Rock Stax by recursor
Stack stone blocks on pillars jutting from the landscape using your high-tech crane, but be careful not to unevenly distribute the load. There are 6 levels. Try them all. They aren't too difficult.

*Note: The WebGL struggles on some PCs (especially when running Firefox). If you notice stuttering and slowness, try the Windows standalone build (much faster) or try using Chrome (faster). **
Controls
WASD: Move crane Space: Drop object MouseWheel: raise/lower object RMB + Drag: Move camera LMB + Drag Up/Down: Zoom Q/E : Apply torque to held object Esc: Options Menu X: Mute/Play music
Notes
- An XBox Joystick is supported but untested on the Windows build.
Version History
- V 0.03 Fixed MusicPlayer being duplicated on main menu scene, proper cleanup of orphaned tweens, WakeUp() crane claw when dropping blocks.
- V 0.02 Fixed crane colliding with blocks bug, 1st ice puzzle,laser pointer bug, mouse wheel scroll issue, WebGL perf issues (I hope)

Ratings
| Overall | 36th | 4.053⭐ | 21🧑⚖️ |
| Fun | 100th | 3.789⭐ | 21🧑⚖️ |
| Innovation | 272th | 3.342⭐ | 21🧑⚖️ |
| Theme | 19th | 4.368⭐ | 21🧑⚖️ |
| Graphics | 180th | 3.684⭐ | 21🧑⚖️ |
| Audio | 30th | 4.028⭐ | 20🧑⚖️ |
| Humor | 345th | 2.393⭐ | 16🧑⚖️ |
| Mood | 112th | 3.639⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 13🗨️ |
I've noticed some times where I drop a block, and it starts practically sitting inside it before the collisions start to resolve. I don't know if this is a Unity thing, but you might benefit from increasing the physics timestep and solver iterations.
Also the very last level was kind of easy? I just kept putting stuff in the middle so it would stay put, until I couldn't anymore. Then just place the blocks in the corners and bim bam boop, all done :up:
Music is very nice. Gentle background ambiance while you struggle to place a T-Block on a tilted ice pillar.
Overall this is a great entry! Awesome work :thumbsup:
I found a bug in your game on my second playthrough. If you wait too long before droping a block, it enters in "sleep" mode and is not processed by the physic engine anymore. Which means that when released, it won't fall and will hang mid-air until another block interacts with. This can easily be fixed by waking up your entity the moment you trigger the release.
Other than that, this is a pretty cool game.
Good job on your submission.