[ERROR 404] by Feesh

[raw]
made by Feesh for Ludum Dare 49 (JAM)

​A short but difficult game made off the idea of the game itself being considered "Unstable". The glitchiness of the game gives our character abilities allowing them to narrowly slide past obstacles. Image 10-4-21 at 12.30 PM 2.jpeg Click on the spaces ahead of you to move to get through the first level and move on to gain access to a new ability.

Ratings

Overall 1069th 3.275⭐ 22🧑‍⚖️
Fun 825th 3.357⭐ 23🧑‍⚖️
Innovation 810th 3.25⭐ 22🧑‍⚖️
Theme 1126th 3.1⭐ 22🧑‍⚖️
Graphics 1176th 3⭐ 23🧑‍⚖️
Humor 1205th 1.974⭐ 21🧑‍⚖️
Mood 1253th 2.85⭐ 22🧑‍⚖️
Given 9🗳️ 13🗨️

Feedback

EOShadows
04. Oct 2021 · 23:51 UTC
Your game was really fun! It was hard, but in a good way. The puzzle like progression was well done. I think the main piece of advice I can give would be to possibly make the right mouse click prompt stand out more, possibly a lighter shade of grey. Other than that, I really liked the game! Well done!
EthanZech
04. Oct 2021 · 23:59 UTC
Well built game. I do have to say I wish that there was a checkpoint given at the beginning of the screen transition on each page. For a game where you die a lot it was really tedious walking back to the actual challenge. Also the controls felt a bit weird, I really felt like I was fighting them rather than working with them. I think free movement would have been a better choice.
LogFlames
05. Oct 2021 · 00:04 UTC
Nice game!

A simple but effective art-style

The game felt fair to play, which I think is important in this type of game. It took some time for me to figure out the controls, that you could only move in straight vertical or horizontal lines, maybe "forcing" the cursor-marker-square to only be where you could move would be a visual aid. It then took me some time to figure out that you could only teleport in straight lines (but that's more on me :))

A fun game :)
xpoho
05. Oct 2021 · 00:05 UTC
Стильная игра, очень здорово. Хорошая работа!
🎤 Feesh
05. Oct 2021 · 00:17 UTC
@ethanzech @logflames @eoshadows @xpoho Thanks for playing and I'm glad you enjoyed!

I do think the movement could have used some fixing in different places so thanks for all the feedback on that. I also do definitely agree that I should have given checkpoint but that was more just due to time constraints on a busy weekend lol.
LDJam user 58658
05. Oct 2021 · 17:01 UTC
A very simple, but very fun game. While the movement was a bit clunky, I really liked that both of the levels seemed more like puzzles instead of just plain reaction tests. Especially the last section of the second map was quite fun to "solve". The presentation was quite fitting for the game, while I would have appreciated some sounds for the game. Thank you for making this!
🎤 Feesh
05. Oct 2021 · 23:45 UTC
@cubanfrog Thanks for playing! I’m glad you enjoyed the game and it’s good to hear I balanced the difficulty pretty well!
huckleberryjen
11. Oct 2021 · 02:39 UTC
This was a lovely game! A very interesting mechanic, but it took a little bit of messing around for me to finally figure out what I was doing. The puzzles were rewarding, but I did find the movement mechanics to be a little lacking. Overall, though, good job!
VarunDevs
20. Oct 2021 · 05:33 UTC
I really liked the puzzles of this game but player movement needs some more work overall good job.
lilkrit
20. Oct 2021 · 15:47 UTC
Very difficult.
LDJam user 269161
20. Oct 2021 · 15:59 UTC
PLEASE GIV USE ARROW KEYS! :D I almost finished the first stage :D
atmospherium
20. Oct 2021 · 16:08 UTC
Nice aesthetic and overall design, although I REALLY wish I could have been able to use arrow keys and then use another button for teleporting. Clicking felt like it added unnecessary difficulty. That being said - I like the idea of glitching through walls and feeling like you're sneaking through a computer system.
Denatus
20. Oct 2021 · 18:43 UTC
I grew frustrated with the game on the first level. It feels like a game that either should have precise (gamepad) controls or be turned based more like a puzzle. Clicking didn't really work that well for me. If you keep working on it I got potential.