Dominion by Shootboots
https://www.youtube.com/watch?v=gz6ZimtbyRk&ab_channel=%D0%A0%D1%83%D1%81%D0%9A.
Thanks to Pyc K. for featuring my game on his yt channel.
This is the most important confrontation. The warring dominions of red and green cells have reached an all time zenith. We must fight fire with fire. The unstable growth of the green cells can only be matched by ours. It is up to us to bring stability to the world.
Controls / rules: - Click on one of the ability buttons at bottom of screen and click on a currently active cell to trigger that ability. - Bigger cells can consume smaller ones, though their size decreases as well. - Don't fall below 10% of total cells (red AND green)
Tools utilised: - Unity - Photoshop - sfxr
Font by me :)
OK PLEASE READ THIS PART AS MANY MANY PLAYERS FORGET TO READ THE DESCRIPTION ON THE ITCH PAGE:
You can move the camera by pressing and holding the scroll wheel and then moving the mouse.
1st button: Creates 2 default sized cells. Does not destroy current cell
2nd button: Creates 8 smaller dead cells that still contribute to total cell count. Destroys current cell
3rd button: Increases cell size by 50%
4th button: Creates 14 smaller cells over a period of time. Each smaller cell takes a bit of the size of the current cell
5th button: Creates explosion force for surrounding cells
6th button: Sends current cell forward with moderate amount of force
7th button: Sends EVERY cell under your command foward with great force. Great for rushing the opponent
I recommend playing around with the controls first because I didn't have enough time for an in game tutorial.
| Github Repo | https://github.com/sleduse/Dominion |
| In browser + Download | https://shootboots.itch.io/dominion |
| Original URL | https://ldjam.com/events/ludum-dare/49/dominion |
Ratings
| Overall | 202th | 3.625⭐ | 66🧑⚖️ |
| Fun | 219th | 3.5⭐ | 67🧑⚖️ |
| Innovation | 122th | 3.765⭐ | 68🧑⚖️ |
| Theme | 447th | 2.932⭐ | 68🧑⚖️ |
| Graphics | 214th | 3.608⭐ | 67🧑⚖️ |
| Audio | 256th | 3.167⭐ | 65🧑⚖️ |
| Humor | 166th | 3.098⭐ | 63🧑⚖️ |
| Given | 70🗳️ | 53🗨️ |
Question: am I supposed to be able to pan the camera? I noticed that you had a screenshot of the center of the battlefield, but when I was playing in the Web version, clicking on the map or pressing any of the keys didn't do anything to show me past my base. The buttons were also in front of some of my cells, so I wasn't able to click on those cells.
It's a neat game. What's not to love about throwing a bunch of slime balls at a bunch of enemy slime balls? Very satisfying.
@mausimus THank you so much for your feedback. I am considering launching it as a mobile game after all this jam business is finished but ive never done a mobile game before. Will definitely look into it!
@paperaeroplane555 yeah i agree during the production I spent soo much time on balancing the AI, an incredibly small change such as an additional 1 second of lifetime GREATLY impacted the difficulty, and i mean GREATLY. At this difficulty its not TOO bad, but yeah more seasoned players can easily destroy the AI. My best was like 30 seconds i think haha
@listonos yeah someone mentioned that mouse thing above and ive since added a note in the itch.io page description about the panning :).
@thegreenworm i totally agree with you on this point. At the beginning I barely made the whole system work with all the button disabling and enabling etc. I would definitely fix this if I add extra time but I afraid if i tinker with the code too much i'll end up breaking the whole game xD
Maybe you could copy the description from itch.io page here to LD page. Like some other people I also didn't scroll down to the bottom and at first I was frustrated a bit about the controls and abilities.
But, once I understood the controls everything was very self-explanatory! With a bit of experimentation it became clear :) It was a lot of fun! At first I felt like i was losing, because there were so many green cells. But in the end I managed to win :D This bar up top that gave the amount of cells was really nice and added a lot of tension to the game.
I enjoyed this a lot! Thanks for making it :)
I didnt know I was in the middle of a War!.
The buttons where a bit unclear at first but playing with them you quickly understand what they do. I still wonder what is the optimal strategy 🤔
I wasn't able to move somewhere else than in the production line. I just made sure to have a lot of blob before sending it blindly to the opponent! :smiley:
What's working in terms of this years theme: The framerate drops immensely if you have a little bit too much fun with cloning cells, but other than that, I enjoyed the game quite a bit! Great job!
@owca yeah ill definitely do that after seeing these past comments
@wuppos um im pretty sure i did add feedback, like the cell's colour would become darker and more saturated if you hovered over it? I think maybe you might have tried to click on a dead cell? The smaller, darker kind.
@dobryn Thank you so much!
@slimmerburger Thank you for your support and feedback!
@zimny11 thanks! :)
@teddyincdev good to know that you figured out how to move the camera! haha
@bewelge many other users said the same thing. I might make a mobile game around it if i feel motivated enough!
@dekajoo ok lets see here. Other players have decided to make one GINOURMOUS cell, then full send that single cell forward to get a good trade-off (1 dead red cell vs 15 dead green ones), but i personally send every cell at the very beginning to just before the green cells, then mass produce using the first ability. Even if you have a bit less total cells than the opponent if you bomb rush them most of the time you'll win! My personal fastest time for winning was actually 30 seconds !
@mogaiskii if you have a mouse you press the scrollwheel button and then drag. Im sorry it wasnt clear enough.
@wamien You can press the scrollwheel button on your mouse then drag it to move to camera. sorry it wasnt clear enough.
@kalevrk True i didnt think that far ahead thats my bad.
Thank you all for such support feedback and Im truly grateful that you enjoyed my game!!
Visually very good, and sound too.
:purple_heart: :dart: :frog:
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
@purpledartfrog yeah but you saw the notes on the ludum dare and itch.io pages?
@hadik thanks for the constructive feedback, especially the about the audio, really appreciate it!
ShootBoots: The game was really really cool. Love the style and the way to interpreted the Theme. At first I was like ":O WTF".
Cool entry. Congrats
Here is my attempt:
https://youtu.be/gz6ZimtbyRk
На самом деле почему-то навеяло духом Patapon ^_^
@xpoho извините за мой русский, я использую гугл переводчик, ха-ха :)
Спасибо за игру! Хотя я не знаю, что такое момодора, я также чувствую, что глаза немного жуткие! Честно говоря, это было то чувство, к которому я стремился, и это означает, что оно сработало. Рад, что вам понравилось.
Great job!