Shroom Dood : the misfortune of the staff by ULDO

[raw]
made by ULDO for Ludum Dare 49 (JAM)

About:

This is a game about funny mushroom guy. He, unfortunatly, falled in some wierd place (like in all good games), but luckuly he had his staff, which gives him abillity to move all kind of objects - from boxes to barelles! But oh oh! All of the modules dropped from the staff! Help Shroom Dood recolect all of the modules and regain power of his almost broken and unstable wand!

Controls:

  • Move with WASD (but actually only A and D are usefull)
  • Jump with a Space bar
  • Aim at what you want to grab with mouse
  • And Grab with left mouse button
  • Reset room with R
  • Fullscreen with F11
  • And exit with esc!

04-10<em>22:00:15.png 04-10</em>21:59:41.png

Ratings

Overall 515th 3.692⭐ 15🧑‍⚖️
Fun 431th 3.692⭐ 15🧑‍⚖️
Innovation 266th 3.769⭐ 15🧑‍⚖️
Theme 629th 3.654⭐ 15🧑‍⚖️
Graphics 178th 4.308⭐ 15🧑‍⚖️
Audio 247th 3.808⭐ 15🧑‍⚖️
Mood 640th 3.5⭐ 14🧑‍⚖️
Given 45🗳️ 0🗨️

Feedback

tomer_cool
06. Oct 2021 · 12:49 UTC
This game is incredible, great art, great concept and great feel and gameplay. Can't believe I'm the first one to review it
Rayredd
07. Oct 2021 · 07:04 UTC
Great game! I got a bit stuck in the end trying to go to the exit. Awesome graphics and great audio. I hope you manage to rate some other games so your game is more visible to other players.
StaticBits
12. Oct 2021 · 21:28 UTC
Cool mechanic! The artwork and everything else also felt very complete and nice.
Brainloaf Studio
12. Oct 2021 · 21:29 UTC
Very nice atmosphere and gameplay! I like the idea of having to telekinetically move objects in order to make your own platforms, it's very clever. I wasn't really sure what the two bars on the wand meant after starting out, but it was a fun time overall! Great work!
nightlight00
12. Oct 2021 · 21:44 UTC
really fun game! felt really nice to play and nice visuals too.
LeYamez
12. Oct 2021 · 22:10 UTC
Cute artstyle!
MakimoPL
13. Oct 2021 · 19:22 UTC
That was fun! Really nice looking game & a nice concept. I can see quite a lot of potential in this game with some more development & polish. The bars on the right could use some explanation as it's purpose is not clear.

Overall, nicely done :clap:
Sibi
13. Oct 2021 · 20:55 UTC
Took me some time to realize that you can freeze the items in mid-air. Couldn't really figure what the second meter on your wand(?) means and why I would want a smaller circle of influence. Feel like I'm missing something here.
🎤 ULDO
13. Oct 2021 · 21:10 UTC
Left bar is for range for your grabbing ability and right bar is for time objects will float
For buttons I can only say that big red one shuffles everything
Sorry that I have not clarified it from the beginning, I will also add it to the game description!
Nobongo
14. Oct 2021 · 01:08 UTC
Some more direction about the buttons would've been nice but I kinda got the hang of it. I think I ran into a bug where objects would stop floating in air no matter what I did. Would have been neat if there were some more sparks or effects that showed how unstable the wand is at the beginning, maybe at first the objects you carry shake around uncontrollably, just to get more of the broken vibe. I had fun with it and I liked the art, good work!