UNWOUND by JamesMiller

[raw]
made by JamesMiller for Ludum Dare 49 (JAM)

cover_image.png

You're an unstable being made of yarn. Try and stay off of the ground by grappling to the glowing hook points, as each second you spend on it you are slowly being unwound. Pull apart enemies to build up thread and pass over an altar to heal yourself!

gameplay<em>preview</em>short_compressed.gif


CONTROLS:

Movement - WASD
LControl or LShift - Slide
LMB - Fire needle
RMB - Return/pull needle
ESC - Pause


Made with @Athied, with music by Decx03.

Font - Alagard by Hewett Tsoi

Post Jam Updates:
  • Added resolution setting

Screenshots

ss3.png

ss4.png

ss1.png


Ratings

Overall 465th 3.725⭐ 22🧑‍⚖️
Fun 229th 3.9⭐ 22🧑‍⚖️
Innovation 278th 3.75⭐ 22🧑‍⚖️
Theme 1254th 2.925⭐ 22🧑‍⚖️
Graphics 437th 3.929⭐ 23🧑‍⚖️
Audio 170th 3.925⭐ 22🧑‍⚖️
Humor 1094th 2.344⭐ 18🧑‍⚖️
Mood 236th 3.917⭐ 20🧑‍⚖️
Given 32🗳️ 12🗨️

Feedback

Salaen
05. Oct 2021 · 07:43 UTC
Liked the style. Very Duskesk.
Sadly my aspekt ratio was not properly set up, so i could not see some of the buttons and the UI i think.

Would play again.
Nerisma
05. Oct 2021 · 10:39 UTC
Liked this very much, style is really good, gameplay is enjoyable, sound design and graphics are literally perfect, gg
Timur_Bahadir
05. Oct 2021 · 10:39 UTC
Really liked the style and gameplay. The enemies looked very original!
Adam Jewell
05. Oct 2021 · 11:09 UTC
Really liked the graphics and gameplay. unfortunately it ran super fast on my pc for some reason and was almost insta killed so couldn't play it properly
John Luke Lusty
05. Oct 2021 · 14:44 UTC
I love the "thread the needle" concept here - very satisfying! I think it would be cool if you could someone use it to pull certain enemies towards you: the enemies that sit in the rafters are a little hard to "pin down". Great overall concept and execution on this!
Hadik
05. Oct 2021 · 19:35 UTC
I supose you game will be at good place in fun, because it is FUN. Masterpice mood, I love that atmosphere, you are very good. Amazing audio, I like it, really. Original game mechanics, I like your inovations. You art is masterpiece, very good job. Averagly fit into the theme.. Overall nice job, I love it.
FedeGelo
06. Oct 2021 · 04:30 UTC
I really like the aesthetic and the concept. The gameplay is good, but it's kind of weird that you take damage just standing still. It also got really hard from the second level for me, y reached the 4th one and die instantly. Checkpoints would have been cool (although those are hard).
I spent a lot of time with this one though, so it is fun and has that unknown "hookability" rating.
OllieOA
07. Oct 2021 · 08:48 UTC
Very wild! This was way too hard for my dumbass, but the movement is really satisfying and the audio it great. I would have liked to have seen my power diminish as the enemies unwound me further.
Majadroid
07. Oct 2021 · 20:22 UTC
Great music, cool concept with the needle. Neat visuals. Overall a great game, sadly for me, it's too hard.
JaviCoder
08. Oct 2021 · 09:09 UTC
cool game. I don't get used to the controls, but I admit that they are original and very fun. Everything else is outstanding. brutal
wolderado
08. Oct 2021 · 12:24 UTC
Really nice gameplay! It's like Dusk on steroids. I love games that have fun in it's core mechanics. Really nice aesthetic as well! Only issue I saw was that it took me a while to understand how to kill enemies. Maybe you can start the game off with a easier enemy or a non moving one so players can learn to where to aim and how to kill them. But other than that it's a great entry!
ChillerTyp
11. Oct 2021 · 05:50 UTC
Looks like a PS1 game. I like that.
Frozedon
12. Oct 2021 · 09:00 UTC
Really fun game! played it a bunch. Couldn't get past level 3. Those skull throwing enemies just chunked away my health constantly.
yikescloud
12. Oct 2021 · 09:01 UTC
Interesting Concept, use needle as a weapon to thread the enemies. While the game difficulty is a bit unfair and unbalanced, should add some health pickup or upgrades. Second level is too hard. PS1 style graphic is very cool!
very high ping
16. Oct 2021 · 02:50 UTC
the game is great, i really love the movement, however i think it could use a little more polish, as a lot of mechanics feel like they're trying to stop you from moving.
it's very hard to hit anything while moving, including the grappling points, and the fact that you have to reel in your projectile every time just makes it worse.
you could fix this by allowing you to grapple to anything, auto-reeling in upon contact, more midair movement, and separating your damage dealing from the grappling plus making your weapon a lot faster.
this'd solve a lot of the problems because you'd be able to hit things while moving through the air and make moving through the air even more fun