Dreampoint Collapse by JoeRenglish
In Dreampoint Collapse you create disappearing blocks that your character can jump on to complete various levels. I thought that it would be fun to make a puzzle platformer using the theme "Unstable" and this is what I came up with. The name is pretty random, but I think it embodies the dreamlike atmosphere the game creates fairly well.
The game was made entirely myself aside from a few fonts. I hope you enjoy playing!

Created using Game Maker Studio 2
| Link | https://sleepyvampiregames.itch.io/dreampoint-collapse |
| Original URL | https://ldjam.com/events/ludum-dare/49/dreampoint-collapse |
Ratings
| Overall | 399th | 3.776⭐ | 60🧑⚖️ |
| Fun | 335th | 3.78⭐ | 61🧑⚖️ |
| Innovation | 762th | 3.289⭐ | 59🧑⚖️ |
| Theme | 929th | 3.353⭐ | 60🧑⚖️ |
| Graphics | 825th | 3.525⭐ | 61🧑⚖️ |
| Audio | 173th | 3.924⭐ | 61🧑⚖️ |
| Humor | 1009th | 2.511⭐ | 49🧑⚖️ |
| Mood | 560th | 3.582⭐ | 57🧑⚖️ |
| Given | 53🗳️ | 73🗨️ |
The music is so good too!
Really polished game!
Good job!!
Some of the levels did feel a bit long, and having to replay sections that I have already completed was a bit tedious, however, it was still a really fun game and I would love to see it made into a full game!
Enabling full screen option would be dope.
The game is fun to play, I really like the idea of creating blocks. I don't like controls because I can't jump using space bar and controls are bit sensitive.
Maybe add some checkpoints.
@liam, agree, the music fit very well with the game.
Good job !
It could be perfect if controls were even better, but it's really difficult to do on Game Maker Studio, so excellent! Thank you for this game!
I found the jump really difficult. It's uncomfortable for me to try and jump with the up key or W. Also the physics were tough to aim -- Sometimes platformers will have a light normal gravity, but then apply extra force to the player when the player is moving down. This gets you that bit of float time for aiming the landing while still feeling weighty and I think this game would have benefited a lot from that.
As others have said, I also think the checkpoints are too infrequent for how difficult the gameplay is.
Just a really solid game.
Great entry!
The negatives I think the jump speed and the gravity speed a too strong. I think a slower fall speed would have let the player have alot more control. Also the limited amount of squares you need to place felt a bit too tight since alot of the additional squares relied on you having to use a square to get to or were hard to get too.
Aside from that amazing work I had a blast playing!
Idea is very good as well, but the game is too unforgiving. Unforgiving as in not only hard but also makes you spend too much time going through same places to get back where you were. And some situations just say "ok, you can kill yourself now". But that's just me, someone else would probably find that enjoyable. All in all, great graphics and movement feels smooth, I couldn't get very far but it was a pleasure to give it a spin.
I'm not trying to be overly critical! The puzzle elements were fun and figuring out the best way to place your limited supply of blocks to overcome challenges was enjoyable. Graphics were simple but conveyed exactly what everything was perfectly. You clearly designed the levels well and knew exactly how far apart the player can jump and where to place blocks, so nice work there!
The character's physics made the game pretty challenging overall, I died multiple times in the tutorial and even by the end I was still having trouble landing exactly where I wanted to after a jump. Personally I kinda like the platforming challenge, it makes the gameplay a combination of both careful planning and good execution. But I can see how potentially frustrating that could be to other people too, so it's a tough balance. Great submission either way!