Stable Tables by Mandytoh

[raw]
made by Mandytoh for Ludum Dare 49 (COMPO)

A little game of restaurant service where you play a waiter who have to deliver orders.

Gameplay

  • You have to transport meals to customers before their timer.
  • You can carry up max 4 dishes at the same time.
  • You have 3 minutes to serve the most of meals to customers.

Controls

  • You have to keep your waiter stable with Q and E, for keyboard, or R1 and L1 for gamepad.
  • You can move by WASD (keyboard) or Left stick for gamepad.
  • You can take orders and deliver meal with Space (keyboard) or X for PS gamepad or A for XBOX gamepad.
  • You can pause the game with Escape or Start in gamepad. (You have to if you want quit the game)
  • * Better experience with _gamepad_ *

Bugs

  • You can keep a meal in your hands without customer to serve.
  • Difficulty can be too high
  • Perheaps lags ?

Comments

48 hours is so hard but so fun ! It was a very cool experience and I already want to participate to the next jam.

I made all of this game and I record it on my twitch channel, if you want !

Have fun with a cool beach music :musical_note: !


Screenshots

capture_1.JPG

capture_2.JPG

capture_3.JPG

capture_4.JPG


:thumbsup: Thanks for all of us !!

Ratings

Overall 377th 3.25⭐ 20🧑‍⚖️
Fun 373th 3.083⭐ 20🧑‍⚖️
Innovation 334th 3.167⭐ 20🧑‍⚖️
Theme 265th 3.583⭐ 20🧑‍⚖️
Graphics 152th 3.778⭐ 20🧑‍⚖️
Audio 184th 3.417⭐ 20🧑‍⚖️
Humor 292th 2.611⭐ 20🧑‍⚖️
Mood 372th 2.972⭐ 20🧑‍⚖️
Given 23🗳️ 1🗨️

Feedback

MickM
04. Oct 2021 · 07:53 UTC
Interesting idea. I found the (keyboard) controls a bit clunky but I have the same criticism for overcooked so take that with a grain of salt. I did get stuck once that forced a resrart:

https://ibb.co/3cQrS3V


Its a good take with the overcooked style plate management. I think it would be a lot more enjoyable with gamepad so you can control movement and sway at the same time (effectively).
Note you have a typo in the description - Q and E are keys for stability
Rolly
04. Oct 2021 · 08:24 UTC
Nice take on the theme!

There are some issues with the colliders - not bugs per say, but it felt weird. I would suggest to use a smaller (circle) collider on the character, so that he doesn't rotate when colliding with a table.


The visuals are really good, and the music is nice and fits the game pretty well!

Nice job!
LDJam user 257438
04. Oct 2021 · 08:26 UTC
Very Interesting idea for the theme
As said MickM, It is like a overcooked style and you should have mentioned taht we need to use a gamepad or controls on keyboard

Overall Good game!!
LDJam user 174638
04. Oct 2021 · 13:39 UTC
Hey the concept is really cool. It has some overcooked vibe that I love.
Solah
04. Oct 2021 · 13:53 UTC
The controls are weird, I was hitting every posible object in the restaurant lol.
I guess it would be great to make movements easier and keeping stability more difficult so the challenge doesn't come from something that's usually trivial.

The graphics are good and the music totally chill, well done!
SlimmerBurger
04. Oct 2021 · 19:35 UTC
The controls are a little strange, and I kept running into tables and stuff, but overall it was really well made
FloppaDev
05. Oct 2021 · 17:40 UTC
The graphics are really good, and the music too. The controls are a bit difficult to get used to, but overall it's a cool concept and a well polished game. Great job ! :)
loyance
06. Oct 2021 · 01:56 UTC
I really liked the graphics and the idea. The controls felt a little bit weird, but I definitely see what you were going for there. The music is also pretty chill, great job
dob
12. Oct 2021 · 04:27 UTC
Very appealing visuals. Gameplay is a little frantic and dependent on who orders what. I never had much trouble balancing lots of orders using Q/E - if that's a major mechanic, then it wasn't really necessary for me, at least at the level I was playing. Nice music and sound, too.
Runuchok
12. Oct 2021 · 12:43 UTC
Great overall idea of serving food and balancing with plates as a waiter! But I think making player deliberately uncomfortable with controls is cruel)) It's better to give the player great controllability, but challenge his mastery of that kind of controls. Thanks for entry!
BougieBirdie
15. Oct 2021 · 01:02 UTC
I love food service games, so this one was great to see!
Overall I enjoyed the experience, but I did run into an issue where the food that was coming out of the kitchen didn't match the food that customers were ordering. It was a bit awkward to say the least.
I really enjoyed that you had gamepad support, but the controls just didn't line up with the keyboard. I don't have a problem with tank controls specifically, but I don't know, something about the gamepad made the server teeter around like they were drunk.

In the end though, I enjoyed the game. It was pretty relaxing, and I liked the idea of balancing the food while walking around.
Ratrat44
16. Oct 2021 · 18:50 UTC
The art works really well for this top-down view! the music is nice too.
My highest score is 480
LDJam user 239493
20. Oct 2021 · 15:04 UTC
Getting stuck on walls was frustrating, but overall a good entry. Great music, art, and concept. It took me longer than I care to admit to realize the food had to match what they were thinking lol
ayebee
20. Oct 2021 · 19:33 UTC
Liked that you had unisex toilets. Concerned about despawning diners, are they ok? Please let me know as soon as possible., TY.
LDJam user 259103
21. Oct 2021 · 02:31 UTC
Found the tank controls a little frustrating, but I like the graphics and the music! Pretty relaxing to play. Nice work! :)
fabula_rasa
21. Oct 2021 · 12:30 UTC
Pretty cool once you get used to movement! Surprisingly, it plays better on a keyboard. It feels to me like the waiter is more unstable with a gamepad :laughing:

The art and the music are both well done and go well together. It's a really good entry and impressive compo!

The only complaint I have is that it's very easy to get stuck on the sticking out corners on the tables. Maybe it was done on purpose, but it feels frustrating rather than fun.
curleyrach
21. Oct 2021 · 12:41 UTC
Fun to play once you get the hang of the controls. Art and audio work nicely together :slight_smile: