Dissident by michidk

[raw]
made by michidk for LD33 (COMPO)
This game was made for Ludum Dare 33 compo. #LDJam #LD48 #LD33

Controls:
Mouse & Keyboard:
W, A, S, D or arrow keys to move. Aim with the mouse. Left click to shoot.

Controller:
left stick walk. right stick aim. LB, RB, LT, RT, A to shoot.

There is more in this game than you think.
There a two endings (you can continue the game after these).
TIP:

killed a ton of slimes? look at the score.
The theme fits very well.
Source: https://github.com/michidk/LD33

Have fun!
@miichidk

Ratings

Coolness 56% 3
Overall 2.79 744
Audio 2.15 630
Fun 2.38 839
Graphics 2.83 602
Humor 2.21 686
Innovation 2.62 704
Mood 2.48 753
Theme 3.41 459

Feedback

Ovidios
23. Aug 2015 路 10:35 UTC
Played till my score was -355.
The concept of having a negative score to represent your cruelty is cool but the gameplay was quite repetitive and I am not sure if there would've been another ending (after the first one at score = -100).
Draft
23. Aug 2015 路 11:13 UTC
Nice one. Negative score is a great idea. And the thin guy is cool.
馃帳 michidk
23. Aug 2015 路 17:47 UTC
@Ovidios Maybe you should start thinking different :) Try not to be a monster... You'ill notice that your score will rise into positives
TiByte
24. Aug 2015 路 11:35 UTC
There's not much to do.
MaZy
24. Aug 2015 路 22:34 UTC
I got it :). But little bit weak. It's like one time play game.
Ninja Garage
26. Aug 2015 路 04:51 UTC
I liked the concept, just improve it! Good job!
Xanjos
30. Aug 2015 路 14:17 UTC
I liked the use of negative scoring to represent the number of slimes you've killed (instead of the other way around) plus the fact that the slimes are virtually harmless fits the theme quite well if you've basically decided to just massacre them all.
jstclair13
30. Aug 2015 路 14:52 UTC
There was no real goal or reason to play. If there was some element of a win or lose state, then it would have been more fun. I liked the concept of a negative score.
PIN34PPLE
30. Aug 2015 路 15:11 UTC
A bit of a strange concept, but I like the idea of score going down as you kill enemies and having alternate endings. A bit repetitive, but on the whole a good game
Mouriso
30. Aug 2015 路 15:30 UTC
Like the graphics a lot, just not really much to do
scriptorum
30. Aug 2015 路 15:31 UTC
It takes a while to reach the endings. I put my player in the corner and walked away until it reached 50. The idea of choosing your path is a great game duality, but you need more to make each path rewarding.
Berserker_Chris
30. Aug 2015 路 15:34 UTC
The border should be visible, overall a good game.
camlang
30. Aug 2015 路 15:56 UTC
Get repetitive fast. But it was fun. A few ideas: mark level borders with some graphics, add custom aim instead of the regular pointer.
ccglp
30. Aug 2015 路 16:02 UTC
Negative score is a great approach to the theme, but is a bit repetitive, maybe you don't have enough time to finish the game. The pixel art is good
bigbuggames
30. Aug 2015 路 16:26 UTC
That poor poor slime village, they are not attacking you they are simply living the dream! Nice art, loved it, the only thing that I'd add to the game is a timer maybe.
Good Job overall :D
Waterman7
30. Aug 2015 路 16:27 UTC
Surprisingly, I was not a monster.
Cool concept, I like the idea of basically two different games in the same framework. Too bad there wasn't more of a challenge to either of them.
A nice entry nonetheless!
WASDMagician
30. Aug 2015 路 16:59 UTC
Judged this a bit prematurely, hopefully re-voting will overwrite.

Didn't realise there was an effect for NOT being a monster.
mitkus
30. Aug 2015 路 18:38 UTC
Very simple, but delivers what it's supposed to, I guess.
Obvious_San
02. Sep 2015 路 16:55 UTC
The idea for the theme(negative score) is sweet, also the pixel art is well done! :)
marvalgames
02. Sep 2015 路 17:05 UTC
Great use of theme. solid pixel art. Yes simple and pretty repetitive but I actually prefer these for Jams. Then you take that and expand on it afterwords. Solid ground first.
puppetmaster
02. Sep 2015 路 17:21 UTC
My kids loved killing the monsters :-) , it's cool little game. thx for playing our game!
Omiya Games
13. Sep 2015 路 02:18 UTC
I like the intent and the idea behind the game. I do also like the fact that you can get negative score. That said, a lot of my actions didn't feel like it had much impact. I think if the gun shot felt more powerful (e.g. with camera shakes and flashes), it would have been easier for me to accept the idea that this was not a good thing to do. Additionally, the lack of audio made it a bit hard to take the game seriously. I think the implementation of the game is fine, but it could use some more polish.
Jupiter_Hadley
19. Oct 2015 路 22:24 UTC
Really neat idea! I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/HYvDqXC_RQg