AIROBICS by mausimus
It's time for your annual retraining as an air traffic controller.
Can you still handle the pressure?
Try to pass a whole day of routing planes to avoid collisions in three different locations.
Controls: - click plane to select, then click on map to re-route it - use 1/2/3/4 to change game speed - F for fullscreen (Windows only)
Coded in C++ using raylib, Inkscape for graphics and BeepBox/sfxr for sound.

Ratings
| Overall | 23th | 4.125⭐ | 34🧑⚖️ |
| Fun | 52th | 3.984⭐ | 34🧑⚖️ |
| Innovation | 28th | 4.172⭐ | 34🧑⚖️ |
| Theme | 350th | 3.35⭐ | 32🧑⚖️ |
| Graphics | 54th | 4.141⭐ | 34🧑⚖️ |
| Audio | 87th | 3.719⭐ | 34🧑⚖️ |
| Humor | 171th | 3.093⭐ | 29🧑⚖️ |
| Mood | 18th | 4.141⭐ | 34🧑⚖️ |
| Given | 26🗳️ | 49🗨️ |
So, after getting fired on San Francisco, here are my thoughts:
Pros:
- This how I imagined an airtraffic control tycoon as a kid!
- Spot-on graphics
- Easy to get controls and goals
- Multiple random events
- Beep boop beep, I'm gonna crash!
- I hate military bois
- Speaking of military, I wish there was a game like this but with managing fligh patterns in a warzone! Oh the dreams.
Cons:
- Maybe I played too short, but I am not sure how 'no fly zones' and 'storms' could make me loose the game?
- I wish there was a possible to make more reroutes, but I understand time vs feature challenge on COMPO.
- Not really catching the 'unstable' vibe here, but the more I played, the more I got into the 'mind' of it I suppose.
Overall, a very enjoyable experience and a must-play. Great job!
@devparty @the-neon-shark Many thanks for trying the game out!
UPD: Huh, "AIROBICS"??? I love the name :D
Congrats on a great entry, I really enjoyed it! :)
Very creative entry, one of my favorites!
I wish there was an easy way to deselect a plane (maybe with right click?) because I sometimes found myself trying to select a different plane and instead rerouting the one I had currently selected. Otherwise, this is a very enjoyable and well-made game! Reminds me of the old iOS game Flight Control