Ecna Lab Breaker by Marvin Chong

[raw]
made by Marvin Chong for Ludum Dare 49 (JAM)

Ecna lab, the reverse of balance. Find balance and stability (with your cursor) and fight foes!

Cursor to move and SPACEBAR to attack.

Credits

  • Queenie - Visual Art
  • Midnight Shadow (Ivan Berlin) - Composer/SFX Artist
  • Marvin Chong - Programmer/Animator
  • Bird chirping ambience SFX from Logic Pro X
  • Game made with Unity

Bug Fixes (October 10th)

  • Fix UI aspect ratio glitch.
  • Fix bug where hitting dead bodies would retrigger their death animation.
  • Fix bug where enemy teleports when attacking.
  • Fix bug where enemy is not moving but walk animation is playing.
  • Player model walks backwards instead of turning around.
  • Enemy model no longer bops when moving (in part to fix the bugs, hopefully we will improve the animation soon)
  • SFX slightly softer.
  • Music slightly louder.

Ratings

Overall 1514th 2.333⭐ 23🧑‍⚖️
Fun 1520th 2.048⭐ 23🧑‍⚖️
Innovation 1402th 2.548⭐ 23🧑‍⚖️
Theme 1222th 2.976⭐ 23🧑‍⚖️
Graphics 756th 3.595⭐ 23🧑‍⚖️
Audio 881th 2.857⭐ 23🧑‍⚖️
Humor 1189th 2.028⭐ 20🧑‍⚖️
Mood 1292th 2.763⭐ 21🧑‍⚖️
Given 18🗳️ 17🗨️

Feedback

binary_coder
07. Oct 2021 · 23:46 UTC
As a heads up, I think there may be a scale issue in the web player- The window is super zoomed in, and I cant click anything past the start menu:![Capture.PNG](///raw/f41/9/z/47c5a.png) (Going fullscreen doesnt fix it unfortunately.
cireneikual222464
08. Oct 2021 · 00:21 UTC
I was able to get the game to scale properly by going fullscreen, but I think it only worked because I have the same resolution as you. Other than that, I am not really sure what is going on to be honest - I kind of walk forward and bug around the enemies, slowly taking them out. The art is nice, though.
The_Fazzo
08. Oct 2021 · 00:30 UTC
Please fix the scale, it doesn´t fit the itchio window! We want to play it :B
🎤 Marvin Chong
16. Oct 2021 · 02:28 UTC
@binary-coder @cireneikual222464 @the-fazzo Thanks for the feedback! We have fixed the bugs. Going to full screen should work now.
Nyles
16. Oct 2021 · 03:10 UTC
The protagonist seriously needs to work on his cardio.
Adafheyesh
16. Oct 2021 · 20:54 UTC
I was able to read the instructions by going fullscreen, but it seems like the text at end the of the level is still cut off:![endscreen.png](///raw/bf8/22/z/482e8.png)

The movement mechanic is kind of interesting, but feels a bit out of place in relation to the rest of the game. Once you learn to keep your character at a reasonable speed, there's not much more to it. More focus on the tethering/balance aspect would fit the theme more, perhaps. Or if the way to defeat enemies was to knock them over somehow, too.

The instructions mentioned that faster speeds would do more damage, but without any feedback, I didn't know if I was taking advantage of it or not. (Maybe if the sword glowed a bit? Or the enemies had visible health, or damage numbers appeared? Different animation? etc.) Similarly, a bit of feedback for when I'm about to fall over might be helpful.

Nice job getting the walk animation to look nice. The attack animation looks like the player is hitting themselves though, heh. I think there could be a bit more feedback for when I hit an enemy -- the little stagger animation they play is quite subtle, and I'm not sure if the audio is related, or just random. (But also it seems like my attack actually has huge range and always hits? Convenient, but not really what I would expect.)
beats
17. Oct 2021 · 00:12 UTC
There's good potential here, the art and music are good, seeing as the game was based on hitting the enemies at the right speed, the movement needs more of an indication when you are about to fall over and also when the hits are more damaging, faster change in directional movement and cooldown would have benefit the game.
retrome
17. Oct 2021 · 10:58 UTC
Interesting concept. Pleasant color palette. It was pretty hard to determine where to put mouse and on which distance to attack enemies at the beginning. Game reminded me of another one - Lugaru. Nice entry and keep going!
🎤 Marvin Chong
17. Oct 2021 · 13:42 UTC
Thank you @adafheyesh, @beats and @retrome ! I plan on building on this game, so the feedback is highly appreciated. Giving the players visual and audio is definitely one of the first things I want to fix for this game. I have already implemented a back-bending mechanic where your character leans towards the side they are falling towards (like Death Stranding), which should hopefully be a useful indication for the player.

Also, congratulations on beating the game @adafheyesh. I forgot to fix the screen scaling for the ending screen there, so I got to get that fixed. Thanks for the heads up!
mrBell270
17. Oct 2021 · 17:08 UTC
Nice entry

Controls are hard to grasp, but mechanics are interesting. Indication of speed/falling would be nice, but I assume you already know about that:)
Art and sounds are pretty great.
Good luck!
Harmadillo
18. Oct 2021 · 17:59 UTC
The art and animation are excellent. Took a while but got the hang of the controls for walking without falling over. The attacking was more confusing. Not sure if I ever got any higher damage attacks to work. More feedback on the attacks would help.