Dungeon Decks by Nick Weihs

[raw]
made by Nick Weihs for LD33 (COMPO)
Dungeon Decks is a turn based strategy card game where each unit on the battlefield has its own card and deck!

I seriously ran out of time making this game, partly due to bugs and partly due to not having the usual amount of time to work on it. I really like the idea though.

I didn't have time to balance anything so I hope it's not too hard!

Ratings

Coolness 26% 2016
Overall 3.22 381
Fun 3.12 397
Graphics 3.00 504
Innovation 3.29 283
Theme 3.71 254

Feedback

mklee
24. Aug 2015 · 04:17 UTC
Very neat use of reversing the dynamics of a typical turn-based strategy game, one against many. Really cool idea and would love to see this jam game further developed!
aeveis
24. Aug 2015 · 05:17 UTC
Pretty good! The ui a bit to get used to, but it made a lot of sense after playing it for a while with the cards. I beat it - The last round was a bit easier because the mass destruction did -3 instead of -1 for whatever reason. Feels like a good prototype to base a tactics-like game off of.
orion_black
26. Aug 2015 · 01:53 UTC
Don't worry, as mentioned, it's more on the easy side of things and, more importantly, could be turned into an interesting game.

A way to turn the camera around would be appreciated(specially with the two monsters thing) and also to skip heroes' actions.
valid4life
07. Sep 2015 · 21:12 UTC
Interesting concept that should be developed further upon!
Jacktheviper
07. Sep 2015 · 21:13 UTC
Isometric turn-based tactics is among my favorites genres and I really liked your twist on it, just some things to be aware of, the drawing cards mechanics introduces a major element of randomness into the game and if the player can't tell exactly which actions he will have available it becomes harder to plan ahead, also it wasn't really necessary to display the enemy cards at all times as it cluttered the interface a little.
Darkflint
12. Sep 2015 · 23:42 UTC
Turn based strategy card, one of my favourite genre! I already love you :D
was a bit confusing to understand in the first round, but after that it was fun. Until round 3, where i got almost no attack-cards...
GertJohnny
13. Sep 2015 · 01:17 UTC
I like the combination of cards and iso-tactics ! You should keep working on this and turn it into something awesome.

I agree with Jacktheviper about the UI - you should try and hide information the player doesn't need to see all the time.
Kizler
13. Sep 2015 · 02:16 UTC
This turned out great. Really keep at it, I want to see where it goes!
yuigoto
13. Sep 2015 · 02:47 UTC
Playing the "boss" of the dungeon/map felt nice, and it's a nice challenge too! It's a nice idea, and it's a shame you couldn't put more time into it.

I like isometric graphics, so it's always a +1 for me, missing some sfx, but overall feels really nice as a prototype!

If further developed, I'm sure it would turn into a really nice tactic game! :D