Tipsy by Trusty
Oh no! You knew your hard drinking was going to get you in trouble one day and now look, you've somehow broken into a china shop! How did you get there? No time to worry about that, just get out as soon as you can and try not to break anything, you really can't afford that.
Use WASD or arrow keys to move your character around and try to get to the open door to freedom. You want to avoid breaking the fragile china, even a little push could cause chaos. Your character will occasionally stumble as you walk so try to give yourself some room as you pass the tables. Too many broken plates and you'll be a sad drunk.
The game has multiple levels and the levels have randomly spawning tables but there's always a clear path to the exit if you're careful. Good luck.
This game was made in Unity with all 3d assets modeled in Blender.
Controls WASD or arrow keys to move
Sliders for audio available.
Ratings
| Overall | 1011th | 3.317⭐ | 32🧑⚖️ |
| Fun | 1135th | 3.05⭐ | 32🧑⚖️ |
| Innovation | 656th | 3.4⭐ | 32🧑⚖️ |
| Theme | 327th | 3.967⭐ | 32🧑⚖️ |
| Graphics | 611th | 3.75⭐ | 32🧑⚖️ |
| Audio | 622th | 3.328⭐ | 31🧑⚖️ |
| Humor | 212th | 3.817⭐ | 32🧑⚖️ |
| Mood | 750th | 3.417⭐ | 32🧑⚖️ |
| Given | 25🗳️ | 33🗨️ |
https://www.youtube.com/watch?v=Cs3tCXyBjZY
https://www.youtube.com/watch?v=8y8LoKbrXOc
@praccen Thanks for mentioning that bug. It was actually an array out of bounds error... just pushed builds to fix this.
@osh-studio Thanks for playing. Omitting diagonal movement was actually a conscious decision, we felt it was too chaotic with it with all the drunk effects/stumbling going on.
After the unity loading screen I saw the main menu for two seconds or so and then the screen stayed black. The music continues but sounds kind of like underwater.
@cozygamepals Thanks for playing, happy you got a laugh
But I have a couple of, well, issues is not quite the right word, more like a suggestions. Some people suggested diagonal movement and I agree, but I think I'd try embracing the chaos and making the movement physics-based and see how this goes.
Oh, and I also found a bug, the second level starts with something breaking and $16 "score"