Waiter Extraordinaire by LeviDSmith
Chester Servesalot Waiter Extraordinaire is a game created from scratch over 48 hours for the Ludum Dare 49 game jam competition.
Help Chester Servesalot deliver drink glasses to all of the customers at the tables. He is an expert at balancing glasses on his serving tray, but his greatest fear is mice. Bumping into a mouse will cause him to lose balance and drop all glasses on his tray. At any time, he can return to the orange glass table on the left side of the room to refill his tray with glasses.
There are three types of mice in the game.
- Green – Moves back and forth in a straight line
- Purple – Moves in random directions
- Orange – Chases Chester Servesalot when he gets close. Run far enough away and he will stop.
https://youtu.be/dwmj63ePWZ0

Tools Used - Unity 2020.1.4f1 - game engine - Blender 2.82a - modeling / texturing / animation - Gimp 2.10.24 - updating textures - iPhone - taking pictures for textures - Bfxr 1.5.1 - sound effect generation - GarageBand 10.4.3 - music composition - Audacity 2.3.2 - sound file editing - Filezilla 3.55.1 - uploading files - Unity Build Tool 2020 - compiling different platforms, uploading packages - Git GUI 0.21 - committing source to code repo
Thanks to my supporters - Seth Robinson at RTSoft - Games Finder - Lukasz Zelezny
Ratings
| Overall | 501th | 2.881⭐ | 23🧑⚖️ |
| Fun | 456th | 2.81⭐ | 23🧑⚖️ |
| Innovation | 517th | 2.429⭐ | 23🧑⚖️ |
| Theme | 394th | 3.214⭐ | 23🧑⚖️ |
| Graphics | 440th | 2.905⭐ | 23🧑⚖️ |
| Audio | 276th | 3.105⭐ | 21🧑⚖️ |
| Humor | 219th | 2.929⭐ | 23🧑⚖️ |
| Mood | 479th | 2.286⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 20🗨️ |
The movement didn't felt frantic enough in my opinion.
The "flip tray" animation wwas a nice touch !
I really liked the glasses falling, butler and mouse models were pretty good. I would suggest your next development should be adding more gameplay. Maybe dynamic orders or something.
I wouldn't eat in a restaurant full of mice! :D
But nice work on all the graphics and sounds!
The game is functional, pretty easy, the mice don't really pose much of a challenge but maybe that's ok, I would rather it be too easy than too hard.
The glass tower is super stable, to fit with the theme more you could add an additional balancing mechanic where you have to ocasionaly press arrows left/right to keep the glass tower from collapsing.
The music is ok, I find it a bit too high pitch but that is my personal taste. As for the graphics, not a fan but they work ^^. The game launched full screen but there is no way to close it in-game.
The game is playable with the difficulty ramping up and doing it 3D is a nice accomplishment.
Well done!