My First Game Jam Game by thedude3600
Small Puzzle Platformer
You are a sentient cloud of smoke with the ability to control other creatures. Take control of the creatures you find in each room and solve the button puzzle to proceed to the next.
Can use controller or keyboard
controls:
movements: WASD, arrow keys, or left analog stick take control/leave characters: Tab or X on controller use character abilities: Space or Y on controller Jump/Select: Shift or A on controller reset position: Q or select button on controller
| Link | https://dudefro3600.itch.io/my-first-game-jam-game |
| Original URL | https://ldjam.com/events/ludum-dare/49/my-first-game-jam |
Ratings
| Overall | 682th | 3.574⭐ | 36🧑⚖️ |
| Fun | 766th | 3.409⭐ | 35🧑⚖️ |
| Innovation | 776th | 3.279⭐ | 36🧑⚖️ |
| Theme | 1486th | 2.281⭐ | 34🧑⚖️ |
| Humor | 958th | 2.594⭐ | 34🧑⚖️ |
| Mood | 1007th | 3.172⭐ | 34🧑⚖️ |
| Given | 28🗳️ | 46🗨️ |
I like how you have to interact and controlled creatures.
Simple and good puzzle.
As was mentioned above, I would speed up the movement a bit, or at least give option to the player to move faster. Perhaps by holding the Shift key during movement? :wink:
The puzzles were nice. Good job.
I couldn't find the connection to this jams theme and I'm curious, what was your interpretation of it in the game?
Only bad thing that happened to me while playing the game was that when I died (the slime fell into a hole), the whole game restarted and I had to do the whole thing again. I think restarting the room would be more appropriate.
I liked the puzzles and their pacing. Only shortcoming of this aspect is that the game is too short, so I cannot enjoy your mechanics more.
Overall I had fun while playing it, so thanks!
One remark, it is always good to look for things that would take a tiny amount of time to implement but would improve the gameplay, in this case the smoke should have been faster, but I figure maybe you prefer it to go slow as it is a cloud of smoke after all.
Cute atmosphere, especially the little red guy's walk and the sounds. Last level involved a lot of walking about, but that is ok considering it is the last level after all. In general, enjoyable and good looking game that doesn't feel like it has missing features, for your first entry you got this quite right, hope to see you back doing more jams.
(audio fit the theme, i dont see a rating for it or it'd be a 5. Did you make it from scratch?
Movement was a little slow but I like when the slime went schlorp
@brandon-hare @mediflect @khelian @kr4ft3r @mistagiggles @sprotex @wilko @threaded-lama-digital , I agree the movement is a little slow, it was one of those things I kept telling myself to change while developing, but kept putting it aside because it was an "easy" change (a matter of increasing a SINGLE variables value) in order to focus on something else more pressing. Ultimately, I forgot about it by the time submission time rolled around (of course). But definitely something I will update if I go forward with it (Have a few ideas to include a scientist character that has keycard access)
As for the Theme relevance - the design of the game went through several stages. Admittedly, the earlier stages fit the theme a lot more than the end product, but when it came down to it I wanted to make something that could potentially be fun rather than trying to shoehorn in a mechanic to make it more thematically relevant but much less fun (Initially, the form you would take would be "unstable" and only last for a certain amount of time, maybe even changing randomly, but I couldn't see how to make that fun.)
Additionaly, most of the artwork and audio (with the exception of the buttons, lights, doors/platforms and the spiders crawling sounds) we're found as free licensed assets. I meant to include a credits page prior to submission but ran out of time. I plan one uploading one as soon as I can to give the artists credit.
Thanks again everyone for checking it out and leaving a review!
Apart from agreeing about the speed, I thought your puzzle mechanic was super interesting. Very impressive for a first jam game. I think there's definitely room to explore more ideas here.
My favourite moment was when the crab was introduced - incidentally it was also the first time something happened without being described by text first (not that your tutorial is bad (in fact it's reasonably entertaining), but my sensibilities definitely lean more towards puzzle mechanics that the player discovers themselves without being told - I think it's often a more fun moment, and more elegant, although I understand it can be difficult to design)
In the final puzzle, I thought there was perhaps a bit of a missed opportunity - it might have been interesting if you needed to lower the middle gate for the crab to climb up in the second room (something to think about anyway).
Nice work!