UNWOUND by JamesMiller

You're an unstable being made of yarn. Try and stay off of the ground by grappling to the glowing hook points, as each second you spend on it you are slowly being unwound. Pull apart enemies to build up thread and pass over an altar to heal yourself!

CONTROLS:
Movement - WASD
LControl or LShift - Slide
LMB - Fire needle
RMB - Return/pull needle
ESC - Pause
Made with @Athied, with music by Decx03.
Font - Alagard by Hewett Tsoi
Post Jam Updates:
- Added resolution setting
Screenshots



| Itch.io | https://jamesmilller.itch.io/unwound |
| Original URL | https://ldjam.com/events/ludum-dare/49/unwound |
Ratings
| Overall | 465th | 3.725⭐ | 22🧑⚖️ |
| Fun | 229th | 3.9⭐ | 22🧑⚖️ |
| Innovation | 278th | 3.75⭐ | 22🧑⚖️ |
| Theme | 1254th | 2.925⭐ | 22🧑⚖️ |
| Graphics | 437th | 3.929⭐ | 23🧑⚖️ |
| Audio | 170th | 3.925⭐ | 22🧑⚖️ |
| Humor | 1094th | 2.344⭐ | 18🧑⚖️ |
| Mood | 236th | 3.917⭐ | 20🧑⚖️ |
| Given | 32🗳️ | 12🗨️ |
Sadly my aspekt ratio was not properly set up, so i could not see some of the buttons and the UI i think.
Would play again.
I spent a lot of time with this one though, so it is fun and has that unknown "hookability" rating.
it's very hard to hit anything while moving, including the grappling points, and the fact that you have to reel in your projectile every time just makes it worse.
you could fix this by allowing you to grapple to anything, auto-reeling in upon contact, more midair movement, and separating your damage dealing from the grappling plus making your weapon a lot faster.
this'd solve a lot of the problems because you'd be able to hit things while moving through the air and make moving through the air even more fun