Baba Yaga by Teegan
Shamble your way across the Russian countryside as you try to find Baba Yaga a new home. Avoid villager watchtowers, throw flaming jars of oil and medicine, scare off those pesky birds, all while trying to keep yourself stable!

Play here: https://teeganduong.itch.io/baba-yaga
This was our team's first ever Ludum Dare attempt, and first game jam submission by any of our team members. Please leave a comment if you have any comments or criticisms!
Tools we used: - Unity - Photoshop! - FL Studio - Audacity - Visual Studio
Everything in the game was created between 10/1 and 10/4 by: - Asha Farmer (Art) @loadoftoad - Liam de Freese (Art) @pigeonliam - Gabriel Arêde Gouveia (Music & SFX) @garede - Teegan Duong (Coding) @Teegan
| Link | https://teeganduong.itch.io/baba-yaga |
| Link | https://teeganduong.itch.io/baba-yaga |
| Original URL | https://ldjam.com/events/ludum-dare/49/baba-yaga |
Ratings
| Overall | 132th | 4.042⭐ | 61🧑⚖️ |
| Fun | 183th | 3.949⭐ | 61🧑⚖️ |
| Innovation | 50th | 4.178⭐ | 61🧑⚖️ |
| Theme | 160th | 4.178⭐ | 61🧑⚖️ |
| Graphics | 44th | 4.592⭐ | 62🧑⚖️ |
| Audio | 360th | 3.672⭐ | 60🧑⚖️ |
| Humor | 279th | 3.696⭐ | 58🧑⚖️ |
| Mood | 104th | 4.134⭐ | 58🧑⚖️ |
| Given | 47🗳️ | 93🗨️ |
How did you manage to make it almost 1 gig unpacked? :laughing:
One feedback is that I find pointless to stable the house with the old lady. I got in a situation that I couldn't go back. But the house didn`t fall, so I didn`t see a point to keep trying it.
@westmave Thank you, that's very kind!
@yaroslav-kravtsov hope you get it!
@kukurammus yeah that's definitely something that we hoped to look into but didn't quite have the time. Thanks for the kind words and feedback!
@cabjhegas totally get the comment on stabilizing the house with the old lady. We did test out a few different versions from:
house can topple over
to
house has no rotation
and found that this had the best feel, but I think if we had more time it would have been cool to look into more mechanical rewards/punishments for keeping the house level/not. Thanks for the comment!

I hade a very good time playing it, physics is nice, controls too, bit difficult to play on two front but I had fun.
Nice job !
Good work though, seriously. As a Russian, I love it!
That's really nice!
The potions don't seem to be too useful though since you can just make it by walking through everything.
Still very good job on the whole thing.
Interesting character controls.
Great job!
It was the first game jam for all of us, first time actually making a game for almost everyone too! I'm so happy that y'all like what we put together- super excited to participate again, what a great experience!
I got stuck a few times on tree stumps and wasn't able to move the stuck leg anymore, so I had to restart a few times. This made me spend even more time looking at your georgeous artwork though!
@beats Yeah, totally get that. Sometimes it's possible to right yourself with moving the legs or scaring off crows, but we really didn't billboard that very clearly, and if we had a more thorough tutorial it's something we'd like to touch on. Thank you for the input and kind words!
@ivan-nosov Thank you for the comment! We definitely had a lot more planned in terms of elements within the house, but there was a lot we had to cut back on for scope reasons.
@ks-zealot Appreciate the feedback! Totally get the criticism, the aim with the controls was to be a *little* bit overcomplicated, but if it was frustrating or turned you off to push forward, it was probably a bit tuned too much towards the complicated side. Definitely something we'll look at for post-jam versions!
I think this could be a great game if maybe the movement of the house was easier.