Broken Ship by Wamien
In my game, your goal is to prevent your ship's core to implode by bringing 30 cubes.
You have 30 seconds before the implosion, but you can reset the timer via a little transmitter beside the ship.
Asset used:
3D: https://www.kenney.nl/assets/space-kit
Sounds: https://www.kenney.nl/assets/sci-fi-sounds
Feel free to put your score/loop and if you played in easy or hard! :smile:
| Link | https://wamien.itch.io/broken-ship |
| Original URL | https://ldjam.com/events/ludum-dare/49/broken-ship |
Ratings
| Overall | 1329th | 3.02⭐ | 27🧑⚖️ |
| Fun | 1292th | 2.86⭐ | 27🧑⚖️ |
| Innovation | 1281th | 2.75⭐ | 26🧑⚖️ |
| Theme | 779th | 3.5⭐ | 27🧑⚖️ |
| Graphics | 1049th | 3.25⭐ | 24🧑⚖️ |
| Audio | 881th | 2.857⭐ | 23🧑⚖️ |
| Humor | 804th | 2.81⭐ | 23🧑⚖️ |
| Mood | 1287th | 2.773⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 22🗨️ |
@souptik-datta I understand. I didn't manage to get a text hover the time resetter and the drop point so I had to drop the idea and put an image in the title screen. And the placement wasn't the best either but I wanted to orient the player to let them go head's on the gathering :smile:
It's kind of my bad because I didn't think about it, but there's a little module beside the ship that allow you to reset the timer when you click on it so you don't have to loop all the time, might be easier by using that. Feel free to try it again! :smile:
I like the models tho they are good.
@kutaryoushinkoku Glad you enjoyed it, I hope that you manage to get all the cubes! :smile:
It's a cool idea, I just found the controls a bit sensitive and the grabbing was a bit tricky. Some feedback for when you're in range of the cubes would be really useful.
I wanted to switch the cursor in the middle between white and black color to give the feedback about when you are in front of something that you can interact with but didn't got the chance to implement it :slight_frown: it's on my todo list for future projet though! :smile:
Sadly the camera does not work properly for me and it rotates randomly, which makes it unplayable.
Edit: That glitch was only in fullscreen, so maybe it has something to do with the framerate. Anyway, I can play now. Cool game :)
@floppadev I need to check about this issue, thank you for playing :smiley:
I'm glad you enjoyed the exploration and I agreed that it would have boosted the game if I implemented the game mechanics you listed above but the lack of time and knowledge didn't help. Most of what I did was first time :slight_smile:
I've see a lot of comments about the controls and I've already prepared some fixes for a post-jam version more stable, easier to play and more options about camera sensitivity and player controls.
It's kind of the first time I activly do player controls and I'll look to do something more polish and user friendly for future projects.
Thank you for playing :smiley:
I've already added a sound for the time reset when you press the button, but I rather send the new version in post-jam, I don't want to mess up my entry ahah
chilling with all my friends staring at a cube
And yeah, the "tutorial" part was not worked enough since a lot of people got issues with the time resetter.
But the controls kinda felt harsh. I'm not sure if it was supposed to be so.
The jump sound is hilarious, did you record it yourself? It sounds very "homemade" :D I liked it a lot!
good luck!