Myco by treatyofparis
Defeat waves of enemies as an elemental mushroom mage, but be careful not to destroy the world at the same time.
If prompted, please download .NET Core Runtime here: https://dotnet.microsoft.com/download/dotnet/3.1/runtime.
This game requires a mouse only.
HOW TO PLAY MYCO ~~~~~~~~~~~~~~~~
Myco is a turn-based game where both the tiles and enemies have HP and can be destroyed.
There are many interactions to discover, but here are some basics:
Each turn, you can move and attack with one of three spells, selected via buttons in the bottom left corner:

A red square indicates that a tile will take damage next turn:

A red circle indicates that an enemy (or the player) will take damage next turn:

An indicator with colored corners and an icon indicates an elemental effect on a tile next turn:

A gray indicator resembling a shield indicates that an enemy is immune to damage from that element.

Defeating an enemy with damage will award a currency that can be spent at the end of the turn to heal or to build.
Defeating an enemy by destroying the tile beneath it will not award currency, but might be helpful in a pinch.
Clicking the blue check-mark in the bottom right will end your turn.
At the end of each round, you can choose to upgrade your movement, or a spell— discover all three stages of each!
Myco isn't meant to be beaten on the first go— every run is different, and each spell has different strengths.
Don't get discouraged!
~ And good luck.
Credits:
goldey2: Programming
pynl: Programming
ChocolateCollie: Art
treatyofparis (@treatyofparis_): Music, sound design
Special thanks to Shane
Changelog:
10/4/21: Fixed bug with a tile being invulnerable, fixed some animations not working as intended, fixed health values of some enemies being incorrect.
10/5/21: Fixed crash with boss, fixed part of boss rendering behind tiles, fixed death freeze bug, fixed electricity animation rendering incorrectly, fixed bug making repeated movement difficult, fixed player casting animation not playing, fixed some enemy spawning and enemy movement errors and crashes.
10/7/21: fixed boss movement bug, fixed hud display being a pixel off.
Ratings
| Overall | 112th | 4.091⭐ | 24🧑⚖️ |
| Fun | 282th | 3.841⭐ | 24🧑⚖️ |
| Innovation | 278th | 3.75⭐ | 24🧑⚖️ |
| Theme | 464th | 3.841⭐ | 24🧑⚖️ |
| Graphics | 194th | 4.283⭐ | 25🧑⚖️ |
| Audio | 155th | 3.955⭐ | 24🧑⚖️ |
| Mood | 487th | 3.636⭐ | 24🧑⚖️ |
| Given | 34🗳️ | 19🗨️ |
Aside from that, good game, really solid for a jam.
The only piece I feel is missing is clear communication on WHAT I'm about to do. Perhaps expand into a tutorial that only lets me use one of the 3 abilities and is set up in a scenario to make it really clear what that ability does. I think I got the gist of it after a couple of rounds, but it could help with onboarding new players.
And since I think you've really got something good here that you can run with, I think it would be a small improvement for the spell animations to have more direction to them, making it clear who it's coming from and where it's going. Some of them just appear and end so quickly that I questioned a few times, "did I do that? Or is that the enemies attacking me?"