up the pot at first and didn't know how to clear it. Later I gradually understood.
Anyway, a good game
It's well put together, good job ! It's veery charming, the feather pick up animation especially is great ahah.
You could probably remove the "full screen" button on itch, as the one we actually need is the one from the Unity build that is actually underneath and gets hard to click because of it.
it'd be better if the tutorial can be a part of the game or just give a button to check it in game.
I don't know what am I missing, I just can't find green leave in second level to make the super spicy potion;(
it'd be better if the tutorial can be a part of the game or just give a button to check it in game.
I don't know what am I missing, I just can't find green leave in second level to make the super spicy potion;(