Alchemy Courier by Paroxysmal
Welcome to Alchemy Courier. Your job is to take courier potions across the realm. These days something seems different and the potions are becoming increasingly unstable along with the routes to deliver them.
Deliver the potions before they explode and taking you with them. Jumping, landing and trauma will cause the stability meter to drop. When it hits 0 the potion will explode and it will be game over.
Controls (keyboard) Arrow keys: Move Courier. A: Talk to Quest Giver S: Accept Quest Z: Jump X: Use a stabilizer...increasing the meter.
A gamepad can be configured and used. Pressing Esc and select gamepad options from the menu.
Built with TIC-80, Aseprite, and Affinity Designer.
Note of Linux: There may be Linux dependencies, most likely you’ll need libsndio 6.1. On Arch you can install ‘libsndio-61-compat’ from the AUR, on other distros there’s probably an equivalent package.



Ratings
| Overall | 327th | 3.365⭐ | 28🧑⚖️ |
| Fun | 358th | 3.135⭐ | 28🧑⚖️ |
| Innovation | 393th | 3⭐ | 27🧑⚖️ |
| Theme | 165th | 3.88⭐ | 27🧑⚖️ |
| Graphics | 105th | 3.904⭐ | 28🧑⚖️ |
| Audio | 277th | 3.104⭐ | 26🧑⚖️ |
| Humor | 280th | 2.667⭐ | 23🧑⚖️ |
| Mood | 383th | 2.932⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 23🗨️ |
A few remarks:
- There is a hitbox bug that has me stuck in-between platforms when jumping into one.
- It's a bit unclear what's causing "damage" or un-stability. Or maybe it's just me not being used to platformers.
Good job!
syg
Pros:
- Pixel art is my jam
- And it has cool little fluid animations!
- Good sound-ques
- I liked the story!
- Good use of space in level design
- Good use of stability level, so even with few tries you can still deliver the potions without restrting a level. I actually did not need to at all!
- Simple, yet satisfying mechanic
- Pleasant to eye color palette
Cons:
- Wish there was maybe a tiny bit of pixel'y music, but I get that it's 'meant' for old hardware
- Wish there was more obstacles or moving enemies
Great entry, good job!
I have a hard time on platformers, so I went up to the 3rd or 4th stage only :/
But great job :D
I love those Gameboy like games and all I missed here was a bit of background music (with https://www.beepbox.co/ for example). The theme was okay and the platformer itself was well done. At one point I stuck under the collider of a platform, but that was really only once.
In every other aspect a solid little game.
Well done!
Other than that, the game feels very much like it has accomplished its goal. There were some bugs still (Standing mid-air beyond platforms). All in all a competent entry!
I found the game pretty difficult, which is not helped by the hitbox glitchiness mentioned above, so it was frustrating that there were no checkpoints.
The game is cool, and the gameplay mechanic simple but well executed. I just wished there was checkpoints.
Lovely game! Great work! :clap: