Escaped Plague by Federico Giorgi
After a series of experiments, something went wrong. The government spread by mistake a plague which is taking over the world, transforming people into blood thirsted monsters.
You play as Belial, one of the first experiments. Half corrupted but still able to think and act under your own command.
After surviving the experiments you promised to yourself that you will save as many lives as possible, killing every creature that would enter any village you'll visit.
Since that day you travelled a lot, village after village, slaying monsters and raising those few Chronium coins that you need to live.
Belial, the survivor.
SCREENSHOTS



CHANGELOG
v1.0.1 - Preventing camera to collied with enemies, graves and NPCs - Changed Keybaord Dash binding from Q to SHIFT + Changed binding instruction in main menu - Added RightMouseButton as a Keyboard dash binding + Changed binding instruction in main menu - Changed Controller Pause binding from left small button to right small button - Fixed a bug where it was possibile to remotely restore sanity to Belial under certain conditions - Fixed a bug where enemies continue to attack dead NPCs - Fixed a typo in intro cutscene
| Itch.io | https://namelessstudio.itch.io/escaped-plague |
| Original URL | https://ldjam.com/events/ludum-dare/49/escaped-plague |
Ratings
| Overall | 1060th | 3.283⭐ | 48🧑⚖️ |
| Fun | 1249th | 2.922⭐ | 47🧑⚖️ |
| Innovation | 709th | 3.341⭐ | 46🧑⚖️ |
| Theme | 1027th | 3.227⭐ | 46🧑⚖️ |
| Graphics | 374th | 4.011⭐ | 48🧑⚖️ |
| Audio | 681th | 3.244⭐ | 47🧑⚖️ |
| Humor | 963th | 2.588⭐ | 42🧑⚖️ |
| Mood | 775th | 3.398⭐ | 46🧑⚖️ |
| Given | 37🗳️ | 66🗨️ |
on the negative end I felt like while it was cool the 2d style made it really hard to tell if I was going to/did hit an enemy.
also thin I found a small bug. you can restore sanity with out being near the Belial
I attacked a few things, then my screen flashed red and i died? then i became the flying bug thing and hit F to restore sanity to something....but it didn't do anything. I didn't know what was going on. I prefer games i can just jump into playing without doing any kind of tutorial...thats just me. But props for making a tutorial too. Graphics were awesome and i liked the artwork alot. I wish there was a sound track during the gameplay though. The attack sounds and dialogue sounded good!
I hope my review seemed fair!
In conclusion: Theme, graphics and mood were the strongest in this game imho. in that order
:thumbsup:
Main critiques I have are all about feedback to the player, making sure there's some UX that tells them why something is happening. I died quite a few times when no enemies were around, and I could vaguely tell there was something about me going insane, but it was always a surprise when just "poof" ...dead.
A super minor thing, the button navigation usually worked fine but confused me that the darkened button is the one I had selected, while the others were bright. In the main menu I could figure it out because one button stood out from the rest. But on the pause menu, there was 1 bright and 1 dark. I always thought it was the bright one I was clicking.
I will definitely do it again! And I hope to see other games from you too!
I like the visual effect of the dash and the transformation of the character. This concept is a good starting point for a game, keep dev! :smile:
The are is amazing, and the gameplay isn't too bad.
I agree with others that 2D characters in 3D scene looks very nice and stylish, on the other hand it does make it hard if you hit an enemy or not. Sometime I just got defeated by a monster and I was all confused about the situation.
There is so much potential in this story setting!
This is one of those incredibly rare Ludum Dare games where it already feels like a fully-released game! The innovative gameplay, beautiful framerates, amazing art (though really, what else could I expect?), and overall polish and detail in the game all feel like more than just a Ludum Dare game! Blurring the vision when you dash is a perfect and professional touch, I love it. Holding A to revive someone to prevent accidentally doing it and mashing A to regain sanity really bring some nice variety to the gameplay, too bad I'm using a backup PC controller and not one of my "ideal for button mashing" ones. Having the characters and enemies be billboards so you could have perfectly-drawn 2D characters in a 3D environment was a good idea, it really brings attention to the 2D graphics. Also, you seriously had the time to implement changing light and weather? Consider me impressed, all I can do with Unity is crash the editor, though I expect every Unity developer has dealt with an engine crash at one point or another. In my experience Unity is a pretty **unstable** game engine. 😉
Sadly, there is a bug report.... in Wave 2, close to Wave 3 I presume by the lack of enemies, I was guarding the last living villager and she committed suicide or something. I had been recently released from insanity and no enemies were on-screen, so no one was attacking any villagers, and the game just.... ended. Version 1.0.0 was used, though judging by the changelog I suspect the same thing would have happened in v1.0.1.
For the bug: thanks for reporting I'll start investigating right now. By the way, we're working on a major update that will let you see when someone is being damaged alongside many other things!