Rival Sniper by Hjalte
Rival Sniper is a game about taking out targets at an party.
You'll have to make sure no one notices you or at least that no one manages to get to a phone!
Later, you'll meet a rival sniper, who's not as skilled as you. It's up to you to make sure they doesn't mess it up.
* Controls *
- AIM - Move Mouse
- SHOOT - Left Mouse Button
- TOGGLE CRT - C

* BTW * * I didn't end up using the theme as I couldn't come up with anything. * The CRT effect is from the asset store: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/ultimate-crt-80048 * I fixed some bugs and stuff after the deadline.
| Web (itch.io) | https://realfast.itch.io/rival-sniper |
| Windows | https://realfast.itch.io/rival-sniper |
| Original URL | https://ldjam.com/events/ludum-dare/49/rival-sniper |
Ratings
| Overall | 275th | 3.475⭐ | 22🧑⚖️ |
| Fun | 115th | 3.75⭐ | 22🧑⚖️ |
| Innovation | 393th | 3⭐ | 22🧑⚖️ |
| Theme | 552th | 1.278⭐ | 20🧑⚖️ |
| Graphics | 191th | 3.65⭐ | 22🧑⚖️ |
| Audio | 386th | 2.6⭐ | 22🧑⚖️ |
| Humor | 310th | 2.528⭐ | 20🧑⚖️ |
| Mood | 283th | 3.2⭐ | 22🧑⚖️ |
| Given | 13🗳️ | 8🗨️ |
@jcmonkey
Thanks for playing yall!
Submission hour was preeetty hectic, so it seems all the scene stuff messed up.
The rival sniper scenes weren't even in the game...
I have uploaded a fixed build with rival sniper scenes and fixed reloading. Thank you <3.
I love the aesthetics. The "confirm" kill between levels is pretty clever! It was quite easy to complete and it doesn't exactly fits the theme but still a great job!

Panicing people really liked pile up to a same spot and they can be killed with a single shot. This made the multiple target levels a cake walk unless the employee decided to pile up there too.
I never actually let anyone call the police. Seems like the timer for it is so damn long. And since there was no penalty for killing civilians, might as well blast everyone. Even in the last level, it was easy enough to first scroll to one side and then pan to other side killing all the targets (or just everyone but the employee).
The rival sniper didn't really pay any role on my two runs at all either. Wouldn't make much difference if it wasn't there at all. A weird detail to name the whole game about. The scare shots were also another mechanic that was introduced but wasn't really needed (or could even be used) at all.
The mega low rez style looked neat. The CRT effect looked kinda neat here too, just super surprising to me that someone would actually pay for such a simple shader. I just didn't like the color palette at all. And having two of the nearly same colors for majority of targets was kinda annoying to me. Well I guess it was the only source of real difficulty here.
The mid level conversation were pretty nice and the confirm shots were cool but the pacing on em didn't feel right. The text isn't very readable and the skip for the second message always came a bit too fast. I completely missed the whole existence of the rival sniper until the last level because of this.
The view scrolling was very glitchy. Pretty much every time when you changed direction, there was this annoying jitter towards the first direction before changing. And the scroll area not being clear was kinda annoying too as it made it harder to hit targets near the edge as the screen might start suddenly moving. Might have been better to just control it with keys (or better yet, both).
Anyways, good job! 👍
Wow, thats a lotta feedback! And I agree with a lot of it.
I had almost no time to work during this jam, so I didn't really test anything beyond basic functionality :sweat_smile:.
Seriously thank you for all this feedback, I really appreciate it :).