Systems Unstable by David Brož
A space shoot-em-up where the more damage your ship takes, the more unstable its systems get. Engines and guns start to behave funny as yout ship gets more damaged. Short game.
Controls: Mouse - "Point and click" but without the click!

| HTML5(web) | https://david-broz.itch.io/systems-unstable |
| Original URL | https://ldjam.com/events/ludum-dare/49/systems-unstable |
Ratings
| Overall | 1256th | 3.083⭐ | 26🧑⚖️ |
| Fun | 1101th | 3.083⭐ | 26🧑⚖️ |
| Innovation | 1482th | 2.313⭐ | 26🧑⚖️ |
| Theme | 1060th | 3.188⭐ | 26🧑⚖️ |
| Graphics | 989th | 3.333⭐ | 26🧑⚖️ |
| Audio | 725th | 3.174⭐ | 25🧑⚖️ |
| Humor | 1234th | 1.556⭐ | 20🧑⚖️ |
| Mood | 1245th | 2.864⭐ | 24🧑⚖️ |
| Given | 20🗳️ | 24🗨️ |
The looser controls was a great way of showing damaged systems, great work :D
The immune obstacles you have to fly around could benefit from a different color border (perhaps white or light blue, instead of the enemies' red) to make a little more apparent that they are not killable.
Some things I would have liked to see in the game:
- A crunchy sound effect for when a bullet is fired/hits a ship. There's already one in there, but it took me a while to realize it existed
- More juice for hitting a ship/getting hit. e.g. camera shake, ship wobble/shake, explosions
- Faster bullets, weaker enemies! This is an action game, I wanna see my gun go zooooooooom
- To show the fact that the ship becomes unstable, make the ship become gradually more unstable over time
- A longer level in general
Also, I had a bug where I died near the end of the stage, and it said Victory. Oopsie!
If you want to "gun go zooooooooom" you can get "gun go zooooom -> gun go snaaaaaaaaaail -> gun go zooooooom again" when the ship gets 10 or less health.
Might be worth thinking about increasing visual separation between the foreground entities and the background.