Kevin Is Unstable by Uraffululz
You have been asked by your new neighbors to watch after their son for a couple of hours.
You thought it couldn't be worse than spending the night bored and alone. You thought the money would be worth the trouble.
You were WRONG.


This was a solo project developed for Ludum Dare 49 using Unity and Blender.
| Link | https://uraffululz.itch.io/ld49-kevin-is-unstable |
| Link | https://uraffululz.itch.io/ld49-kevin-is-unstable |
| Original URL | https://ldjam.com/events/ludum-dare/49/kevin-is-unstable |
Ratings
| Overall | 1290th | 3.056⭐ | 47🧑⚖️ |
| Fun | 1297th | 2.852⭐ | 46🧑⚖️ |
| Innovation | 807th | 3.256⭐ | 47🧑⚖️ |
| Theme | 616th | 3.667⭐ | 47🧑⚖️ |
| Graphics | 1207th | 2.944⭐ | 47🧑⚖️ |
| Audio | 985th | 1.893⭐ | 44🧑⚖️ |
| Humor | 354th | 3.578⭐ | 47🧑⚖️ |
| Mood | 1239th | 2.872⭐ | 45🧑⚖️ |
| Given | 52🗳️ | 67🗨️ |
If you liked it, please let me know.
If you didn't like it, well, that's certainly fair...better luck next jam....
I think i hit a couple of bugs though! Kevin seemed to get stuck kicking a lamp and no more damages happened.
Great take on the theme though. GJ!
Probably could have fixed that in about 10 seconds, but the jam is over, and I have to stand by my product. Maybe after the judging period (or during, if it's allowed) I'll upload a fixed version (clearly-labeled, of course, to prevent confusion) for any bugs anyone finds.
Thanks again! If nothing else, I'll keep such errors in mind for next time.
I was a little confused how to make Kevin watch the TV,
Feeding him cake and giving him ball seemed to do the trick of keeping him occupied.
A little bug, if you rotate camera more than 720 degrees you can't go any further,
not sure if this is a webGL thing or not.
Could improve with some audio and some strats on how to appease kevin.
Love the art and theme.
Also, Kevin flipped our when I gave him his rocket? Or did he perhaps play with it? Either way, it would have been great hearing little Kevin flip out as well.
It was a fun take on the theme, well done!
@ollieoa @arthur-mairs Whatever it takes to make him CALM DOWN!
@appoxgames That flip-out with the toys is just Kevin's way of playing, by keeping his destructive tendencies contained to small household items, rather than unloading on the people around him.I would have added some sounds for Kevin, but wasn't brave or creative enough to attempt recording myself sounding like a little kid.
Thank you all for the feedback!
Anyway, good take on the theme, GG !
The "no item twice in a row" is actually a solid idea. Wish I'd thought of it haha :shrug:
Thanks for playing!
Thank you very much!
Did you develop this alone? just wondering :thinking:
I should list that in the description. Thanks for reminding me!
Thanks for playing!
As it is, the game is completely unplayable. Not just in web but the Windows download too for anyone with multiple monitors like me. It looks interesting, and babysitting is an incredible take on the theme lol.
I'm not leaving a rating for now, but ping me if you get the fix patched in and I'll give it another go.
I have uploaded a fixed Windows download on the itch.io page. I hesitated to do so, since it's outside of the jam time limit, but I checked again and see that it IS allowed by the rules. And if it's making the game completely unplayable, then it needs to be done. Also made sure to post a changelog at the top of the page. Now I just wish I'd known/done this sooner. Everyone so far might have had a better experience :frowning:
The WebGL build still had the same problem, despite the fix, so I've decided to just remove it.
Thanks again for the tip. I hope the game works well for you, if you decide to try it again (I also have multiple monitors, and tested it. I can see now how it compares to the old version).
I saw another comment saying they couldn't die, so I wanted to let you know that you do die if Kevin attacks you, it just takes a really long time. Lowering the player health would be good.
Odd about the web player camera. I checked my game and it's actually grabbing focus in the camera controller's update loop. I did that just because it was an easy place to put it, but maybe it's actually important to request to lock the mouse every frame or when the web player has focus (web browsers impose some restrictions on what website media can do with grabbing the cursor for security/not letting sites be super annoying)
I get that the game is too easy (if I had had the time, I was considering a "hard mode" where you babysit two kids. Yikes). It was more about implementing the mechanics and making the art, to try something new. I admittedly did only a small bit of "balancing", but who really wants to play a shoddy jam game like this over and over? Nahhh. There are hundreds of new games out there to rate. I don't want people to get hung up on this one for too long :wink:
Anyway, I'm rambling. Thanks again!
I'll definitely keep this all in mind for the next jam. Thanks again!
Also, I'm not well-versed in making first-person games, and had to learn a few things to do it (moderately) well.
It's definitely been a good learning experience, though. Plenty of feedback to keep in mind for next time. Thanks again
Thanks for the feedback!
General concept is pretty promising. Would be nice to be able to pick up items just by using left mouse click. I don't see any point why it's under E key. Also it feels like some additional obstacle would make game even more fun. Like idk, for example a dog which hangs around and messes up things?
Anyway it's pretty original, I didn't see anyone else connecting the theme with diabetes :)
Thanks for playing, and for the feedback!