Sanity Is Reality by MCHS productions
Sanity Is Reality is a game in which your existence (and to an extent your reality) depends solely on your mental health, all else secondary.
In most games, you stop existing when you die, or in other words, your existence is tied to your physical health, by those standards, you are long gone. Here, your existence is anchored to your mental health. If you go insane, you, and the world around you, will collapse.
| Itch.io page | https://mchs-productions.itch.io/sanity-is-reality |
| Source code on Github | https://github.com/mchscott/Sanity-Is-Reality |
| Original URL | https://ldjam.com/events/ludum-dare/49/sanirt-is-reality |
Ratings
| Overall | 417th | 3.15⭐ | 22🧑⚖️ |
| Fun | 404th | 3⭐ | 22🧑⚖️ |
| Innovation | 300th | 3.25⭐ | 22🧑⚖️ |
| Theme | 256th | 3.6⭐ | 22🧑⚖️ |
| Graphics | 440th | 2.905⭐ | 23🧑⚖️ |
| Audio | 330th | 2.929⭐ | 23🧑⚖️ |
| Mood | 159th | 3.5⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 16🗨️ |
Also just as an FYI, even when using 32x32 sprites like your game (and mine), you can use draw HUD instead of draw as well as setting Anti-aliasing to off in your fonts and get text that is much much more clear. <3
It looks very simple but it's surprisingly good at making the player feeling insecure and paranoid. Really good take on the theme!
I recorded my playthrough of your game. If you would like to see how a first-time player interacts with your game -- check it out: https://youtu.be/cXpAExWjwSw
However, I didn't really understand the basic mechanics. Does interacting with the monsters drain your sanity? Or do the monsters hurt you physically, but the result is you losing sanity instead of death?
How do those green and red bars relate to that? And what about those circles? I get that you need to pick them up and they replenish the bar if you pick the right color, but the rest is a mystery to me. I think some more explanation of the mechanics would do a lot of good.
The gameplay itself is not a lot of fun for me. I am missing some game mechanic that would spice things up a bit. Walking around the map (even if you are evading monsters) gets boring after a while.
The music is a bit repetitive and the 8-bit style is slightly too aggressive for my ears.
I like the way the world crumbles as you take a lot of mental/physical damage from the monsters, well done!
There's a lot of potential in this idea, and I'd like to see it developed a bit more. This is a promising start.