Totally Stable Docking Simulator by mlkvr
Hello Everyone! Welcome to the TSDS -finally my first compo game-

W,A,S,D Q,E for movement, R to restart and SPACE to manually spawn, HAVE FUN!
| Link | https://mlkvr.itch.io/totally-stable-docking-simulator |
| Link | https://bit.ly/Sphagetti-Fest-aka-Source-Code |
| Original URL | https://ldjam.com/events/ludum-dare/49/totally-stable-docking-simulator |
Ratings
| Overall | 509th | 2.804⭐ | 25🧑⚖️ |
| Fun | 518th | 2.522⭐ | 25🧑⚖️ |
| Innovation | 389th | 3.022⭐ | 25🧑⚖️ |
| Theme | 231th | 3.682⭐ | 24🧑⚖️ |
| Graphics | 445th | 2.891⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 22🗨️ |
After crashing the platform twice and breaking the game ( I managed to get a module without collisions, so it could jusy fly through stuff lol )
Pros:
- Easy to grasp controls
- Relaxing gameplay
- You know exactly what to do from the beginning
- Nice speed indicator
Cons:
- Wish there were any sound effect, but I understand the struggle of Compo
- Maybe it's just my screen, but the game is really dark for me. Any starlight background would give it a nice touch. Or a sun shining on the modules (that 'space' look)
Good job nontheless, welcome to the COMPO-league!
Stars were on my list alongside with iconic white nuzzle particle effect unfortunately they have to wait until post-jam version, much thanks for your feedback!
I don't know if that's my way of enjoying or it was meant to be so but at some point I just started spawning modules non-stop and crashing them. A lot of fun :)
Love the idea, great execution, with some polish this could be a super fun game and a great way to teach RCS thrusters with an intuitive idea of physics in space
I had a bug while playing, at some point it has spawned a solar module without the dongle to attach on the ship. You can imagine how it end up. :laughing:
the controls are on point! and the game plays well keep up the good work
At first I was trying hard to be careful and dock things properly. Then I got a ship that spawned without it's connector piece attached, and it was all downhill for my run from there haha. I didn't know at first that not all ships can rotate, and it felt a bit strange that you had to press the rotate button rather than hold (since that's how the movement works). But it was a lot of fun spamming the spawn button and watching the ships fly out of control ;)
Thanks for making this!
Only issue is a gamebreaking bug: the "docking points" dont always move correctly. (Sometimes they are at an offset with the module you're controlling, and dont follow its rotation, sometimes they simply dont move and theres no way for you to dock that module, effectively a game over.)
I would have played this a lot longer if that bug wasnt there.
Also i guess control options would theoretically have been nice, i instinctively used Q and E in the opposite way.
Last thing is, i havent figured out what the arrows marked on the bottom left corner of the screen is supposed to represent. That didnt affect how i played, so not a major issue.
Definitely played well with No Time for Caution blaring in the background! :D
I must say that at first I was very confused about who I was. For a second I thought I was controlling the big thing in the middle. I think this was because I had already pressed spacebar a few times, so when I pressed 'left' all the modules flew left, making it look like the center thing flew to the right. I was very confused, but that is probably on me :P Perhaps it was also because both the background and the ships were pretty dark, making it a bit hard to see what was happening
I agree with the others that music and sound effects would be great! They could add a lot to the atmosphere, and might also help with clarity. For example a nice sound when you succesfully dock a module would both give an adrenaline boost and make it clear that what you just did was good!
Anway, I think that is a lot of nitpicking and that this was fun a fun game to play! Especially for your first compo submission this was really cool! Those explosions once you missed looked really nice and the physics worked really nicely. Great job :D
I felt it might be better
Some on-screen instructions would have been nice, but I think it's great, stressful as it should be. :grin:
Good job!
• I'm not clear on what causes the parts to explode, but it's very entertaining when they do.
• The docking ports on my second solar panel array got separated and never moved from their stating position.
• The small solar panel array with one port doesn't dock at all for me.
• I have no idea what the arrows in the bottom corner mean.
• When you zip and pass around a Unity project you can exclude several things in the root directory, as they are regenerated as soon as Unity opens. These are: Library, Logs, obj, and any .csproj or .sln files. There are others, but you don't have any of them. See the official [gitignore](https://github.com/github/gitignore/blob/master/Unity.gitignore) for a more complete list.