Project S.L.I.M.E. by Dioinecail
You play as a scientist who experiments with parasites, humans and ... SLIMES!
Your goal is to use parasites on humans and slimes to make HUMANS defeat the slimes, but that won't be an easy task!!
| itch.io | https://dioinecail.itch.io/project-slime |
| Original URL | https://ldjam.com/events/ludum-dare/49/project-s-l-i-m-e |
Ratings
| Overall | 1137th | 3.217⭐ | 25🧑⚖️ |
| Fun | 1040th | 3.152⭐ | 25🧑⚖️ |
| Innovation | 771th | 3.283⭐ | 25🧑⚖️ |
| Theme | 1507th | 2.152⭐ | 25🧑⚖️ |
| Graphics | 1315th | 2.609⭐ | 25🧑⚖️ |
| Mood | 1228th | 2.891⭐ | 25🧑⚖️ |
| Given | 46🗳️ | 21🗨️ |
My strategy was to spawn all the characters on top of each other so they would all get hit by the buffs. Then debuffing the enemies once they'd formed a tight circle around them.
I enjoyed the set-up, followed by watching the characters fight.
I'm a little uncertain about the application of the theme, but otherwise decent game.
Possibly add more instructions?
We didn't have time to add instructions or any sort of tutorial to the game :(
I do wish I would've had some more feedback for the players and enemies hitting eachother, at x1 speed nothing seems to be happening at all, increasing the speed makes it apparent that stuff is going on though, so I do appreciate that it's there, maybe the base speed should just be overall faster.
Interesting concept, there's definitely room for more simplied strategy games like this one. I assume the theme is due to the experiment being unstable, but aside from perhaps the narrative, I don't feel that big of a connection to the theme.
Alas, nice work and cool game! Keep making them! (:
yep, the theme went out of the window as we figured out the score turned out to be quite big :(
i've spent a lot of time figuring out how to make units not stuck inside each other and found a good solution from 'Programming AI by example' book
Also didn't have time left to add any visual or audio feedback except for death particles (which are a little bit bugged :))
That's a really good idea about the zoom! I'm going to add it to backlog.
And yes, the single spot tactic is definitely a way to go in this jam version, but we are planning to make it more like a HoMM style where you place groups of units on the battlefield which would remove the ability to spam units on top of each other
Good effort and neat idea I would like to see expanded upon!
Yeah, we wanted to implement different unit classes but the score was too big to pull off so a lot of stuff was cut.
We're going to continue working on the game though!
I didn't manage to pass the level with 175 ennemies though (^^").
Good game (^w^)
You made it so easy to restart it and to be able to re-run scenarios. I wish I could re-run the same placements though 👀! Also I didn't understand that you have to drag and drop the boosts but after that it worked like a charm :D
It's was nice that they are hard to defeat in the first wave, it makes for a fun "trial and error" gameplay and it was satisfying when you finally managed to succeed.
It was very juicy when you got more players and bundled them up and then fitting boost ups on them all, a good feeling of efficiency.
Actually reminds me of the juiciness in Zerg rush maps in Starcraft :D
A bad day at the office:

Great work!! :) Looking forward to playing your game in LD50 :wink:
We completely (as always) overscoped for this jam even though we threw a lot of stuff out the window :)
About the re-run current placement: originally we thought of making a "roguelike" game where you start over if you screw up but since we're targeting mobile market maybe we should add a "live system" where you can replay a level X amount of times (for $$$$ ofcource, muahahaha)