Sugar Fever by Cain Sanches
After a radioactive sugar cube from space colide in our beloved planet, everything become unstable and turn into candy !
You need to run for your life and avoid all the sweet obstacles or turn into a Gummy Bear.
| Link | https://cainsanches.itch.io/sugar-fever |
| Original URL | https://ldjam.com/events/ludum-dare/49/sugar-fever |
Ratings
| Overall | 1514th | 2.333⭐ | 14🧑⚖️ |
| Fun | 1497th | 2.292⭐ | 14🧑⚖️ |
| Innovation | 1520th | 2⭐ | 14🧑⚖️ |
| Theme | 1492th | 2.25⭐ | 14🧑⚖️ |
| Graphics | 1253th | 2.833⭐ | 14🧑⚖️ |
| Humor | 739th | 2.917⭐ | 14🧑⚖️ |
| Mood | 1394th | 2.333⭐ | 14🧑⚖️ |
| Given | 10🗳️ | 8🗨️ |

I think some variation of placeing the objects would have been nice.
Changing of body parts is a very nice mechanics - scary to slooowly turn into the gummy bear. Gameplay is fun at the start, and I enjoyed the jumping (the sfx really made it pop)! But it "gets old". Once you figure out "the system", you can just take a few steps back, jump, repeat. And as the difficulty doesn't seem to ramp up, it gets boring after a while. Changing difficulty or environment as the game progresses would help to keep player interest. Maybe start slower, with more space between the sweets, then ramp up. Or just modify the environment - decorations, colors, maybe lights.
It's also totally possible to just walk off/jump off the edge of the world and be stuck under the rainbow road. 100% reproducible :grin:. You can move around in there, but can't jump anymore and can't get back up.

Great work!
Gostei muito
Otherwise I really like the concept of you slowly turning into a gummy bear :)