Proton Pilferer vs. The Particle Police by Skyward4d
In this radioactive, race against the clock, Proton Pilferer is carrying the stolen goods from his latest heist, a valuable bag of protons which he plans to fence on the black market.
Unfortunately for him, he happens to be made of Volatilium, which as we all know, is radioactive and becomes incredibly unstable with excess charge.
Help him stash his loot in his special proton-storage container, before he shrinks himself out of existence from radioactive decay. All while avoiding the Particle police, hot on his trail.
My 1st gamejam submission. All audio used is public domain and under the CC0 creative commons license, everything else was done by me from scratch.
Software: - Unity 2020.3.19f1 - Aseprite v1.2.29 - Pyxel edit v0.4.9!




| Microsoft Windows | https://skywardford.itch.io/proton-pilferer-vs-the-particle-police |
| Original URL | https://ldjam.com/events/ludum-dare/49/proton-pilferer-vs-the-particle-police |
Ratings
| Overall | 953th | 3.37⭐ | 56🧑⚖️ |
| Fun | 643th | 3.519⭐ | 56🧑⚖️ |
| Innovation | 486th | 3.565⭐ | 56🧑⚖️ |
| Theme | 680th | 3.611⭐ | 56🧑⚖️ |
| Graphics | 1119th | 3.155⭐ | 57🧑⚖️ |
| Humor | 642th | 3.108⭐ | 53🧑⚖️ |
| Mood | 1081th | 3.09⭐ | 52🧑⚖️ |
| Given | 65🗳️ | 89🗨️ |
The sounds were also great and fit the theme perfectly. Great work, mate!
I did think the lack of even and ending card / game over screen was pretty jarring at first I thought I had accidently ran in to a bug when it looped back to level 1.
I also got stuck on walls a lot, and felt like the hitbox on the player was pretty unclear.
all of that said its still one of the most fun games I've played during LD49 so far so great job!!
These aren't big issues, but I noticed collision with walls was kinda jumpy and I was able to run outside of the level. The game was rather easy as well- but that's fine, I had fun playing it.
I really liked how the controls were simple and the mechanic was intuitive to learn. Good job on that. The pixel art was nice, too.
Quite odd how the levels just loop and after you beat the 10th level, you are just kicked back to the first level. I replayed the ten levels again and couldn't notice if there was a difference, so the game definitely needs a "You won" screen.
The only thing would that would need more work is the player movement because it was hard to control at times (I'd suggest adding inertia to the player)
Other than that it's very good! Congrats!
The concept is really nice and works very well. I think it could be a little more polished, as the jumps when the mass are really low are way too high, but it works properly so it's not a nuisance in a jam game.
Also, congrats on developing multiple levels that explore particular aspects of the core mechanic.
Good job!