Proton Pilferer vs. The Particle Police by Skyward4d

[raw]
made by Skyward4d for Ludum Dare 49 (JAM)

In this radioactive, race against the clock, Proton Pilferer is carrying the stolen goods from his latest heist, a valuable bag of protons which he plans to fence on the black market.

Unfortunately for him, he happens to be made of Volatilium, which as we all know, is radioactive and becomes incredibly unstable with excess charge.

Help him stash his loot in his special proton-storage container, before he shrinks himself out of existence from radioactive decay. All while avoiding the Particle police, hot on his trail.

My 1st gamejam submission. All audio used is public domain and under the CC0 creative commons license, everything else was done by me from scratch.

Software: - Unity 2020.3.19f1 - Aseprite v1.2.29 - Pyxel edit v0.4.9!

ScreenShot1.pngScreenShot2.pngScreenShot3.pngScreenShot4.png

Ratings

Overall 953th 3.37⭐ 56🧑‍⚖️
Fun 643th 3.519⭐ 56🧑‍⚖️
Innovation 486th 3.565⭐ 56🧑‍⚖️
Theme 680th 3.611⭐ 56🧑‍⚖️
Graphics 1119th 3.155⭐ 57🧑‍⚖️
Humor 642th 3.108⭐ 53🧑‍⚖️
Mood 1081th 3.09⭐ 52🧑‍⚖️
Given 65🗳️ 89🗨️

Feedback

binary_coder
05. Oct 2021 · 01:59 UTC
Bonus points for enabling key rebinding! Also enjoyed how you made the changing of size an important mechanic.
osh.studio
05. Oct 2021 · 02:14 UTC
Actually enjoyed this game, always enjoy platformers tho. The mass and size mechanics were well done, I liked being able to squish the enemies and press buttons when I got thicc. The art maybe looked slightly weird when it got resized.
OllieOA
05. Oct 2021 · 03:03 UTC
Nice work for your first gamejam! Key rebinds are an easy thing to miss, and it is clear that you prioritised the player feel.

The sounds were also great and fit the theme perfectly. Great work, mate!
Alina Baybulatova
05. Oct 2021 · 03:38 UTC
I really have fun to play this game) And i liked the color palette of the graphics
marbles
05. Oct 2021 · 03:50 UTC
I liked that your speed and jump is affected by your size. The bright colors are nice but I think the art isn't cohesive. Overall, it was pretty enjoyable. I think this would make a good speedrun platformer.
Turncoda
05. Oct 2021 · 05:11 UTC
I liked turning big and stomping the proton police!
Anark0B3N
05. Oct 2021 · 05:35 UTC
Hey that was pretty good! I like how the sizew mechanics really makes a difference in the game! The music got really annoying after a while. Also I would rather have a very short game with an ending than a game that goes in circle forever, but that's me though.. ^^
LDJam user 178331
05. Oct 2021 · 07:12 UTC
This was cool! Linking a timer to your "health" and size, and the implications those changes has on the world around you, is really neat! I feel like the game didn't explore much that could be done with that concept, but I understand there's only so much you can do within the time limit. My biggest issue was the mass bar occasionally covering important areas and making it hard to see, but otherwise it was an enjoyable little game :)
Leumas
05. Oct 2021 · 08:07 UTC
Nice game :)
Nillard
05. Oct 2021 · 12:53 UTC
Very creative using mass both ways. Loved the panicking police.
ChillerTyp
05. Oct 2021 · 15:13 UTC
The different pixel sizes aren't that good. You should avoid such.
SirTobyB
05. Oct 2021 · 17:51 UTC
What a cool mechanic, very fun! Enyoyed this little game pretty much! Also a good amount of content (10 Levels). Options and key bindings in the start screen are really pleasant, well done.
Jungle
05. Oct 2021 · 18:03 UTC
Impressive work for first game jam. Congrats
byqot
05. Oct 2021 · 18:20 UTC
first game well done, gl next!
nardandas
06. Oct 2021 · 02:35 UTC
Fun little idea, but the bugs kinda broke it from me. I kept clipping into walls while small. I found the art really nice, but with the franticness of the gameplay, I wasn't able to appreciate it all that much. Maybe slowing it down a little would be nice!
jaspior
06. Oct 2021 · 02:52 UTC
Nice game. Like said by everyone, the size and mass change mechanics where absolutely good!
fegabe
06. Oct 2021 · 11:04 UTC
Wow you did a bunch of levels and introducing new mechanics, I'm impressed! (and jelous hehe). The frenetic music and the change of the speed of the character depending on the size is great and loved the funny moments like when a police was smashed or you were able to step onto them. Nice game, keep working on it!
congusbongus
06. Oct 2021 · 11:06 UTC
Hey pretty cool idea. The gameplay could be polished a bit, I think the mass change could be discrete and maybe not time-based so that this becomes more puzzle-like, but other than that everything else is great. Nice job!
Alex Chertilin
06. Oct 2021 · 14:14 UTC
I like especially the tree in your game. Nice done!
LDJam user 202408
06. Oct 2021 · 14:46 UTC
I love the idea of the ga1me and the mechanics as well, I think the music could use some improvement but it's a Jam game after all, beautiful!
The Enigma
06. Oct 2021 · 20:32 UTC
But where does the mass of the proton come from?
notApollogising
06. Oct 2021 · 22:00 UTC
Very unique game. The style and the bizarreness of it made it feel kind of like an acid trip lmfao. Nonetheless I beat it, had some very interesting puzzle ideas like needing to wait for you to shrink to fit in places. Pretty fun, very solid entry
Copito
06. Oct 2021 · 22:02 UTC
it reminds me of commander keen! Fun game, maybe a tad short
DNAbro
06. Oct 2021 · 22:35 UTC
Fantastic idea, made me wish there was even more content for it! Great job on the idea, a lot of fun to play.
Chairshot Games
07. Oct 2021 · 01:27 UTC
Really fun! I love how, like any great platformer, mechanics are introduced as the levels go on. Good amount of strategy involved and I liked how the music matched the game's fast-paced nature. Only problem I had was sometimes my character would get stuck on the walls, which was a problem in the level you have to fall through the hole. Otherwise, the levels were fun enough I played through it twice. Also I liked getting to choose what keys to use at the start. Great job!
RosyMaple
07. Oct 2021 · 18:27 UTC
Really enjoyed the game! it was super fun


I did think the lack of even and ending card / game over screen was pretty jarring at first I thought I had accidently ran in to a bug when it looped back to level 1.

I also got stuck on walls a lot, and felt like the hitbox on the player was pretty unclear.

all of that said its still one of the most fun games I've played during LD49 so far so great job!!
PKZinpo
07. Oct 2021 · 22:16 UTC
I really like the mechanics! Quite unique how you use the mass of the character in a puzzle/platformer. I think that the movement itself could use a little polish? If you jump into a wall, you actually get stuck in the wall where you touch it instead of stopping at the wall and falling down. Otherwise, I enjoyed it, thought it was pretty fun! Overall, it was a great job!
Jaker
08. Oct 2021 · 05:09 UTC
I agree with the other comments- this is a unique idea for a mechanic (and well executed too)! I can see a lot of potential with this mechanic, and it's great that you explored the three main ones (jump height, weight, and character size) a bit.

These aren't big issues, but I noticed collision with walls was kinda jumpy and I was able to run outside of the level. The game was rather easy as well- but that's fine, I had fun playing it.

I really liked how the controls were simple and the mechanic was intuitive to learn. Good job on that. The pixel art was nice, too.
LDJam user 0
08. Oct 2021 · 17:12 UTC
I really loved the artwork! I was in awe when I saw it!!!
JustinRiegel
09. Oct 2021 · 03:41 UTC
I really liked this one. I liked how the physics changed as your mass did, I liked the mechanics with the candy, I liked being able to run people over if I was bigger than them. 10/10 all around.
VirtualMan52
09. Oct 2021 · 19:17 UTC
This was a great concept ! The mechanics were pretty interesting and intuitive, and I liked how the physics reacted to the mass. The little policemen's reactions were really funny, too. The only thing I would look out for are the hitboxes, which seemed a little off. It was very fun, congrats !
KeichiTS
10. Oct 2021 · 03:22 UTC
Nice theme usage! And mechanics are fluid. Congrats for the great entry!
balduin
10. Oct 2021 · 18:14 UTC
Creative use of the theme. I enjoyed playing it.
ninjacreeper47
10. Oct 2021 · 19:26 UTC
I like the atomic justification for size changing!
Quite odd how the levels just loop and after you beat the 10th level, you are just kicked back to the first level. I replayed the ten levels again and couldn't notice if there was a difference, so the game definitely needs a "You won" screen.
JPatchZ
10. Oct 2021 · 22:45 UTC
Congratulations for a nice first time at the game jam! The idea of combining size changing with platform is very interesting. There's some bugs with hitboxes, but I think with more time you can polish the game even better. I know how hard it's to do programming and art all by yourself. Keep developing games and tranning your skill, I hope to see you again next LD. Good job.
XariusExcl
12. Oct 2021 · 17:25 UTC
Nice! I enjoyed the creativity with gameplay elements, and how well they are introduced: exploiting the shrinking/ growing of the player, the candies, needing a certain mass for pressing the buttons... I always knew what to do, even tough everything was a novel concept!

The only thing would that would need more work is the player movement because it was hard to control at times (I'd suggest adding inertia to the player)

Other than that it's very good! Congrats!
Derek Volker
13. Oct 2021 · 11:26 UTC
Really nice submission for a first jam!

The concept is really nice and works very well. I think it could be a little more polished, as the jumps when the mass are really low are way too high, but it works properly so it's not a nuisance in a jam game.

Also, congrats on developing multiple levels that explore particular aspects of the core mechanic.

Good job!