Haywire by Firebelley
PLAY OR DOWNLOAD HERE! https://firebelley.itch.io/haywire

About
Harness the power of a weapon coursing with unstable energy. Blast your way through energy anomalies without being fried yourself!
Controls are explained in-game.
Credits
- Art & Design: @Aditon
- Programming & Design: Firebelley
- Made using the Godot Engine.
- Sounds were created using a library of commercial-use sound effects. As such, we've opted out of the audio rating.
- Music by Alex McCulloch from OpenGameArt.
Screenshots



PLAY OR DOWNLOAD HERE! https://firebelley.itch.io/haywire
Ratings
| Overall | 127th | 4.048⭐ | 85🧑⚖️ |
| Fun | 77th | 4.12⭐ | 85🧑⚖️ |
| Innovation | 546th | 3.506⭐ | 84🧑⚖️ |
| Theme | 446th | 3.855⭐ | 85🧑⚖️ |
| Graphics | 455th | 3.91⭐ | 85🧑⚖️ |
| Humor | 302th | 3.665⭐ | 81🧑⚖️ |
| Mood | 554th | 3.583⭐ | 80🧑⚖️ |
| Given | 21🗳️ | 35🗨️ |
It feels like a cohesive package. I loved the art too, the particle effects were 👌
I also liked that when you die the hat goes flying and the camera follows.
Really well done on a great entry! 👏
Only, why didn’t you add a webgl build as well? If you build with Godot and publish on itch.io, it’s just a few clicks, no problem at all, except you need to make sure you save as “index.html” and zip everything up after exporting. And that way I’m sure more people would be willing to try it out, too.
Objectively is well made, good level design, that are never boring, and also you made more levels than i expected, for this quality level.
I receive good feedback from playing, and above all i loved the sensation of jumping while shooting.
At a certain point i thought "hey, it would be interesting if there were enemies!", and they appeared!
You valorized your core mechanic, making other elements of the game focus on it. Good job!
Probably had a lot of luck but I think I finished it in ~3min xD
Very cool game, thanks for your entry ^^
I loved every aspect of it and found the game very polished!
The idea with the loose canon is great and the background music was supporting the overall feeling of a triggerhappy Texasranger ;)
Please make more levels!

Feels good to play almost the whole time except for the instability of the gun. I understand that's the point of the game, but you really just have to stop playing and let the gun do its thing when it gets unstable, unless your in the air already in which case you hope for the best. As it is, the instability is a penalty to the player with no good reason. A small fix you could make is adding a bar or some other indicator that shows the player that the gun is close to becoming unstable. Maybe when you stop shooting, it cools down and doesn't become unstable? On the other side of the spectrum, you could balance the instability with a reward: A more powerful gun. In fact, combining both ideas: When there are enemies nearby, the player can cause the gun to become unstable, then while it's going off point it at enemies to kill them with the more powerful unstable shot.
Just some ideas. Really great job, lots of polish and time have gone into this game.
-geojax
The menu was polished, the music was good, the levels were interesting, and the length of the game felt about right (If there were more levels they would probably start to feel a bit repetitive). It surprised me at first that touching enemies doesn't instant kill me, but I think that was a good choice too since otherwise they would be hard to deal with. The fact that they can fly through walls is pretty annoying though, since my gun doesn't also go through walls.
I liked some of the small details, like the hat bouncing a bit when you fire the gun, and the hat being the only thing left behind when you die.
I played the WebGL version in fullscreen mode and it ran smoothly for me. One really minor thing - the "Quit" button doesn't really make sense in a browser.