TirBombardier by Tiranice

[raw]
made by Tiranice for Ludum Dare 49 (JAM)

TirBombardier_Screenshot.png Craft bombs to blast your way to the goal! Caution, bombs may explode when dropped, jostled, poked, looked at, or spoken to harshly.

The goal of the game is to blow up all of the breakable objects, those being the ones with the checkerboard pattern on them.


Credits

Made with Unity

Visuals

Enviroment - POLYGON Prototype - Low Poly 3D Art by Synty

Bombs - Low Poly Weapons

Skybox - Free HDR Sky

Tools

Fullscreen Editor


Patch 0.1.2

Fixed

  • Destructible objects no longer move their composite versions.
  • Destructible crate now correctly deactivates it collider when destroyed.
  • Light maps have been regenerated.
  • Controller input now is correctly scaled.
  • Controls HUD now correctly recognizes when the player has switched devices.
  • Restart button now loads the correct level.
  • Crafting station no longer incorrectly clears selected reagents when no bomb is craftable.
  • Explosion FX are now correctly placed in world space, not relative to the bomb.

Ratings

Overall 1245th 3.1⭐ 22🧑‍⚖️
Fun 963th 3.225⭐ 22🧑‍⚖️
Innovation 1050th 3.025⭐ 22🧑‍⚖️
Theme 1197th 3⭐ 22🧑‍⚖️
Humor 1188th 2.029⭐ 19🧑‍⚖️
Mood 1305th 2.735⭐ 19🧑‍⚖️
Given 27🗳️ 17🗨️

Feedback

Leuthil
05. Oct 2021 · 04:36 UTC
Well done. I wasn't quite sure if I made it to the end or not, it seemed like I just looped back to the beginning and it wasn't clear if there was another way to go that I couldn't before.
🎤 Tiranice
05. Oct 2021 · 04:45 UTC
@leuthil The goal of the game is to break all of the breakable objects, the red and orange ones. If you got a victory screen, then you won.
Leuthil
05. Oct 2021 · 04:57 UTC
@tiranice Ah I see. I tried again and see what I missed, so I was able to finish this time. Cheers!
Evileptic
05. Oct 2021 · 05:31 UTC
A good visual using simple primitives. A good crafting puzzle idea!
govoruhin
05. Oct 2021 · 05:37 UTC
Could be a proper game of worked on enough. Also lack of sound is really bad here sound is a half of a satisfaction of using an a explosive
osh.studio
05. Oct 2021 · 06:25 UTC
I'm not sure if I'm doing it wrong but when I craft the bomb it just drops? Can you lmk and I'll try again
🎤 Tiranice
05. Oct 2021 · 16:02 UTC
@osh-studio You need to select more than one reagent. Add the niter and tolu to their respective stores, then select both of them — you should see the buttons turn green on both. Then hit the craft button on the middle station.
🎤 Tiranice
05. Oct 2021 · 19:10 UTC
@govoruhin I do plan on adding all of the features in my plan later, so in a few months there will be a little 30-60 min. game made from this. I forgot sound existed until the last minute. :laughing: That will be the first thing I add when I come back to this project.
zapdos2
06. Oct 2021 · 19:08 UTC
Overall pretty good. Although carrying over every ingredient one by one every time just felt tedious after like the second time :P
Morhailen
06. Oct 2021 · 19:12 UTC
Throwing bombs was fun. It's a pity what you didn't have time to finish the 3D models.
And I also broke your floor on the top floor!
agushmar
06. Oct 2021 · 19:13 UTC
Muy bueno, interesante final, me gusto craftear!
DJTequila
06. Oct 2021 · 19:20 UTC
I enjoyed the puzzles and the crafting was a neat idea. I think the bombs would be more satisfying to use if they had a bigger explosion radius though.
🎤 Tiranice
06. Oct 2021 · 19:21 UTC
@zapdos2 I've added "The player should be able to grab multiple reagents at once." to the masterplan. I have an idea how I want that work.
🎤 Tiranice
06. Oct 2021 · 19:24 UTC
@morhailen Swapping the meshes on the reagents was in the luxury features; I didn't really expect to have time to get that done. The floor breaking is intentional. All of the blue objects can move, they're just very heavy and have a lot of static friction.
Ted Marsh
06. Oct 2021 · 19:25 UTC
Fun game! one of the few Ludum Dare games that I was able to quickly figure out what to do.
PD Dev
06. Oct 2021 · 19:28 UTC
The game is really fun to play, even though the lack of an explosion soundeffect cuts the fun a bit.
Btw. Do you work for some kind of chemical company? I was impressed by the amount of detail about building bombs! (Or was that just made up? I mean, I can't really verify it...)
Nevertheless, the game was pretty satisfying.
Fractal
06. Oct 2021 · 19:31 UTC
Pretty short, but cool idea, and I found the controls very intuitive and easy to use :) Except that somehow the camera refused to move every time I was in the upstairs part of the other building, not sure what’s up with that.
🎤 Tiranice
06. Oct 2021 · 19:31 UTC
@ted-marsh Glad to hear that! Effectively teaching game's controls and goals is always one of my primary concerns.
🎤 Tiranice
06. Oct 2021 · 19:33 UTC
@djtequila That's the first item under bomb in my post-jam masterplan.
🎤 Tiranice
06. Oct 2021 · 19:36 UTC
@pd-dev I don't, but I have done an unreasonable amount of research into the history of firearms and explosives for writing projects.
🎤 Tiranice
06. Oct 2021 · 19:37 UTC
@fractal Where you playing the windows or webgl version?
Fractal
06. Oct 2021 · 19:57 UTC
@tiranice The WebGL version, I’m on Linux
D3kryption
06. Oct 2021 · 20:07 UTC
This was freaking awesome. I really enjoyed this! I love how well it handles. With some audio, longer levels this is a good condtender to be an actual game! :D nice work1
🎤 Tiranice
06. Oct 2021 · 21:17 UTC
@d3kryption Thank you, I'm very happy to hear that! :smile:
Kora0h
06. Oct 2021 · 22:48 UTC
I need bombs, lots of bombs! Without sound effect, I have to imagine that, very cool game though!
🎤 Tiranice
07. Oct 2021 · 03:18 UTC
@fractal The mouse issue seems to be a bug in either the input system or Unity itself. Mouse delta and position seem to be an issue for WebGL on linux, but that's all I was able to figure out. I don't get any mouse input at all on Linux Mint. Bothersome...