Doctor Psycho by Kyrios

Doctor Psycho
Welcome to Doctor Psycho the game where you want to get the maximum points, but altruism might not get you far..
Have you ever wanted to become an ambulance driver ?
The goal is simple :
- Bring the patient back to the hospital before the timer runs out while dodging people and other vehicles
- Make as much point as you can when the insanity kicks in.
Once you starts tasting blood, will you refrain from feeling it again ?
| Controls | Keyboard | | ----------- | ----------- | | Move | WASD or Arrow Keys | | Turbo | Space |
Credits:
:computer: Cyril Monty (Kyrios) & Loïc Lachiver
:art: Thibaud Lacoste (Nomus)
:musical_note: Loïc Lachiver
:sound: David Boulle
| Link | https://mrkyrios.itch.io/doctor-psycho |
| Original URL | https://ldjam.com/events/ludum-dare/49/doctor-psycho |
Ratings
| Overall | 771th | 3.5⭐ | 22🧑⚖️ |
| Fun | 314th | 3.8⭐ | 22🧑⚖️ |
| Innovation | 634th | 3.425⭐ | 22🧑⚖️ |
| Theme | 545th | 3.75⭐ | 22🧑⚖️ |
| Graphics | 644th | 3.725⭐ | 22🧑⚖️ |
| Audio | 404th | 3.6⭐ | 22🧑⚖️ |
| Humor | 326th | 3.625⭐ | 22🧑⚖️ |
| Mood | 640th | 3.5⭐ | 22🧑⚖️ |
| Given | 47🗳️ | 13🗨️ |
A few downsides that could be fixed given more time:
- I think the steering needs fixing as it didn't feel quite right (you're probably rotating by a fixed amount regardless of the speed), there's a few tutorials on youtube where they create an arcade style top-down racer in Unity and explain the steering calculations.
- The game seems to randomly end (unless I suffered damage I wasn't aware of).
- There doesn't seem to be a way to restart after a game-over. I needed to quit and reload the game.
- There's a few graphical glitches which are probably down to how Unity handles texture coordinates.
- A mini-map would be extremely useful. I kept going down dead-ends when following the arrow.
+ Visuals, sound effects, animations are great!
- A little complicated and strange control, but you notice it only when you play for an classic ambulance
Well done!
Art and music were great, controls are far too slippery to be useful, sadly - being able to swivel on a dime as quickly as you do basically throws off any forward steering you had in mind.
Fix the controls and you have a winner!
Anyway, quite an achievement, with traffic, pedestrians, tire tracks, decently sized map and all (how did you do it btw, reused any code?). Swapping between two modes is a contrast that works well, and it satisfies both needs, to be a good driver and to just run people over. One grief is that when I'm meant to be careful, my instincts tell me that space is a break button, which leads to awkward though funny situations. Anyway thanks for providing me with that GTA1 feeling again.
We made everything during this jam, drew the tilemap for the entire map and made the car and every mechanics, we took a bit of inspiration from a video and changed it to have a better feel of weight due to the size of an ambulance
glad you liked it ! :)