U.N.stable by abk507
-Be the Secretary-General of the United Nations, in a world where all politics, money distribution and nature are completely unstable. Explore all possibilities (including corruption) to drive the globe safelly as long as possible.
-We couldn't test in time, so eventual crashes and exorbitant numbers may and will happen. Sorry for that.! Captura de Tela (370).png
| .zip and installer | https://abk507.itch.io/unstable |
| Original URL | https://ldjam.com/events/ludum-dare/49/u-n-stable-1 |
Ratings
| Overall | 1191th | 3.167⭐ | 14🧑⚖️ |
| Fun | 1410th | 2.667⭐ | 14🧑⚖️ |
| Innovation | 213th | 3.833⭐ | 14🧑⚖️ |
| Theme | 588th | 3.708⭐ | 14🧑⚖️ |
| Graphics | 1049th | 3.25⭐ | 14🧑⚖️ |
| Given | 5🗳️ | 11🗨️ |
I only wish I knew how to play this game. I read the tutorial twice, but it only told me what the buttons do, not what they mean. Is it good to have thoughts? Is it good for something to pass and bad for it to fail? If you increase the value of a patent law, does that mean the law generates more money or that the law is stricter? Why would it matter whether the law is stricter? (Maybe it's good for the inventors in that country, but is that something the game is really tracking?) How much money do we have to buy votes anyway? And what good is it to buy votes when you don't know whether you want something to pass? These were all questions that went through my head and without the answers, I had no idea whether whether all the different statistics on the screen meant things were getting more stable, less stable, or about the same.
So I think the number one priority would be to design a tutorial that explains what everything means. Ideally, the complexity would start simple (maybe only looking at one or two types of projects for one or two countries (just the Security Council?) and then introduce mechanics gradually until you have the behemoth that a U.N. simulator should be. Or, until you run out of time to implement new mechanics...
Good luck!
The projects being approved or not can be good or bad, depending on what you think will stop Unstability.
And basically, the more numbers tend to 50, the better (not for war, tho. War is better at 0). That said, it's good or bad to approve a project if it will make numbers go back to 50.
Thanks for playing the game, rally means a lot for me! :)
Push :: Execution Error - Variable Index [-1] out of range [28] - -5.lista_delegados(100056,-1)
at gml_Object_obj_delegado_Step_0
############################################################################################
gml_Object_obj_delegado_Step_0 (line -1)
But overall it seems really cool! I just wish there was more feedback, I couldn't tell if a vote passed, I didn't know what the increase/decrease was effecting, ect. So just more tutorial and it seems like a really good sim game!