Slimestable by DormBrand

Slimestable
An experiment gone wrong, a creation out of bounds. A newly created chemical turned into a slime which is creating energy from thin air, growing more and more dangerous in the process. And yet it also seems aware, hell-bent on escaping the facility it was confined in.

Controls:
Drag and Drop with your mouse to slingshot the slime around the stage, using up energy. You can do this again and again as long as you have enough energy. Use it to double jump, increase or cancel your momentum und slightly adjust your position.
However, don't let the slime become too energized or it might become unstable and explode!
Collect crystals to be able to use and generate more energy, making your jumps more powerful and getting around easier, but also requiring you to keep moving faster and faster.

License Stuff and Thanks:
Music: https://www.purple-planet.com
Sound Effects: Generated with https://sfxr.me/
| Project Folder / Source | https://bensgames01.itch.io/slime-stable |
| itch.io (Web, mobile-friendly) | https://bensgames01.itch.io/slime-stable |
| itch.io (Windows) | https://bensgames01.itch.io/slime-stable |
| Original URL | https://ldjam.com/events/ludum-dare/49/slimestable |
Ratings
| Overall | 371th | 3.795⭐ | 24🧑⚖️ |
| Fun | 563th | 3.591⭐ | 24🧑⚖️ |
| Innovation | 319th | 3.705⭐ | 24🧑⚖️ |
| Theme | 650th | 3.636⭐ | 24🧑⚖️ |
| Graphics | 827th | 3.523⭐ | 24🧑⚖️ |
| Humor | 731th | 2.925⭐ | 22🧑⚖️ |
| Mood | 919th | 3.25⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 21🗨️ |
Anyway, always Happy to see a Slime :D
Like others have said, I think it's a little too hard. I stuck with it and *eventually* made it up the first few platforms, and the reveal that there's a hidden double jump... :laughing:
Even though the prompt says you can drag anywhere, I kept finding myself trying to drag from the slime. I'm not sure if this contributed to the difficulty (i.e. because I kept being unable to not drag far enough) but it might be something to consider. From what little I've played it seems like the player almost always needs to make the biggest jump possible -- shrinking the maximum drag distance and increasing the multiplier might make it "feel" easier, even if you don't change anything else.
The main mechanic is pretty hard to get a hang on.
The graphics were nice and the FX added a nice touch, the slime felt bouncy and very fun to see moving.
The sounds were nice and complemented the bouncy feeling of the slime.
Overall a nice game, a little bit on the hard side and also a little rage inducing.