Unstable Core by Frankey333
Fly as far away as possible before your core becomes too unstable.
Complete several quick tasks in a growing time pressure.
Controls: * WASD : movement * Q : Upgrade * E : Use/Activate/Take * H : Displays/Hides tutorial * M : Mutes/Unmutes music * Escape: Quits game
Programs used: * GameEngine/GameEditor: Unity (V 2020.3.19f1) * Music : Bosca Ceoil * SFX: sfxr * Art (if you can call it that): Piskel
I thank you for and I am looking forward to any (even harsh) feedback.

| Windows | https://franke333.itch.io/ld49-unstable-core |
| Source Code (Github) | https://github.com/franke333/LudumDare49-UnstableCore |
| WebGL | https://franke333.itch.io/ld49-unstable-core |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-core |
Ratings
| Overall | 312th | 3.395⭐ | 21🧑⚖️ |
| Fun | 208th | 3.55⭐ | 22🧑⚖️ |
| Innovation | 253th | 3.375⭐ | 22🧑⚖️ |
| Theme | 33th | 4.325⭐ | 22🧑⚖️ |
| Graphics | 482th | 2.675⭐ | 22🧑⚖️ |
| Audio | 210th | 3.325⭐ | 22🧑⚖️ |
| Humor | 259th | 2.75⭐ | 20🧑⚖️ |
| Mood | 321th | 3.105⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 14🗨️ |
although it's a bit hard to remember what to do in the first place.
Formatting - Tutorial overlay isn't consistent with spacing and capitalization.
Subsystems - Learning curve is **huge** due to many subsystems.
Good:
Artwork - The objects themselves and their icons in the tutorial overlay look primitive, but considering this is LD Compo submission and there's a diversity of images/icons, it's amazing!
Subsystems / Features - It seemed like content from a weeklong jam due to how many there were. For an LD Compo sub I am very impressed!
Audio - I like it.
Input Mappings - One of the two biggest no-no's in game dev is to not include a way to quit the game besides ctrl+shift+esc; Not only does this game include a way to quit, all action mapped buttons are in close proximity (Q and E to interact). Plus H brings up tutorial page with what to do. It was well designed and proper input mapping always increases the games playability.
Neutral or Not Scored ()
Just curious... why wasn't the core stabilized before departure if it's so critical?? XD
UI - Options at top right should be more visible.
I'm not familiar with GL and web based games so I would think that pressing ESC would load main menu, not freeze and have to refresh the webpage.
Overall:
The graphics are very basic and the gameplay logic is very complex. But the fact is it all comes together... at least enough to suck me in for quite a while. I truly enjoyed playing this game... and the fact that it's a compo submission makes me like it way more! My favorite so far, good work!
Frank - Lubek Enterprises