Tipsy by Trusty

[raw]
made by Trusty for Ludum Dare 49 (JAM)

gamebanner.jpg ​Oh no! You knew your hard drinking was going to get you in trouble one day and now look, you've somehow broken into a china shop! How did you get there? No time to worry about that, just get out as soon as you can and try not to break anything, you really can't afford that.

Use WASD or arrow keys to move your character around and try to get to the open door to freedom. You want to avoid breaking the fragile china, even a little push could cause chaos. Your character will occasionally stumble as you walk so try to give yourself some room as you pass the tables. Too many broken plates and you'll be a sad drunk.

The game has multiple levels and the levels have randomly spawning tables but there's always a clear path to the exit if you're careful. Good luck.

This game was made in Unity with all 3d assets modeled in Blender.

Controls WASD or arrow keys to move

Sliders for audio available.

Ratings

Overall 1011th 3.317⭐ 32🧑‍⚖️
Fun 1135th 3.05⭐ 32🧑‍⚖️
Innovation 656th 3.4⭐ 32🧑‍⚖️
Theme 327th 3.967⭐ 32🧑‍⚖️
Graphics 611th 3.75⭐ 32🧑‍⚖️
Audio 622th 3.328⭐ 31🧑‍⚖️
Humor 212th 3.817⭐ 32🧑‍⚖️
Mood 750th 3.417⭐ 32🧑‍⚖️
Given 25🗳️ 33🗨️

Feedback

LDJam user 236256
04. Oct 2021 · 18:07 UTC
Hey, I'm the team member who made all the 3d objects and animations, I have a youtube channel where I put up some videos of the process if you're interested. The first video goes through the character sculpting and then animating and the second video goes through making the level and breakable objects.

https://www.youtube.com/watch?v=Cs3tCXyBjZY

https://www.youtube.com/watch?v=8y8LoKbrXOc
JazzatheFOSS
05. Oct 2021 · 23:52 UTC
The concept for this is great and it was executed really well. The tutorial dialogue was pretty funny. Thanks for the game!
Uncle_J0ker
06. Oct 2021 · 00:04 UTC
cool idea, it was funny to play as a drunk man and breaking stuff XD but overtime i eventually felt sick cos how unstable the guy was and the room. it really made me feel like i was that drunk in real life XD.
Praccen
07. Oct 2021 · 12:09 UTC
Super fun idea and the game looks good! I would have liked to be able to move diagonally aswell. Had a small bug when starting the tutorial where I spawned in an empty plane without being able to move or see my character. It was fixed when I reset the level, so no biggie!
osh.studio
09. Oct 2021 · 14:41 UTC
Well done making the 3d model for this. Diagonal movement is the next step. GG
🎤 Trusty
09. Oct 2021 · 16:28 UTC
Thanks for the comments everyone, glad you liked it.
@praccen Thanks for mentioning that bug. It was actually an array out of bounds error... just pushed builds to fix this.
@osh-studio Thanks for playing. Omitting diagonal movement was actually a conscious decision, we felt it was too chaotic with it with all the drunk effects/stumbling going on.
SimonL
09. Oct 2021 · 19:17 UTC
Sadly I had technical issues (on linux).

After the unity loading screen I saw the main menu for two seconds or so and then the screen stayed black. The music continues but sounds kind of like underwater.
CozyGamePals
09. Oct 2021 · 19:17 UTC
haha, this is so outrageous. Super impressive to do a fully 3D game! I really felt dizzy playing, haha. Great job!
🎤 Trusty
09. Oct 2021 · 19:21 UTC
@simonl Sorry you had issues, we weren't able to do much linux testing. However the good thing is the music on the menu is supposed to sound muffled (due to being drunk at a club). I'll take a look into it and let you know if there are any fixes we can make.

@cozygamepals Thanks for playing, happy you got a laugh
Apple Dash
09. Oct 2021 · 19:35 UTC
This is a really funny idea and I've been wanting to play it since I saw you posting it. And I wasn't disappointed at all :)

But I have a couple of, well, issues is not quite the right word, more like a suggestions. Some people suggested diagonal movement and I agree, but I think I'd try embracing the chaos and making the movement physics-based and see how this goes.

Oh, and I also found a bug, the second level starts with something breaking and $16 "score"
Tsunscreen
09. Oct 2021 · 22:08 UTC
The main menu music is hilarious, I love it. The game itself felt a bit too punishingly random at times with how you get sent in random directions occasionally, but I think the idea is there!
Local Minimum
10. Oct 2021 · 08:57 UTC
The character and 3D models were really great and almost a bit too satisfying breaking things. I was a little sad I couldn't swim in the fountain :swimmer: :tropical_drink: It did very much give a feel of being intoxicated. But together with that I didn't really have much ability to counter the stumbling episodes, it didn't feel like I could do much about the score and time. I would suggest giving the player a bit more control with the ability to somewhat counter-balance those episodes. And perhaps in contrast increase the default unevenness between the episodes.
eldogg
10. Oct 2021 · 19:06 UTC
Really funny character and environment. The texting in the tutorial really set the mood.
D3kryption
10. Oct 2021 · 19:20 UTC
These graphics are freaking insane. Great work! This game is very fun and I enjoyed it. :D
kuggenhoffen
10. Oct 2021 · 19:36 UTC
Fun idea. Breaking all that china made me wish I had bit more control :D
ModdingMachine
12. Oct 2021 · 03:15 UTC
Well done! I found it was really tricky to move, which obviously was the goal so nice job there. One problem I did have was starting a level about 50% of the china would just randomly explode, I fixed this by resetting the level, so whatever code you have there is working great. Overall nice submission!
LDJam user 250825
14. Oct 2021 · 21:47 UTC
Nice modeling work! I don't know if it's good or bad but that camera was the first non-VR thing to give me motion sickness, good job if that was the goal :D
TwistedHawk
17. Oct 2021 · 14:33 UTC
This is fun! I think one thing that would have made it better was an indicator meter of how unstable the person was so we could better predict when he completely loses balance. I tried hard to get a perfect round, but it was to hard to predict when that would happen.
FromTheChasm
21. Oct 2021 · 18:58 UTC
That escalated quickly. The second room was massive. I was expecting to have more directions to move in, but it was still challenging enough. Reminded me why I put down the bottle some years back. The audio was very disconserting. Pretty amusing, and brought back memories. :D Nice job.