Dextertiary by Elnu

[raw]
made by Elnu for Ludum Dare 49 (JAM)

Decon XL, or Dex for short, is a robot that had just one mission, decontaminate a small planet once inhabited by humans, and now just a fraction of what once has been a prosperous colony. The planet is called AX-33R, or Calaminum, that is how our little Dex call it, due to the high levels of Cadmiun on the atmosphere, result of years and years of human exploration.

Everything was going smooth in the mission, until the lander part of his spaceship failed, causing him to crash land in the planet, then, making come back home his new objective, but for that Dex needs to collect some unstable crystals that powers teleporters across the world, making it possible to collect the parts that he needs to fix his spaceship.

The main objective of the game is find these crystals, and power the teleporter to advance for the next level, but be careful, since this crystals are very powerful ways of obtain energy, they are veeery unstable, so you need to find and use them as soon as possible, or they will blow up with Dex.

This is the teleporter, this is your objective and your ticket back home. teleporter.png

You will need to find a crystal to power it, look for these in furniture using the claw. object2.png

Just one object in the level will have a crystal, with this you can make it to the exit. object.png

Watch out for certain bars.

The crystal will only last a certain amount of moves before it explodes. (Blue) The battery will also deplete over a short time making you also explode. (Green) bars.png

Be fast, don't fall. hole.png

Ratings

Overall 1473th 2.652⭐ 25🧑‍⚖️
Fun 1489th 2.37⭐ 25🧑‍⚖️
Innovation 1351th 2.63⭐ 25🧑‍⚖️
Theme 1296th 2.848⭐ 25🧑‍⚖️
Graphics 977th 3.348⭐ 25🧑‍⚖️
Audio 549th 3.435⭐ 25🧑‍⚖️
Humor 1211th 1.925⭐ 22🧑‍⚖️
Mood 1327th 2.682⭐ 24🧑‍⚖️
Given 24🗳️ 17🗨️

Feedback

rzfmzn
04. Oct 2021 · 16:38 UTC
Found the instructions a bit confusing at first, but then, once I got the hang of it, it went smooth.
The "dont run" instruction should be taken seriously, found my self into a whole a couple of times for speeding ahahha :D
Great job :D
LittleBeardMan
04. Oct 2021 · 16:40 UTC
The art, music, and sound effects are all great. The game has a distinct atmosphere that I think works pretty well.

I like the idea of only having a set number of moves to reach the exit after finding the crystal. Although I'm a bit confused and feel like I'm not playing the game right. Is there a way to tell what object has the crystal in it?

Or is the idea that you're supposed to search randomly until you find the piece of furniture that does? I could see that maybe working in a frantic sort of way... but as it is now it felt a bit tedious to trial and error my way through each level. That could just be me not understanding something though!
OmegaFalcon
04. Oct 2021 · 16:47 UTC
Pretty fun when I was speeding through. Just wish the time was longer and I wasn't sent to the beginning when I run out of time.
Denatus
13. Oct 2021 · 19:53 UTC
Got stuck on the second level because I couldn't find the crystal. Wish the timer was longer for each level so you didn't have to start over so often.
JPGFG
15. Oct 2021 · 21:48 UTC
It took me a little while to figure out what to do but after that it was a cool little puzzle-like game. I liked your pixel art too! Sometimes I felt like I would move into objects and it would look like I was vibrating in place. Otherwise cool submission!
rubenwardy
15. Oct 2021 · 21:48 UTC
The fact you have to start over again every time is really annoying. It basically becomes a memory game more than anything
PenguinMunch
15. Oct 2021 · 22:44 UTC
I also got stuck at the second level because it quickly became too large to search the whole room in time until you get sent back to the beginning of the game. Other than that, it's a really great and polished game! Great job!
lovetocode999
15. Oct 2021 · 23:28 UTC
I loved the atmosphere and the graphics, but it seemed a bit difficult. I couldn't find any pattern of how the crystal was hidden, so I kept restarting, and as others have said before me it pretty much became a memory game. Besides that, very well polished, good job!
LDJam user 250825
16. Oct 2021 · 14:03 UTC
I really like the mood with the music and the art complements it well. The timer could have been a tiny bit longer but it was pretty intense racing through the levels :D Also kind of a personal wish but it'd be nice if the arrow keys also worked as it's more ergonomic for me (I actually finished the game with my hands crossed with driving WASD using my right hand :D)
coolestdoggie
16. Oct 2021 · 14:53 UTC
So cute graphics and idea with robot! Nice!
retrome
17. Oct 2021 · 07:56 UTC
Pleasant graphics and sound effects! Game intensively uses trial and error method and memorization - it is feels impossible to determine where to find crystals on the first try, so you touch every furniture and battery runs out quite often, which is followed by starting from the first level again. Nice entry, keep going!
Echo GameWorks
17. Oct 2021 · 19:02 UTC
Excellent work on the graphics and sound. I felt like the crystal being in an arbitrary spot made it a bit less fun as the first 'life' on a level was just finding it before dying due to time. Other than that, great job team!
megalukes
19. Oct 2021 · 03:27 UTC
I loved those graphics and enjoyed the mood. Fun project overall!