U-49 Meltdown by Blue Pin Studio

Plot
The reactor has entered meltdown. The fate of the facility lies on a single sentient bar of uranium. Can our uranium friend get to the coolant pool and back?
| Role | Team Member | |--------------------|--------------------------| | Programming | Viktor (Blue Pin Studio) | | Sound Effects | Matias Correa | | Music & Voice-Over | Ashley Gernitz | | Art | Likenjay |
| Link | https://bluepinstudio.itch.io/u-49-meltdown |
| Original URL | https://ldjam.com/events/ludum-dare/49/u-49-meltdown |
Ratings
| Overall | 293th | 3.87⭐ | 52🧑⚖️ |
| Fun | 324th | 3.79⭐ | 52🧑⚖️ |
| Innovation | 418th | 3.612⭐ | 51🧑⚖️ |
| Theme | 105th | 4.28⭐ | 52🧑⚖️ |
| Graphics | 503th | 3.87⭐ | 52🧑⚖️ |
| Audio | 66th | 4.18⭐ | 52🧑⚖️ |
| Humor | 311th | 3.656⭐ | 47🧑⚖️ |
| Mood | 258th | 3.888⭐ | 51🧑⚖️ |
| Given | 38🗳️ | 64🗨️ |
Good job!
Really interesting and nice touch to add voice over!
Good job on this one!
Sometimes it was a little bit frustrating, because i pressed jump but nothing happened even if i think i was on a platform. I think you can improve it with remembering that the player has pressed jump and then activate it after the player landed on the platform (within a given timeframe). The so called "Koyote Time Jump" would improve the gameplay even more.
Thank you for sharing!
Loved the extra effort you put in with the voice, the audio logs, the falling blocks and the overall look!
The platforming felt a bit "just jump all the time, maybe you can reach the pool and get back" unfortunately.
Overall a good, polished experience, nice!
I liked the element where you can collect cassette tapes.
I like the SFX and the music in the background.
I like the artstyle of the game (especially the player).
The game feels polished aswell.
I like how the tutorial was presented in the beginning.
I wish the character was a bit more floatier.
Although i don't find the game to be humorous, I do find the game to be more moody though.
Overall, good game. -WitekWitek
Very original use of that many platforms, especially the stream, never seen before. Also, tapes were well positionned, easy enough for me to get them all while feeling great finding them.
Congrats!
All in all, it's a good game. Nice work!
It could use a prompt at the start to follow the arrow - I definitely ran right into the abyss at first because I assumed it was a standard left-to-right platformer. But once I got the hang it was pretty straightforward to speedrun. The audio logs are a good temptation to break from that "just get to the end" mentality! Great use of limited scope to tell a bigger story.
It's a fun little entry and I appreciate how incredibly RUSHED you feel going through this game. My biggest annoyance is the little trip/knockout function as it feels arbitrary when you land it. Otherwise, the platforming mechanics are neat because the level really forces you to keep track of where you're walking, and the short length of the level keeps the restarts from being frustrating.
I like most of the game, but the audio logs are very hard to reliably listen to because it gets lost in all the chaos of the platforming. My main issue otherwise is the framerate, which tended to get a little choppy and make platforming more difficult than it already was.
In short, it's a fun bite-sized entry and I can't stay mad at that happy li'l uranium.
Good job!
@python-b5 Yeah thats something we can look into for future platformer! Thanks :)
@jan5366x Thanks for playing :)
@neeko69 Yeah the fonts was because we didn't test in other browsers, only Chrome. Big oversight on my part! Thanks for playing :)
@mausimus Thanks for playing! Yeah the game is very hectic until you let loose and just start spamming jumps haha
@benchase Thanks!
@peace-of-cake-games Yeah its a speedy game for sure :p
@miss-iiv Hahah thanks!
@jonah Thank you very much! We're very proud of the voice over feature
@owinmowe Thanks!
@foursay Yeah thats the best way to play. I think we could've added some permanent vertical obstacles to make the pathfinding more meaningful, maybe next time!
@datadazer Thanks a lot! Im glad you enjoyed it :)
@marin0104 Thank you, the voice acting was fun to implement. We actually did have koyote time in the game set to 0.2s so perhaps its worth looking into different timings to make it feel even better.
@freeworld Thank you very much! Yeah the platformer could've been more nuanced, we planned to add more variety to the platforms but we ran out of time towards the end.
@lucy-lu Thank you very much! Glad you enjoyed it
@3mpty Thank you! We had a little bit of everything haha, even fake steam achievements. Yeah the timers on the platform decay was probably too brutal, maybe we should've taken it easy with our interpretation of "unstable"
@guinytime Thank you very much! I'm glad you made the connection between the little uranium character and the decay and instability of the level. :)
@scidev Thank you very much! It's a shame you didn't get a chance to beat it, it is fairly hard if you use regular platforming conventions haha
@louiejams I haven't actually played borderlands but i hear great things! Thank you very much!
@queenofsquiggles Thank you very much! Yeah the original goal was to make it even moreso about the paths you take, for example big vertical environments that made sure you only go over it once, meaning spamming space is not a valid strategy. Maybe next time!
@noethelazydev Thank you very much! Stress, instability, its all the same, no? :p
@0x-void-x0 Thank you very much!
@adrian-guevara Thank you! We tried our best to make sure the frustration stays with the environment and not the controls
@teenythanos Thank you very much! The VO was fun to do :)
@codechomper Thank you very much! The tripping and falling was intended to illustrate that even the player character is unstable. Afterall, how good would a uranium rod be at running? :p
@witekwitek Thank you very much for all of the feedback!
@validdark Thank you! Perhaps it could be, but not this time around. We have a big commercial project to focus on :p
@pixelydian Thank you very much, glad you enjoyed it and manage to 100% it.
@ekilibr Thank you very much! Glad you enjoyed it
@simonchik Thanks!
@zazz0000 Thank you thank you! We aim to tackle all sides of games when we jam, spreading focus across all elements to make them feel polished.
@nivbeth Thanks a lot!
@masterproject Very valid points! Thanks for appreciating the efforts made to make the game, perhaps it could've been way more fun with more time since we had a lot of systems built and underutilized.
@mabuschka Thank you, congrats on finding all of them, and congrats on getting the achievement haha
@simpathey You won! Thanks for playing and thanks for streaming :)
@kyrylo-kalienich Thank you very much!
@dannyk1994 Nice but unforgiving should be the tag line of this game. Yeah if we were making a full version we could definitely tweak the platforms to be a bit more resilient and figure out how to challenge the player in other ways. Thanks for the feedback!
@rumor Thank you very much! Yeah that was the idea with the rod haha. Yeah the arrow was super last minute, but im glad it was useful eventually.
@nratcliff Thank you very much, glad you enjoyed the audio logs!
@outfrost Sorry that you had issues with the builds, we will debug with wider hardware and software configurations for future jams!
@anchorlight Hello hello submarine friend! Thank you very much for the feedback. Sorry about framerate issues, we didn't test it thoroughly enough.
@leokrechmer Thank you very much! That's the twist we were going for haha. It could have been done better but we're happy with the balance we struck within the time frame we had.
@skvader-418 Thank you very much for the nice words. Yeah the uranium tripping over his own feet was intentional. It was our way of introducing the theme "unstable" into the player character without it being overly annoying.
@zimny11 Thank you very much!
@soulo Thanks a lot :)
@coolestdoggie Thank you!
### A special thanks to the team that made it possible. You can find their links and credits in game and linked above. This time around i decided to work with 3 complete strangers found on short notice and i think it was a great success. Of course, like many of you, i wish i could've added more to the game and there was a lot of stuff planned and not implemented but i guess thats what you sign up for during a weekend game jam! I'm excited to see you all back again for the big LD 50! ###
### In the meantime, i will be working on my LD 48 game "Explory Story" which is getting a commercial steam release sometime early 2022. If you are interested in supporting me or my previous team during that, check out [Explory Story on Steam](https://store.steampowered.com/app/1626280/Explory_Story/). Thank you very much, see you next time! ###