Pillars of Stability by AMastryukov

[raw]
made by AMastryukov for Ludum Dare 49 (JAM)

Maintain stability in your regime or watch it crumble.

Pillars of Stability is a 3D turn-based strategy world-building game with a focus on maintaining a balance between military strength, economic growth and cultural prominence as you expand your empire. Can you survive 2 years of reign?

Controls: - [LMB] to drag tiles - [WASD] or [RMB] to move camera - [ESC] to pause

1.png 2.png 3.png

Programmers: - Alexander Mastryukov - Zuhair Ghias - Mahad Gul - Mohpreet Mankoo

Artists: - Tina Zhang (2D) - John Marman (3D)

Ratings

Overall 79th 4.15⭐ 32🧑‍⚖️
Fun 218th 3.917⭐ 32🧑‍⚖️
Innovation 270th 3.767⭐ 32🧑‍⚖️
Theme 70th 4.35⭐ 32🧑‍⚖️
Audio 5th 4.569⭐ 31🧑‍⚖️
Humor 450th 3.411⭐ 30🧑‍⚖️
Mood 52th 4.276⭐ 31🧑‍⚖️
Given 50🗳️ 36🗨️

Feedback

Petteri
04. Oct 2021 · 23:57 UTC
Great artwork (both 2D and 3D), and a fun original gameplay mechanics!

The most polished entry I have tried out so far, I enjoyed how well the mechanics were taught with tutorial messages and pop-ups.
kartiz0l
05. Oct 2021 · 04:55 UTC
One of the most polished game
Pious
05. Oct 2021 · 04:55 UTC
Wow! Good job guys this was a great entry. Really nice overall I'd say. Good smooth gameplay and really well polished
cerieyele
05. Oct 2021 · 04:58 UTC
Very polished, with good idea ang great art
coelakan
05. Oct 2021 · 05:07 UTC
Wow your game was a joy to play! The visuals were absurdly polished, and the gameplay was really fun
jaspior
05. Oct 2021 · 05:12 UTC
Great ideia to think in a game with politic instability. The art is amazing too!
randomphantom
05. Oct 2021 · 05:36 UTC
Fantastic! great artwork with lots of nice detail (fancy airplane flying around), mechanics are easy to grasp yet fun to play, and cool idea fusing placement with a dictator theme. Audio work is superb.

I would say it needs a bit of balancing to remove getting duplicate tiles.
Osama
05. Oct 2021 · 07:58 UTC
Wow! great job
3LSTMsInATrenchcoat
05. Oct 2021 · 10:40 UTC
The screenshots look great, and I love the main menu background music, but unfortunately the main game doesn't seem to render for me, both in the browser (Firefox for Linux) and the windows build (when run on Linux using Wine).
dr khan
05. Oct 2021 · 20:49 UTC
1) Love the art and color scheme (esp 2D art)
2) Feeling very dictatory now
3) Hoes need more art and theatre in their countries fr
KeichiTS
06. Oct 2021 · 04:06 UTC
Nice artwork, consistant gameplay and good usage of the theme unstability. Congrats for the excelent work =).
LDJam user 271014
10. Oct 2021 · 02:47 UTC
Love it! It's super polished and plays very well. The main mechanic is easy to grasp, but there's just enough complexity to make you think a bit as you go through. The presentation is spot-on; I loved the artwork, music, and sound effects. The overall vibe reminded me a bit of Papers, Please but more modern. A very interesting take on the theme, and one of my favorites overall!
bunnybones
10. Oct 2021 · 02:48 UTC
Great simple concept. Great artwork and audio. Great popups to help new players adjust. Just fantastic.
Eric Schmiel
10. Oct 2021 · 04:21 UTC
Nice tight resource management sim. I love the aesthetic and I found the puzzle engaging.
LeReveur
11. Oct 2021 · 18:37 UTC
Nice strategic game! Fine arts helps a lot on the mood, and the gameplay is simple to handle.
A way better implement of the idea than mine. Well done!
gdesecrate
12. Oct 2021 · 00:05 UTC
Thanks for the game!
YouK
12. Oct 2021 · 02:43 UTC
The explanation of the subject is very impressive. The idea of resource should be "not too much and not too little" is very interesting and has some black humor. Not to mention the excellent artwork and music. Great work!
Frankey333
13. Oct 2021 · 20:11 UTC
Did you really made this in just 3 days? That's unbelievable. Great job! I love everything about it.
Witchhat
15. Oct 2021 · 14:20 UTC
Lovely "Papers Please" meets "Dorfromantik" assets. Great idea and difficulty too.
Huntrox
15. Oct 2021 · 14:33 UTC
very polished game and great art great job
lima victor
15. Oct 2021 · 16:04 UTC
Noooooo, I am not going to gulag because I got unlucky tiles!

Great job guys! Incredible art-style and music, awesome concept and good game overall
🎤 AMastryukov
16. Oct 2021 · 02:03 UTC
@witchhat I remember playing the LDJam version of Dorfromantik, and I had it in mind when designing this game. I enjoyed the act of placing tiles and I think that @zuhairghias did a fantastic job at polishing this mechanic in our game with the particles and effects.
Sophiablabla
18. Oct 2021 · 14:48 UTC
Very cool art - especially the portraits. Unfortunately I couldn't hear any music or Sfx on browser version (firefox), but it seems that this was OK for others. Appreciated the tutorial at the beginning. Really polished game. Well done!
anchorlight
21. Oct 2021 · 02:22 UTC
This was a really solid entry, with a clear aesthetic and a lot of thouht put into its mechanics. If I had one major criticism, it's that I feel like you can easily be roped into bad decisions out of bad luck-- there were points where I would be trying to bring my economy back down to earth only to have three factory tiles in front of me, rendering my playthrough hopeless as every single tile I rolled from there ended up being a positive to economy. Other than some general balance quirks like that, the game sets out everything it tries to accomplish rather seamlessly, though I'm not sure how I feel on the hard two year limit to gameplay.

Great work!