Slime-a-pult by Swen
Slime-a-pult
Catapult yourself to victory in Slime-a-pult.
Mad scientists are conducting a dangerous and unstable experiment, but they are being a bit too reckless. And that is how you were born.
Escape the underground lab and destroy all in your path!
TIP: Go full screen by pressing F11 in-game
NOTE: I recommended playing the Window/ Mac/ Linux version of the game. As you will be constantly dragging your mouse around the screen and dragging out of the browser window will cancel your drag.


Ratings
| Overall | 185th | 3.655⭐ | 31🧑⚖️ |
| Fun | 128th | 3.724⭐ | 31🧑⚖️ |
| Innovation | 355th | 3.125⭐ | 30🧑⚖️ |
| Theme | 517th | 2.483⭐ | 31🧑⚖️ |
| Graphics | 148th | 3.793⭐ | 31🧑⚖️ |
| Audio | 332th | 2.926⭐ | 29🧑⚖️ |
| Humor | 107th | 3.389⭐ | 29🧑⚖️ |
| Mood | 225th | 3.34⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 34🗨️ |
Initial thought was dragging in the opposite direction but didnt take long to adapt.
I would have liked more stuff to destroy though!
Very nice
This slime holds the key to my heart, it's so cute!
@bougiebirdie Thanks, glad you liked it c:
@slimmerburger Thank you for the tip and your comment! Never heard of Dandara before, but that game looks amazing!
I sometimes got stuck to the "wrong" face of a block (or that's how it felt) - like I'd be aiming at the left side of a block, land on the left at the very top, but then my little slime dude would stand upright as though he was on top (which meant I couldn't launch downwards). Made it a little inconvenient to get around in a couple of places.
Even with that niggle it was still fun to play through, though. Loved the intro/outro sequences, and took a disproportionate amount of pleasure in destroying everything.
@chameth I get what you mean. I clamped the players rotation to 4 directions so that the character doesn't rotate in between and ends up looking all weird. But it doesn't seem to work all too well in some cases.
Thanks for your feedback. Glad you enjoyed it!
@adrenallen Thanks for your ideas and feedback! I can totally see this working for mobile :D. Thanks for the encouraging words. Next time when implementing destructables I'll implement more than 3 rooms with destructable props. When it comes to destructables, more seems better :D
@silkworm-sweatshop Thanks for your feedback! If you remember which entry it was I'd love to play it :D
@thesedatedprince Glad you liked it, thanks!
The game is really cool! Too bad it lacks a music. Other than that the concept is really interesting and I like the fact that when we die we respawn at the previous location. A checkpoint or something like that would have been annoying x)
Great work!
An issue I encountered was while the corners of blocks are rounded their hitboxes seem not to be.
Hitting these invisible corners would prevent me from jumping.