Trenchrunner by curleysam

[raw]
made by curleysam for Ludum Dare 49 (JAM)

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⭐⭐⭐⭐⭐⭐

Made using Monogame + my own framework thing that I've been working on 😁

💣💣💣💣💣

F5 To fullscreen!

Keep the bomb pressure stable as you carry it though the perilous trench. Seek out and destroy the source of the deadly gas.

VENT To stabilize pressure, will reduce speed

SHOOT To damage enemies, will increase pressure

RUN To avoid gas, will cause death

🎮🎮🎮🎮🎮

CONTROLS

MOVE - WASD or Arrow Keys or Left Joystick

VENT - X or L or Bottom Face Button

SHOOT - C or K or Left Face Button

❤❤❤❤❤

MADE WITH LOVE BY

Sam Curley - ​Lead Developer, Audio, Game Design TWITTER

Rachel Curley - Environment Art, Game Design

Ollie Moss - Character Art, Animation, Game Design

💣💣💣💣💣

I wrote a post-mortem

Ratings

Overall 101th 4.108⭐ 85🧑‍⚖️
Fun 222th 3.916⭐ 85🧑‍⚖️
Innovation 378th 3.651⭐ 85🧑‍⚖️
Theme 366th 3.928⭐ 85🧑‍⚖️
Graphics 123th 4.41⭐ 85🧑‍⚖️
Audio 116th 4.055⭐ 84🧑‍⚖️
Humor 785th 2.84⭐ 77🧑‍⚖️
Mood 126th 4.096⭐ 85🧑‍⚖️
Given 79🗳️ 147🗨️

Feedback

Michael Faragher
04. Oct 2021 · 21:19 UTC
Heh. One "Trench" to another, of course I'll play it.

Edit - That was fun. Best game I've played so far. Thanks!
DarthBoseiju
04. Oct 2021 · 21:23 UTC
The music is ace. Like, real good. I initially wasn't convinced shooting was worthwhile but as they started charging at me it was a nice change of pace. Good game. Thoroughly enjoyed.
LDJam user 251444
04. Oct 2021 · 21:33 UTC
Completely awesome! My only complaint is, when you move too fast, the auto-scroll is too slow and you can't move further than you already are, which make you vulnerable. Also, special mention for the end of the game (no spoil :p )
Firebelley
04. Oct 2021 · 22:33 UTC
Phenomenal entry! I liked how you had to be selective with your shots to make it through the levels successfully. The art is great and the game looks awesome generally. Sound and music are good as well.

There's nothing much else to say other than great job! I had a lot of fun playing this!
teshimoto
04. Oct 2021 · 22:58 UTC
Awesome game! very fun and fast learning.
maybe do screen a little wider its hard to see whats going on sometimes.
Also maybe make death animation for enemies faster.
Yohsk13
04. Oct 2021 · 23:01 UTC
Nice. Music is awesome, Art is great, Level design is solid (^w^).Great Game. Just had trouble differencing the two types of ennemies at first (charging and not charging) but that's on me :p
Federico Giorgi
05. Oct 2021 · 01:12 UTC
I love this pixel art! I really liked the gameplay. An endless runner version of this would be really nice
Westmave
05. Oct 2021 · 08:48 UTC
Good Job. I would have preferred, if the screen was a little bigger. Artstyle and sound are on point. I like the concept a lot and the execution was done very well. One point though, for me the best strategy was to just pass the enemies, instead of shooting them.
🎤 curleysam
05. Oct 2021 · 09:33 UTC
Thanks for the kind words everyoen! Some great feedback. The game can be fullscreened with F5 or in the options menu if that wasnt clear. 🙂

@westmave I tried to design the levels to force shooting sometimes but yeah you can get past the dudes. With more time I would add an incentive to shoot the guys but you live and learn!

Thanks everyone!
Dannyk1994
05. Oct 2021 · 10:31 UTC
Nice game, artstyle and sound were great! Some balance and tweaking and this could be a very fun game! Well done
LDJam user 269161
05. Oct 2021 · 13:41 UTC
Really nice Game and cool bossfight at the end! Keep making games with your engine!
Stefan Jovanovic
05. Oct 2021 · 14:10 UTC
Great game! Really liked the artstyle and audio. Concept really fits the theme nicely! Well done!
Gastar
05. Oct 2021 · 15:06 UTC
Really cool visuals and music, simple but addictive gameplay. Bossfight pretty challenging, failed about 10 times:) Best game i've played so far
adamk33n3r
05. Oct 2021 · 15:21 UTC
Really great work, fellas! Loved the atmosphere of the game. The art and sound design was really nice too!
RenegadePunisher
05. Oct 2021 · 16:34 UTC
Excellent game. Played it all the way through and probably would have carried on had there been more levels. Graphically it gives me vibes of Super Meat Boy, which is high praise. Great job.
Player 2
05. Oct 2021 · 16:34 UTC
Great game! The art was brilliant throughout. I loved the background music as it added so much atmosphere to the game as a whole. The game fit the theme very well and was very fun to play. And the trade-offs the player must make between venting their bomb and shooting was very well implemented, especially in the final level.
I had a slight problem when running the game Fullscreen. When in Fullscreen and I hit about halfway through the game it started lagging a ton. Playing through in windowed worked perfectly though. A solid entry overall.
LDJam user 268934
05. Oct 2021 · 16:36 UTC
Pixels :) , a boss , Nice work !
Leandro4002
05. Oct 2021 · 16:39 UTC
Cool game. Is your monogame framework available on github or something ?
🎤 curleysam
05. Oct 2021 · 16:44 UTC
Thanks again for the lovely comments everyone!

@player-2 This is not something I've noticed but I will investigate! Thanks a lot for the helpful info!

@leandro4002 it is not on github currently, I'm proud of it but also embarressed at the same time haha. I've written it kinda in a void so it works for me but not sure how anyone else would get one with it. It would need some serious tidying up if I was to release it to the public and I would rather just keep plowing ahead making some games! Thanks for your comment.
Jordan Andriulo
05. Oct 2021 · 17:36 UTC
The music is nice, it make you feel the dangerousity and the tension of the task, i felt invested in the mission. I had fun playing this game. I like the concept, would be nice if you add a roguelike touch if you plan to sell it. Will be on my game wishlist! gg!
Game_Coder28
05. Oct 2021 · 17:45 UTC
Fun game! The art is great and the music is really well fitted to the game too. Great work!
Jupiter_Hadley
05. Oct 2021 · 17:50 UTC
Very polished game! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/TOwEHY_25bQ
IndigoWolf
05. Oct 2021 · 18:38 UTC
One of the best entries so far!
LDJam user 14887
05. Oct 2021 · 18:52 UTC
Really gloomy looking atmosphere , this game looks RAD!
der Mondhase
05. Oct 2021 · 19:00 UTC
Very fun game, I loved it! Graphics, music and gameplay perfectly integrated with the theme! I liked a lot having to balance shooting and venting, while also moving inside the maze among enemies. It feels like a little miracle that this game has been done in 72 hours!
andrebuhler
05. Oct 2021 · 21:13 UTC
Love this! Very polish.
Ravenmages
05. Oct 2021 · 23:46 UTC
Very fun! I really like your art style and everything seemed to synergize quite well.
Aznz
06. Oct 2021 · 00:00 UTC
What a fun game, really enjoy the mechanic and the end goal. the game was kind of easy without shooting the enemy or with, if you can increase the gas rate it would be a good fast pace challenge or give the guy a health bar to make the game intense or harder. I was really pleased with how the game turns out with playstyle; run, stabilizing bomb and shoot.
graphic and colour choice was on point! hope you can make your name for yourself. well played!
ChillerTyp
06. Oct 2021 · 03:09 UTC
The pixel design is pretty good. Well done!
Quite Good
06. Oct 2021 · 03:56 UTC
Was a really fun concept. I liked how the charging slowed you down against your impending doom. I found it was much easier to dodge attacks than actually engage in combat, but occasionally it became useful. The boss was a nice touch and it forced me to consider the combat a bit deeper. Really great art direction and music. Overall this was a tight package.
LDJam user 261208
06. Oct 2021 · 04:36 UTC
I found it to be really addictive. Nice art style and music. Good works guys
AndideBob
06. Oct 2021 · 07:16 UTC
This is such a cool game. I love the setting and the artstyle. The music and soundeffects are fitting. The game plays really nicely and seems well balanced, I never needed more than 3 attempts to clear an area. Really really well done!
Rein
06. Oct 2021 · 07:23 UTC
Excellent art and execution of the gameplay. My sole complaint is that the basic enemies felt kind of pointless as they don't seem to harm you at all. If you somehow manage to unintentionally run into one, do they hurt you then?
LDJam user 249705
06. Oct 2021 · 08:41 UTC
The game had a great theme and the art was nice! Would've liked a more difficult boss fight though.
Shea Kelly
06. Oct 2021 · 15:13 UTC
very detailed game. one of the best games of the jam.
LDJam user 235694
06. Oct 2021 · 15:32 UTC
Very cool game. Amazing art and music. The truth is that I did not like it is that the enemies have no threat and you could just walk past them, and so good work
Ausstein
06. Oct 2021 · 15:54 UTC
Saw a streamer play it and knew I had to try it myself. Did not get dissapointed. The game is very well polished :)
Leuthil
06. Oct 2021 · 17:10 UTC
A really great entry. The visuals are fantastic. I did have an issue where I kept crashing if I was in fullscreen, but I was able to play in windowed mode just fine. My one criticism is that it would have been nice to have some environmental mechanics that affected the game (maybe areas that increased or decreased the pressure rate) to change it up. Overall a really great game.
🎤 curleysam
06. Oct 2021 · 17:22 UTC
Thanks again everyone, some great feedback! ♥

On reflection, the gun should do less damage to the player and the enemies should do more damage I think. I might put out a Post Jam "Rebalance" version at some point in the next few weeks so thanks for all the feedback!

@leuthil I'm sorry to hear that! Thanks for the info, I will look into it. And you are correct I think it would have benefited alot from some environmental obstacles. We'd made some sprites for a mine and some barbed wire but I was running out time 😢 The pressure rate idea is a great suggestion, I might put that in the post-jam version too 😁 thanks!
Erlioniel
06. Oct 2021 · 19:37 UTC
This one is one of the best I've played this jam so far, so take my 5/5 :smile: For real, playing it is absolutely nice experience, did 0 shoots before the final boss :smirk: Like the art & music as well, well done, guys, it's rock solid entry
Louis-Victor O Hara
06. Oct 2021 · 19:46 UTC
This is for me, the best game I've seen from the jam!
It is simply wonderful!
A pure masterpiece!
(a little downside however to the music that could be improved)
Frozendoze
06. Oct 2021 · 20:02 UTC
I loved having to balance running away from the gas and releasing gas! The ending was a nice little challenge too. Great game, amazing pixelart!
LDJam user 182089
06. Oct 2021 · 20:46 UTC
Oh i love this WWI entourage! Great work!
Kyrell
07. Oct 2021 · 00:48 UTC
Music really fits the game! Really interesting way to interpret and implement the jam theme as well. Great Entry!
pnikav
07. Oct 2021 · 01:37 UTC
Good implementation and concept! Not a bad atmosphere, I liked the graphics and music. Keep up the good work! Good job, guys
neowhoru
07. Oct 2021 · 07:03 UTC
Really polished game and interesting gameplay mechanic :)
TheGamerASD
07. Oct 2021 · 09:56 UTC
Nice game, I really like the music and mechanics.
Pixelydian
07. Oct 2021 · 14:55 UTC
I'm a huge fan! Fantastic game mechanic. I like that there is a limitation on how many times you can shoot so you're not just button spamming. Difficulty progression was done well and the boss was a neat finisher. Art style and music were effective at setting the mood. Solid, polished game! Great job!
Hotowlgirls
07. Oct 2021 · 19:39 UTC
Nice aesthetic, always a fan of the toxic gas mask theming. I liked the subtle difference in enemies, one charger that's more likely to hit you and then just a wanderer enemy that can be more easily avoided, this way you have to pay attention or you're rewarded for it anyway. I think that the gameplay might lean more heavily into resource management, but the what you're carrying is still unstable to be fair. I also wish the boss' attack was more visually clear, but the fact that the game had a cool boss in the first place overshadows that minor inconvenience. Solid entry.
DGSpitzer
07. Oct 2021 · 19:58 UTC
Super neat game design and great audio & visual, looking forward to having more levels!
mhorth
08. Oct 2021 · 00:08 UTC
Wow this is good! My first action was to just navigate up and down the main menu buttons because the sound effect was so satisfying. That held true for the rest of the game, I knew I didn't have time to kill every enemy, but I fought as many as I could because all the animations and sfx were so juicy, the game feel here is excellent.

And you threw in a boss at the end?! You're getting really high marks from me. Well done, I'll keep my eye out for games from this team in the future.
Marc-Antoine Girard
08. Oct 2021 · 03:09 UTC
Beautiful game entry! The SFX, VFX, camera shake, game design, the mechanics.. , it has it all. It also perfectly fits the theme, congrats to you all! I really liked the explanation at the beginning and the boss at the end, wow!
marbles
08. Oct 2021 · 04:52 UTC
cool polished game but not much fun during the levels. The boss battle was fun but short. I think the screen shake is too much for a single small shot.
DDRKirbyISQ
08. Oct 2021 · 06:37 UTC
An epic ending -- I vanquished the source of the gas, but my last shot left the bomb too unstable for me to survive...

Pretty nice game with a good, clean art style. The lighting was a little TOO dark for my personal taste, I think I like the mood of the darkness, but I wish that the bright areas were a little more visible, simply because it felt like the good clean art was mostly being obscured instead of appreciated properly.

I do think that the two different enemy types would have benefited from being different colors rather than distinguished solely through their faces/heads, I think that would make them easier to read. Right now their silhouette is almost exactly the same, so they read very similarly to each other visually and I don't think the added concentration needed to distinguish them really adds to the gameplay. But that's more of a quality-of-life improvement than anything. I think the boss attack could probably also have used some better visuals, but honestly it's more impressive that you even had a functioning boss fight to begin with, so good job!

The level design maybe isn't perfect with regards to creating a ton of exciting moments (it's good enough) but I really appreciated the approach to splitting up the main path into two branches with differing obstacles to give the layout some basic nonlinearity and allow for player agency.
zimny11
08. Oct 2021 · 13:06 UTC
The art style looks awesome, the music is nice and game mechanics works well. My only complaint will be the damage your opponents do. I found it much easier to run pass them without shooting, since the damage I took from them isn't that bad. Anyway, great job!
JPatchZ
08. Oct 2021 · 18:08 UTC
Very interesting. For sure an unusual game. It's really fun to play. I died a lot! X.X I like how it's easy to try again, so I was always like "this time I get it".
kevlanche
08. Oct 2021 · 18:35 UTC
The tone of the game was really good. Nice art, nice music, nice connection to the theme. The gameplay was really good too! I like that my health bar is also my ammo, makes for interesting tradeoffs/strategy during gameplay. Overall, really nice submission!
FloGames
08. Oct 2021 · 19:48 UTC
Whoa, the game's very polished and I had fun playing - challenging, but not impossibly hard, I even beat the end boss after a few tries. Especially the music stands out, adding a lot to the grim setting and atmosphere. I found it strange that I can't shoot up or down, but that's ok. Very impressive!
Hoeleboele
08. Oct 2021 · 20:04 UTC
Very nice game, very nice art and smooth controlls. I would have loved a bit less noice on the speedy guys. Overall nice full game start to end.
Anthony Servedio
08. Oct 2021 · 22:07 UTC
Great game. Love the graphics and how I had to be selective with decisions.
rufson
09. Oct 2021 · 02:41 UTC
:stars::stars::stars::stars::stars: My new favorite, very well polished game and respect for the framework you did. Grats!
Proxy-Games
09. Oct 2021 · 04:32 UTC
Really great submission. The graphics are nice and charming and the sound effects are effective are drawing the player in while being distinct enough to let them know about different gameplay events. The gameplay is also really great, since the mechanics are simple enough to understand very easily within a minute, but designed in a way where it forces a balancing act. Players can't always vent the bomb pressure, shoot, and move quickly. They have to make distinct choices between the three, and it results in interesting situations where the player is forced to respond to multiple threats at the same time. The game is challenging, and I failed a few times, but I never felt cheated. It always felt like I had set myself up for that failure. Overall, really great entry. Would love to see this game expanded further.
3mpty
09. Oct 2021 · 05:22 UTC
Really solid submission in general, well balanced, I like that enemies have patterns you can abuse and it's nice that it ends on a climax!

The visual aesthetic is great and I love the backing track, it all comes together in a really nice moody action title!

I feel like I'm playing foxhole again.
osh.studio
09. Oct 2021 · 15:05 UTC
Trenchrunner is a super polished game, it feels complete and well thought out, I like the players trade off of movement to bring out the theme, and the levels were always exciting with the gas slowly approaching. Not many LD submissions with a boss either. GG
Purrseus
09. Oct 2021 · 15:38 UTC
Phenomenal, very polished entry!! The whole style, both graphics and sound, is super awesome! And it plays quite well too! For me it was a bit on the easy side once I noticed it's quite easy to run past enemies. Nevertheless it was a lot of fun and even had a boss fight :scream:

Nice job!
RobinDBois
09. Oct 2021 · 17:52 UTC
Nice graphics and mood !
I tried a full pacifist when I understood you can skip minions but not possible on the boss, I was so sad at the end ;p
Andreas Roschal
09. Oct 2021 · 21:01 UTC
The game looks and feels very polished. Gameplay is also very nice, but I don't know if one should be able to just run past all enemies, or this actually being the better strategy, since shots fill up your gauge which you want to avoid. The charging enemies made this a bit better, as they sometimes force you to shoot them, but often you could avoid those too. Maybe some room segments would have been good, where entrance and exit close up on entering and only open again once you killed all enemies inside. This would add some additonal time preassure as you would have to clear the room fast before the gas can reach you. But appart from this small nitpick, I enjoyed the game a lot. Yery good entry.
xpoho
10. Oct 2021 · 09:28 UTC
Ууу, злобный газ! Газ съест тебя, если ты не убежишь! И даже противогаз не поможет! Беги, noname, беги!
elysiagriffin
11. Oct 2021 · 14:39 UTC
Hi there! Thanks for submitting your game for me to play live during my Twitch stream!

If you’d like to rewatch the playthrough, you can find it here:

https://www.twitch.tv/videos/1173717245?t=1h40m56s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
Togis
18. Oct 2021 · 04:18 UTC
Hey there! This game was really amazing to play! Thanks for joining us live!

I finally had the time to come back and rate everything I played so far!

Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=h15d_WbzH64&t=15633s
Emaigualmc2_art
20. Oct 2021 · 20:45 UTC
Good idea, and very well executed. Really the art and the artistic style goes very well with the game, I really liked that pixel art! xD Great job!
LDJam user 238700
21. Oct 2021 · 10:54 UTC
Awesome title! You had a really solid mix of juice between all the great visuals, sound effects, and music! Y'all had a really fun gameplay here too. Nice job!