Bridge Disaster -> Whistle Master by fraanns

[raw]
made by fraanns for Ludum Dare 49 (COMPO)

2021<em>10</em>04<em>00</em>26<em>41</em>LD49<em>UI</em>WebGL<em>Unity</em>2021.1.20f1<em>DX11</em>Text.png

You are the leader of a small village but suddendly all of you villagers are gone. Rescue them all but be careful. All the bridges are quite unstable and only a limited amount of people can use them at a time.

Controls with Mouse/Keyboard: WASD to Walk Space (hold) to whistle

Controls with Controller (here with Xbox Controller/other controllers should work as well) Left Stick to Walk X to whistle

Ratings

Overall 346th 3.316⭐ 21🧑‍⚖️
Fun 397th 3.025⭐ 22🧑‍⚖️
Innovation 204th 3.526⭐ 21🧑‍⚖️
Theme 350th 3.35⭐ 22🧑‍⚖️
Graphics 293th 3.368⭐ 21🧑‍⚖️
Humor 223th 2.912⭐ 19🧑‍⚖️
Mood 398th 2.861⭐ 20🧑‍⚖️
Given 21🗳️ 11🗨️

Feedback

theviraldragon
04. Oct 2021 · 05:25 UTC
What a charming fun little game.
Kora0h
04. Oct 2021 · 21:02 UTC
Good take on the theme and the intro made me laugh. Sometimes the villager not response my whistle, but except this it is a good game.
gdman
05. Oct 2021 · 13:59 UTC
Clever take on theme, nice game.
jeremyfa
12. Oct 2021 · 15:51 UTC
Nice take on the game! This is good work for a 48h compo entry. The game is easy to understand and didn't find any particular bug. Some suggestions: having some kind of timer could add more challenge to the levels. The idea could also probably be expanded further by adding different kind of bridges too, like rotating bridges, bridges that will fall after some time anyway (forcing you to favor a path over another etc...).
Overall, there are some good foundation to make a very fun post-jam game, well done!
PashaLoban
14. Oct 2021 · 12:05 UTC
Cool game
JeanBon
14. Oct 2021 · 12:18 UTC
The simple art and the color scheme are engaging. The path finding is working well and you even had time to add multiple levels and an intro. Also the half worried tone of the intro made me laugh.

However the game is not challenging in its current state as the player simply can move every villager one by one and avoid breaking any bridge.
I admit I did not notice immediately the 1/1 bridge at the last level and my villager fell to its death. :D
I think something is missing. For instance you could have multiple paths with bridges that could only be crossed x times. Or add a timer so the player is forced to lead more than 1 guy at a time to the end.

Nonetheless it is a playable compo, it has charm and it fits the theme. Well done!
Fractale
14. Oct 2021 · 16:24 UTC
nice whistle mechanic, it's a bit like the lemmings. I enjoy the graphics and playing with the path finding. I love your intro. I wish you had some music for the atmosphere
Cedric86
14. Oct 2021 · 16:35 UTC
That's a fun game. And quite impressive for a compo game too. You created a lot alone in two days. Great job. Keep it up.
Alvan Arulandu
18. Oct 2021 · 20:20 UTC
Your game was really fun. I can't believe you had time to make the beginning cutscene as well. Great job overall!
schwede
18. Oct 2021 · 21:05 UTC
This game has potential! I could finish all the level easily, but I believe there is alot what you can do to improve the puzzle effect. Congratulation to your bridge game!
FireSlash
19. Oct 2021 · 03:56 UTC
Needing to move diagonally to go "straight" felt fairly awkward.

Mechanics appear to work as designed. More variety and polish in the gameplay sections would be nice, but it's already quite a feat to have gone this far.

Nice work!
ruruie
19. Oct 2021 · 21:24 UTC
Nice and simple. Impressed with the pathfinding and if nothing else you have respect for putting your voice on the line for this.
Flying Dog Fish
19. Oct 2021 · 21:45 UTC
Pretty game and fun too. Difficulty is on the easy side.