Demolition Viking Man by ComicSans

[raw]
made by ComicSans for Ludum Dare 49 (JAM)

All the doorways, before one enters, should be looked around, should be spied out; it can't be known for certain where enemies are sitting in the hall ahead. - The Hávamál (Sayings of the High One)

demolitionvikingmancover.jpg

BOOM

You wake up suddenly in your one bedroom penthouse high rise apartment room to the sound of a large explosion. You rub your eyes, stretch lazily, and hoist yourself out of hand-crafted wooden bed. Looking out your window at your beloved city of skyscrapers, you are enraged to see a giant rolling robot explode and knock down the skyscraper you were going to blow up later today...

You are Gorm, a Viking demolitions expert, who spends his days laying waste to skyscrapers by placing targeted capsule charges. If you don't do something about these spherical menaces, you'll soon be out of a day job. Thinking quickly, you come to the conclusion that the only solution is detonating as many buildings as possible to crush these globular clunkers.

HOW TO PLAY: - Use WASD to run around the city, dodging the rolling robots. - Use Space to jump because jumping is fun. - Use Shift to run because the robots are fast. - Run over the green pads in front of buildings to drop them on the robots.

TO WIN: - Destroy all of the intruding robots.

Fear not death, for the hour of your doom is set, and none may escape it. - Volunga Saga, c.5

Credits

Game Authors

  • Brian McBarron
  • Jeff Goldsworthy
  • Kevin Pitstick
  • Robert Bergman
  • Tony Aquino
  • Tony Casale

Assets

Building Textures:

  • https://unsplash.com/photos/iK6jqiec8Ng

Figures:

  • https://quaternius.com/packs/ultimatemodularscifi.html

Music:

  • https://freepd.com
  • https://freesound.org/people/PMBROWNE/sounds/271088
  • https://freesound.org/people/Beetlemuse/sounds/528958

Fonts:

  • https://github.com/JulietaUla/Montserrat

Ratings

Overall 1226th 3.125⭐ 30🧑‍⚖️
Fun 1063th 3.125⭐ 30🧑‍⚖️
Innovation 1088th 2.982⭐ 30🧑‍⚖️
Theme 1327th 2.786⭐ 30🧑‍⚖️
Graphics 1087th 3.204⭐ 29🧑‍⚖️
Audio 809th 3.02⭐ 27🧑‍⚖️
Humor 839th 2.768⭐ 30🧑‍⚖️
Mood 991th 3.185⭐ 29🧑‍⚖️
Given 33🗳️ 32🗨️

Feedback

monkybusines
05. Oct 2021 · 01:02 UTC
Pretty fun idea! I only had one problem where robots would get stuck under the buildings and wouldn't die
John Luke Lusty
05. Oct 2021 · 01:19 UTC
Really nice idea. You could experiment with the player being able to crash through the buildings themselves in true viking fashion!
TimSchnibbins
05. Oct 2021 · 01:20 UTC
Very satisfying to smash the lil robots! I would second the comment getting stuck under the buildings. Really polished graphics, too. I enjoyed this one.
Fiote
05. Oct 2021 · 02:04 UTC
"file does not exist: res://assets/data/how_to_play.txt" haha! The game itself was interesting but I could not really see the theme in it. Still, nice entry!
njs
05. Oct 2021 · 16:02 UTC
Good idea, it was fun, but I managed to get the robots stuck behind a building somehow and they didn't seem to want to come to me.
cjce
05. Oct 2021 · 17:01 UTC
Nice game with a fun concept but the robots felt quite uninterested and didn't attack. With some tweaks this could be really fun!
Math-s
05. Oct 2021 · 17:04 UTC
Great work, it's a cool idea but as soon as I have destroy a building on a bot, they all die almost immediately (when touching building debris) and I win in 30sec.
Gorypixels
05. Oct 2021 · 17:18 UTC
It is not my kind of game at all, but had great fun running away from those evil robots! hehe liked the music a lot, it is rare to get it in a jam, very well done! :D
agameortwo
05. Oct 2021 · 17:20 UTC
Interesting! Wild mechanic. I think a few of the robots got stuck but didn't quite die but other than that I was able to get all of them.
XariusExcl
05. Oct 2021 · 18:01 UTC
Aww, I really wanted to shoot the robots... Crushing them is much better!

It's a shame you can't instantly retry: I died really quickly twice, and had to redownload the game twice with my not-so-great internet :(. Epic music though.
RustBaron
06. Oct 2021 · 10:38 UTC
Interesting concept of crushing enemies indirectly and the procedurally generated (at least it looked to be) world was a nice touch. Could definitely use some sound effects to make it a more visceral experience. Additionally having to reload the whole to retry definitely hindered the player experience.
🎤 ComicSans
06. Oct 2021 · 13:53 UTC
Thanks, all! The stuck robots were my fault. It was my first attempt at navigation meshes, and there are several different bugs. This was our first time using Godot, and while overall it was great, it also had some downsides: the enormous download size being one of them (4x the size of our raw assets!). We also completed a minigame which let you enter the buildings and set the explosive charges. Unfortunately, we could not go "scene" transitions in Godot to work without crashes, so no minigame, and no ability to restart the level without a browser refresh. :/ With all that said, I plan to use Godot again next time. It's pretty smooth with a lot of potential.
Domin77
06. Oct 2021 · 17:20 UTC
Pretty funny game I really enjoyed the gameplay. I got in stats 'Robots: -10' :smile:, there was a big group of robots and I killed them all at once so easy win :smile:, but overall really nice work.
badbill
07. Oct 2021 · 01:10 UTC
Fun! I had trouble hunting down the last few robots, but after a few tries, I got the hang of it!
Dreamforge
07. Oct 2021 · 13:07 UTC
Had a lot of fun playing the game. Took a bit of time to get the hang of hunting down those last few robots. That minigame sounds like a lot of fun.
aeveis
08. Oct 2021 · 05:13 UTC
Beat it! Interesting way to defeat enemies using the buildings. Perhaps if there was an easy way to get out of the way while the building fell on the balls, or to know how the building would fall. nice work!
ryjcio
10. Oct 2021 · 17:08 UTC
I like the concept of main mechanic. It seems to be pretty unique. Unfortunately I faced many bugs with collision detection =(

I need to say the music is awesome. Period.
frederikja163
10. Oct 2021 · 21:13 UTC
Too long loading time at the beginning for a game that is "refresh to retry". Otherwise great idea. (I even have a really high end pc, wouldn't wanna try this on a laptop.)