BLOP by ooyjian
Build something tall and keep it standing! (Reach the RED LINE)
BLOP is short for "block drop". This is our first game jam submission, so we appreciate all and any feedback.

Controls: Down Arrow Key to drop a block, Left & Right Arrow Key to rotate.
stvnchng GitHub Portfolio : Game Design & Art & Audio
ooyjian: Programming & Game Design
| Link | https://amberlightgames.itch.io/blop |
| Link | https://amberlightgames.itch.io/blop |
| Link | https://github.com/amberlightstudios/BLOP |
| Original URL | https://ldjam.com/events/ludum-dare/49/blop |
Ratings
| Overall | 1036th | 3.3⭐ | 22🧑⚖️ |
| Fun | 742th | 3.425⭐ | 22🧑⚖️ |
| Innovation | 1265th | 2.775⭐ | 22🧑⚖️ |
| Theme | 256th | 4.05⭐ | 22🧑⚖️ |
| Graphics | 1017th | 3.3⭐ | 22🧑⚖️ |
| Humor | 1193th | 2⭐ | 19🧑⚖️ |
| Mood | 1346th | 2.611⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 24🗨️ |
Music is relaxing to play to, good audio feedback as well.
Good job!
https://stabyourself.net/nottetris2/
But you have a bit different idea and it still a great game :)
Good job!
@fedev Thanks for playing!
@yogurtthehorse Thanks for playing! I was not aware of this game when I came up with the idea but one of my name proposals was "Fake Tetris" :)
@connormck Thanks for checking it out!
@zain I appreciate it a lot, thanks :)
@acarc Thanks for playing!
@zapdos2 Thanks! Simple is best :)
@mrchippy Physics tetris wasn't the original plan but it ended up that way. Thanks for the feedback!
@13x666 Thanks for playing! I would like to check out other similar games if you are aware of them.
@Geojax Thanks for playing! My original design involved more block varieties and physics, but we ran out of time to implement them. I'm hoping to polish the idea up to more flavor to the gameplay.
@sli Thanks for playing!
@proxy-games The issue about waiting to get a stable platform to build upon is a valid criticism, and I also noticed that during gameplay testing as well. I'll try to come up with countermeasures in a more polished future version. Thanks for the thorough feedback!
@python-b5 Thanks for playing!
@chainsawmcd The timer has definitely been a polarizing figure among players. The restriction on letting players move pieces horizontally was actually a deliberate design choice; I was trying to remove as much player agency as (reasonably) possible to increase the chaos. I definitely see your point though and I'm glad you enjoyed. Thanks!
I noticed many people brought up how the timer was a bit tight. We noticed in playtesting that this could be an issue, and after seeing the comments I wish I could go back and either add more time or perhaps a button that lets you sacrifice points for time or something. I would like to revisit this and use it as an exercise to improve my design skills.
The fact that this has been done before only means that the idea is pretty awesome. And the theme connection is undeniable! :D