Dank Brew of the High Mage by John Luke Lusty
Summary
You are the high mage. A dragon has been found in a local cave that serves as a sanctuary to a critically endangered species of bats. For this, the dragon must be destroyed. You brew your dankest of brews - an explosively unstable concoction of black pepper, cilantro, and nitroglycerine. It's so dank you can't even hold it in your hands, so you summon a table to hold the potion. Go destroy the dragon, but don't drop the potion!
Controls
Use LEFT ARROW and RIGHT ARROW to move left and right. Use Q and E to tilt the table. Hit SPACEBAR or click Play to begin.
Credits
Dankity Dank Games Inc., Incorporated - Joseph Mortensen: Programming and Sound Assets - Jacqueline Loerincs: Graphical Assets - John Luke Lusty: Programming and Sound Assets
| Link | https://jllusty.itch.io/dank-brew-of-the-high-mage |
| Original URL | https://ldjam.com/events/ludum-dare/49/dank-brew-of-the-high-mage |
Ratings
| Overall | 626th | 3.617⭐ | 49🧑⚖️ |
| Fun | 838th | 3.344⭐ | 47🧑⚖️ |
| Innovation | 459th | 3.585⭐ | 49🧑⚖️ |
| Theme | 134th | 4.228⭐ | 48🧑⚖️ |
| Graphics | 399th | 3.979⭐ | 49🧑⚖️ |
| Audio | 657th | 3.277⭐ | 49🧑⚖️ |
| Humor | 165th | 3.911⭐ | 47🧑⚖️ |
| Mood | 373th | 3.756⭐ | 47🧑⚖️ |
| Given | 55🗳️ | 71🗨️ |
It's a fun little game ! A bit tough to grasp the mechanics at first, I think I tried at least 6 or 7 times to dodge only the first blast, but then I managed to complete it.
The pixel art for the dragon is on point.
Congratulations on making it to the LD49 ! :)
Awesome execution, and you have a good sense of humor, too!
Only thing I can comment on is that the 'zzzhow!' SFX is a bit loud
The gameplay is interesting and challenging, but could have used a smoother ramp up in difficulty or more onboarding for new players. Overall, great idea and great job.
A nice and sweet experience. I had fun :heart:
The game is challenging but I had a blast trying to beat it !
I had to try many times before I managed to git gud, but I had to give up because it kept giving me seemingly random game overs (blue screen without getting hit by a flame?) after the 4th flame, so I couldn't finish it.
It's really fun though, once you figure out the (to me) very unintuitive control scheme! But it felt especially weird that there seemed to be no friction between the ball and the table, and so you really have to treat the character and the ball as two "separate" entities you have to keep on top one another. Once I understood that, it became much simpler.
The dragon's randomness also made it hard (not in a good way) to predict its movements, because there wasn't much in the way of clear telegraphing. So that made the experience a bit frustrating; but these are my main grips. I really like the tongue in cheek writing though, and the visual atmosphere! Love that dragon. Great job and cool little game!
It took me quite a few tries, but for once I managed to not disintegrate myself. This game has big mood and big humor, visuals were lovely and the balancing challenge was neato. That glass shattering sound effect sounded so authentic! ;)
Unfortunately, I didn't manage to slay the dragon, but I'll try again. Might need a bigger table to succeed :)