Stable Mind. by tomer_cool

[raw]
made by tomer_cool for Ludum Dare 49 (JAM)

Screenshot 2021-10-05 214919.png

Kinda wasted the whole compo time trying (and failing) to make a cool unstable ecosystem game where you have bunnies and foxes and the population goes out of control. Didn't work so I made this today in 6 hours and submitted to the Jam instead.

Tutorial

  • Move the pusher box with the mouse

  • Use WASD to blow wind and control the feather

  • Don't let the feather touch the red stuff

Ratings

Overall 1327th 3.021⭐ 26🧑‍⚖️
Fun 1269th 2.896⭐ 26🧑‍⚖️
Innovation 900th 3.167⭐ 26🧑‍⚖️
Theme 1108th 3.125⭐ 26🧑‍⚖️
Graphics 1246th 2.854⭐ 26🧑‍⚖️
Audio 720th 3.182⭐ 24🧑‍⚖️
Humor 1168th 2.119⭐ 23🧑‍⚖️
Mood 1205th 2.932⭐ 24🧑‍⚖️
Given 29🗳️ 27🗨️

Feedback

JPGFG
05. Oct 2021 · 17:36 UTC
For 6 hours that was really fun to mess around with, its actually pretty hard! I had to learn to predict some of the early behaviours to get further into the game. I had fun though, hopefully you can release the unfinished game you had been working on!
Lumbigui
05. Oct 2021 · 17:39 UTC
I see a lot of potential on your game. The music is smooth, graphics are nice! I just wish the game is less difficult on the beggining. Good job!
Fedev
05. Oct 2021 · 17:44 UTC
Interesting mechanic, too hard to control but with proper tweaks has potential! Nicely done!
Gorypixels
05. Oct 2021 · 18:00 UTC
I also had a tighter timeframe for this jam, so I truly appreciate your effort, great result for so little time! :D Great decision to pivot to something doable in the time you had left :)
simonkmall
05. Oct 2021 · 18:00 UTC
A bit too difficult, but i like the idea. And quite well polished for such short development time...
Ascension
06. Oct 2021 · 14:22 UTC
Very challenging games, maybe give the player some special abilities
R3dleg
06. Oct 2021 · 14:42 UTC
How hard is this game?? xD I never saw something like this so your orginality bar is hight. But man! Dat was super complicate to handle and i died SO many times. Maybe health and pickups could fix that or those aiming enemies could spawn more rare. But overall. Nicly done. At least the feedback was so good that i was allways able to tell why i died. because i suck at this xD
SlimmerBurger
06. Oct 2021 · 19:18 UTC
For a game about floating around a soft feather, it's so hard
Anton Florey
07. Oct 2021 · 09:50 UTC
# Three Digit Club!

Got a score of 102 secs :)

Quite impressive work for only 6 hours, especially liked the music and use of colors here.
Would have loved to play the "bunnies and foxes" game :(
AlexanderSantiago
07. Oct 2021 · 09:51 UTC
At first, the game seems incredibly difficult, but on the third try I managed to go up to 100 seconds. The idea is pretty interesting. Separately, I would like to note the very pleasant music, I would very much like a longer version :)
ThatANoNoWord
07. Oct 2021 · 10:02 UTC
The game is creative, but it's very hard to play. The main issue is that the feather feels heavy, and slowly responds to wind. This makes movement hard, especially when you are trying to move multiple directions to dodge bullets. Tuning of the physics would really boost the game's quality. Good game!
Barrier
07. Oct 2021 · 11:14 UTC
Good job on keeping it cool and making a backup game :D
I liked the calming music. The feather control was not hard but the red things shooting balls from unexpected places make it hard. I didn't last long :)
cad
08. Oct 2021 · 21:02 UTC
High score 152 seconds! Interesting and fun concept, if it was expanded upon and given a bit more juice I feel as though this could be a successful little puzzle game. Good work!
holbinski
08. Oct 2021 · 21:03 UTC
That's an addicting game for only 6 hours of work! And no bugs too! Music was good as well, just not very fitting, but hey for 6 hours making music + a fun, polished game's a job well done.
arya-s
10. Oct 2021 · 16:46 UTC
This was surprisingly fun and interesting to play (surprising because of the 6h spent). I think the controls are interesting, but it's hard to control well depending on RNG.
I think the feather is too big compared to the amount of stuff happening on screen.

Overall I think the mechanic you came up with is interesting! Good job.
DestroyerTech
11. Oct 2021 · 03:32 UTC
Great game and mechanics! I reckon making this in 6h is a great feat. When I heard the music I half-thought you'd used Everybody Hurts by R.E.M., but no, just the first arpeggio is the same :) I think the track does a pretty good job of adding to the mood in general.
🎤 tomer_cool
11. Oct 2021 · 11:51 UTC
@destroyertech thanks! I'm actually quite new to guitar and got my first electric 3 days before the jam so this is the first time I made music for my games. Glad you liked it
Chris Hay
12. Oct 2021 · 01:00 UTC
Sorry your initial idea didn't work out, but good job putting something together in very limited time. The chill music fits well with the feather, I think! I found the gameplay too difficult though. Maybe you could start with just the feather and blower and no red things, for the player to get used to it - the challenge of keeping the feather on the screen is enough. Then gradually add more red things to avoid.