Pot Shots & Whiskey by CinderBlock
Play as a rootin' tootin' shootin', and most importantly, drunk, bounty hunter cowboy. Hold on to yer butts! It's gonna be a bumpy ride!
It's a wild west shoot out where you'll have more than shooting to worry about! Steady your footing or you'll be knocked over on yer behind! Not to mention your aim will go awry! So line up your shot, steady your aim and remember to reload. -(written by @2bitcrook, a friend of the stream)
This is my second ever game jam, and I lost lots of sleep over this, so I hope you appreciate it >:( I worked on this on stream for the majority of it over at http://twitch.com/cinderblockcreates
Future Feature Wishlist: - Multiple skins for enemies (Bob, in the tutorial was supposed to have finger guns :frowning: ) - Defeating an enemy in combat is supposed to offer you a permanent buff, which I did not have time to implement - Music + SFX - More animations/better animations
Some of the known bugs: - Some events like firing a shot don't always play - I have just been informed that the title screen says "Game Name" instead of, you know, the game's name.
| Link | https://cinderblock33.itch.io/pot-shots-and-whiskey |
| Link | https://cinderblock33.itch.io/pot-shots-and-whiskey |
| Original URL | https://ldjam.com/events/ludum-dare/49/pot-shots-whiskey |
Ratings
| Overall | 144th | 3.741⭐ | 31🧑⚖️ |
| Fun | 269th | 3.379⭐ | 31🧑⚖️ |
| Innovation | 79th | 3.931⭐ | 31🧑⚖️ |
| Theme | 86th | 4.121⭐ | 31🧑⚖️ |
| Graphics | 9th | 4.569⭐ | 31🧑⚖️ |
| Humor | 42th | 3.948⭐ | 31🧑⚖️ |
| Mood | 88th | 3.714⭐ | 30🧑⚖️ |
| Given | 66🗳️ | 32🗨️ |
Really well done, thanks for submitting.
- The pixel art is marvelous! The animation of the characters really sell the "drunken shooters" :)
- Maybe you could go "Into the breach" direction here. Wild west themed :)
- The GUI is a delight! I really like how you nailed the theme into it, and made it so clear. It's obvious and I hardly need the tutorial to see what I need to do. The only thing that got in the way was the whiskey color. I think my monitor put it and the background color really close.
- I really liked that the balancing thing was moving the aim. That added to the deep of the game and it became an interesting strategy to avoid get shoot. Though I was not sure Bob was doing the same :laughing:
- The tutorial was long. On the first play, I was not presented with any element of the UI and I was trying to get what I was reading plus what I was looking at (also the tutorial didn't mention that you can move the character with A and D). The problem went away after I had a first chance to go through what each element does on the first play. Also, I realized I could play the game during the tutorial only on the second time :) Even though was written, the overlay and text in the middle doesn't communicate the possibility.
- I think the whisky is your life? It was not very clear for me on the first run why it was ending because the sentence "life essence" could mean just that yer old cowboy loves it. And because...
- I never knew when I hit the enemy, nor when the enemy hit me. The visual feedback was little apart from the life (or hard to see whisky) going down. I think I missed the same detail on my game, completing the action the game most cares about should be really rewarding. I was craving some bloodshed ;P.
- The enemy was getting stunned and I was like "was my hit? Is the AI making mistakes as well?" and sometimes they spent most of their time stunned haha It was interesting to watch.
- The stunning is a mechanic that was not making me worry much given I could not really grasp when I was getting shot or not. Also, it took me a while to accept that the reload was getting me stunned, it takes a while to stun me after the bullet goes to the top, and the time I was spending looking at made me miss the quick stun :)
The concept is really cool but I think it horribly lacks sounds or just feedback in fact. It's so difficult to know you are doing something right or if you get hit. There is no way to really appreciate what you are doing in the game. The issue is quite big, but the game is still playable and enjoyable. The mechanics are well implemented and the ideas in there is well balanced. It's not too hard nor too easy, it's perfect!
Great entry!
I think during the post mortem of my game, i really made a point that for future jams, i will certainly certainly leave a lot more room for polish in the end.
More feedback, as well as sounds (I had them all ready to be implemented, but just ran out of time), as well as getting those animation bugs figured out (I have them fixed actually, I just don't want to upload those fixes because it's not in the spirit of the jam, even though the rules technically allow me to.
Thanks for your very in depth feedback! It means a lot!
Really like graphics and animations too! It's really fun for the most part but when you play it for long enough it gets a little boring. It's really just a potential for it to become a full fledged game with varied enemies or something else. Great job!
I played it and recorded it during my stream. Unfortunately I was using new software and didn’t check if everything was ok so it recorded like 2/3 of my screen :sweat: I saved recordings of games where you could still understand what’s going on. And your's is on the list. I hope it will still be helpful :sweat_smile:
https://youtu.be/KdS9PsTVR1o
Your game starts at 19:11
@pixelydian yeah im kicking myself for not having any time left for music and sfx. Some animations are also screwed up, but its not in the spirit of the jam to fix them and update the game. In hindsight there's a lot I'd do different, but thats how we learn :)
I think the game itself is neat, but without any feedback I found it really quite hard to play, and found it even harder to enjoy. There's so much going on at once, but none of it has that much clarity. Usually a jam game not having sound is okay, but this game particularly really could have done with a good set of sound effects to clarify what on earth is going on half the time haha
Other than that though, this was an awesome little game and I'd love to see more!