Fight Or Flight by Monado
A wingless elven girl was kicked from the heavens by two other winged elves. In spite, she built a pair of mechanical wings for herself, and took off back towards the sky! The issue is her wings aren't the most well made, and tend to break every now and then.
CONTROLS/OTHER INFO:
WASD/Arrow Keys - Move
Spacebar - Jump
In midair, jump without holding left or right
to jump much higher
50 Gems = 1 Additional Possible Jump

Note* released a quick fix to address some of the harsh difficulty moments.
Game, Programming, Art, and Level Design by Monado-神
Promo Art by Phantom_Nisnow
| Link | https://gamejolt.com/games/fight-or-flight/652668 |
| Link | https://monadokami.itch.io/fight-or-flight |
| Original URL | https://ldjam.com/events/ludum-dare/49/fight-or-flight |
Ratings
| Overall | 871th | 3.442⭐ | 28🧑⚖️ |
| Fun | 998th | 3.192⭐ | 28🧑⚖️ |
| Innovation | 1270th | 2.769⭐ | 28🧑⚖️ |
| Theme | 1087th | 3.154⭐ | 28🧑⚖️ |
| Graphics | 776th | 3.577⭐ | 28🧑⚖️ |
| Humor | 1031th | 2.48⭐ | 27🧑⚖️ |
| Mood | 707th | 3.462⭐ | 28🧑⚖️ |
| Given | 35🗳️ | 22🗨️ |
The promo artwork is stellar, (I wish the artwork in game lived up to it!) and the music is really charming! I like how the different sections of the game have different music too!
Some of the gems seemed poorly placed, such that by going to collect them, you're almost guaranteed to slip on ice, either above or below you, forcing you to reset. I understand that you're going for a high risk for the reward type deal, but the reward isn't worth the potential, if not guaranteed, losses. I would feel a lot better about the game as a whole if the overground section had a "checkpoint" of sorts, so slipping only takes you to the bottom of the section instead of the entire game.
I feel like the background could have a little more details. I saw a few crumbly bricks in the cave section, but they were under utilized. Details make the world go round!
The boss fight is pretty tough, and honestly, that's what caused me to give up. I made it up to the boss about 7 times without defeating it (either out of myself just playing poorly, or a poorly timed attack that I couldn't avoid) and every time slipping down to the bottom of the game just felt awful. Again, one of the most important parts of game design is understanding how the player will feel in every situation, and if that's the experience you're going for, where the player is actively getting frustrated and losing interest in trying again, you're doing something wrong.
Overall, it's a good game. There are parts I disagree with game-design-wise, but it's still a good game. The "jump higher when not holding left or right" is a clever mechanic I haven't seen elsewhere, and I like how you designed multiple sections around it. It's a really solid core mechanic. I think the focus should've been more centered on other situations for the higher jumping mechanic, and less on slipping to the bottom of the map. Great work!
The question is, will it reach speedrunners :wink: ?
Love your art and background story!
Also I found a softlock in the peaks section. 
The controls took a bit of getting used to, but once I got there, I found it quite enjoyable. The audio and the music are relaxed enough that the climbing doesn't seem all that bad. After having got fairly high up, hitting an ice block and falling back to the start in a matter of seconds, I just decided "Yeah, that's enough." :smile:
I think the punishing element could be reduced a bit, and the controls were a bit odd with the "just pressing space" instead of left or right at the same time, but it was an enjoyable game.
I'm not sure if it's intended but sometimes you can do 3 jumps, sometimes 4 jumps. It seems pretty random.
Also, these thin platforms looked like we could pass through, but I guess not :sweat_smile: . I see you used Unity. So if it was what you wanted to do but don't know how, try to check the "Platform Effector 2D" component to be able to do it. :slight_smile: (If you already knew, don't mind my comment then :smile: )
Lastly, I got soft-locked by ice, doing infinite loop, :dizzy: lol. (I forgot to take a screenshot, but from the last screenshot you've put on this page, it's the above part where you slide up and then i just keep getting on this ice and slide up again etc.)
Game is enjoyable on the overall and the artwork is beautiful ! :confetti_ball:
I did not like falling back to the bottom of the level, but I did enjoy the Rube Goldberg-esque ice.