Agnosia by Ziamor
Collect items to solve the puzzles. The rooms will change randomly but as you re-discover your memories the house will stabilize itself.
Tip, look at the map to see what rooms are no longer random.
Controls: WADS to move Mouse left click to interact
Programmer: @ziamor
Art/Audio: @jakeuro
TOOLS
-Unity
-Blender
| Link | https://ziamor.itch.io/agnosia |
| Original URL | https://ldjam.com/events/ludum-dare/49/topographagnosia |
Ratings
| Overall | 303th | 3.862⭐ | 31🧑⚖️ |
| Fun | 544th | 3.603⭐ | 31🧑⚖️ |
| Innovation | 118th | 3.983⭐ | 31🧑⚖️ |
| Theme | 234th | 4.086⭐ | 31🧑⚖️ |
| Graphics | 785th | 3.569⭐ | 31🧑⚖️ |
| Humor | 1030th | 2.481⭐ | 28🧑⚖️ |
| Mood | 785th | 3.389⭐ | 29🧑⚖️ |
| Given | 8🗳️ | 0🗨️ |
I second Turquoise Moon, maybe put your finger on the scale and have the rooms you need have a high chance to spawn.
If you do a small polish pass to make sure the rooms aren't noticeable when they change I think it'll be solid.
Good Job !
I had some control issues—the camera periodically snapped in a different direction, making navigation difficult.
Yep that is my cat, it was a place holder asset that sort of become permanent LOL
@mausimus
That is the ending, it was rushed and last minute, wish we had time to make it more interesting and cleat that the game is over.
@chris-mcknight
I wanted to make the un-fixed rooms to be weighted more for the random doors but that idea kept getting pushed back for other features and wasn't added in the end
@ryan-winstead
Woah the inverted controls were not intended, that is an odd bug LOL
@marbles
Unfortunately the RNG screws me over every run, something that needs to be tweaked to be better
Nice little game and nice interpretation of the theme.
I liked the graphics although there is a problem with the normals facing the wrong direction on the shelf so you can look through the shelf.
All in all a good entry!
Keep it up!

Overall, this is a cool puzzle game. Good job
I think you can check the colliders of some wall as i could leave rooms multiple times by nocliping through it.
Also i had some struggles during my playthrough as the attic and the basement didn't want to appear, i think you can improve your system by making rooms appears through a weighted random. By doing that, the rooms you already discovered would have a bit less chance to appear randomly
Overall i really liked it ! Congratz
(Also: Cute cat! <3)
I'm unsure if the concept has been done before like this, but a escape room kind of game based on this mechanics could be very, very cool to play, and mind-bending if done right. Are there plans to pursue this sort of thing in the future?
In any case, great entry for the jam and well executed.
Glad you liked it, I am in fact working on a new version right now, one that will allow you to also link the same room to itself!