Glass Cow Dash by Stalemeat
Glass Cow Dash is a game about a cowgirl named Wilma. She wants to become the fastest person to finish the not so popular unstable Glass Maze by charging in headfirst, literally. It's rumored there is an incredible prize if she beats the set record! What could it be? Beat the game to find out!

This game has 5 levels.
This was a solo dev game made for the Ludum Dare Game Jam 49, Unstable.
This was made using Pixel Game Maker MV.

How to Play Use arrow keys to move. Hold and release the direction to dash Wilma in a set direction. Reach the exits to win.
The dash gauge is unstable and may change the charge randomly. Don't hit the walls too much or the entire maze will come crumbling down!
Art, SFX, Music and Game Design by Justin Raimey
https://twitter.com/Stalemeat
https://blackstreakanime.com/
https://www.deviantart.com/stalemeat
Main Theme Music by Calvin Brown

Thanks for playing!
P.S. I'm normally part of a team (No Grapes Games) as just the artist but scheduling issues caused me to do this Jam solo.
| Link | https://stalemeat.itch.io/glass-cow-dash |
| Original URL | https://ldjam.com/events/ludum-dare/49/glass-cow-dash |
Ratings
| Overall | 637th | 3.607⭐ | 30🧑⚖️ |
| Fun | 928th | 3.259⭐ | 31🧑⚖️ |
| Innovation | 753th | 3.296⭐ | 29🧑⚖️ |
| Theme | 833th | 3.446⭐ | 30🧑⚖️ |
| Graphics | 353th | 4.034⭐ | 31🧑⚖️ |
| Audio | 554th | 3.429⭐ | 30🧑⚖️ |
| Humor | 494th | 3.348⭐ | 25🧑⚖️ |
| Mood | 640th | 3.5⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 37🗨️ |
I didn't manage to complete the game, I stopped on level 4 because otherwise I wouldn't have time left to write this haha.
What I liked the most: style, feedbacks, how everything is thoroughly explained through good level design.
What I think could be improved: I feel like you've taken too much of the player's control, and it can be frustrating to just want to take a small step to the side and you have to go all the way to that side because the meter said so. I ended up frustrated sometimes because I just wanted to move like a meter, and I felt like it was just because I wasn't lucky enough. Maybe if the meter would go down slowly after completely filling it would give the player some agency back, while not removing the instability from the mechanic. What do you think?
Congrats again!
Love the sounds and the character design is uh, nice.
Solid game, wish the gameplay was a little less frustrating :(
The inconsistent dash strength got a bit frustrating tho.
I like the concept here, but it's really frustrating that you can't see how far your dash is going to take you, only guess at it. I got stuck at the end of level 3 because I couldn't "thread the needle" right before the exit; I kept crashing into the left and right walls (or dizzying myself out trying to make the necessary small adjustments ^_^;) Some kind of visual indicator where your dash will land would make this game a lot more playable.
The gameplay is great but I feel like it's a little too random for my taste x)
(The character is a big bonus too lol)
As a Touhou fan, I'd say this game is impressive! I pretty like the art-style of cow waifu (lol) and the bold but very creative game design. Trying to let the player accept the randomness in the game and find the best strategy to utilize is super fun! Overall a great mini game!